UI_CN = {
	
================	
	UI_ = "",
================
	UI_Show_Hit_Damage = "呱呱",
	
	-----Better Towing-----

	UI_Text_Towing_turnOffParkingBrake = "关闭刹车制动器",
	UI_Text_Towing_turnOnParkingBrake = "打开刹车制动器",
	UI_Text_Towing_noAviableVehicles = "没有可用牵引的车辆<br>或无法牵引",
	UI_Text_Towing_attach = "附加",
	UI_Text_Towing_deattach = "解除连接",
	UI_Text_Towing_byRope = "通过绳索",
	UI_Text_Towing_byTowBar = "通过牵引杆",
	UI_Text_Towing_byHook = "通过挂钩",
	UI_Text_Towing_flipUpright = "垂直翻转",
	UI_Text_PushByHands = "推车",
	UI_Text_PushByHands_Left = "左面",
	UI_Text_PushByHands_Right = "右面",
	UI_Text_PushByHands_Front = "前方",
	UI_Text_PushByHands_Behind = "后方",
	
	-----ExtraSauce Quality of Life-----
	
	UI_esBundler = "捆绑绳",
    UI_esBundler_zip = "打包这个",
    UI_esBundler_zip_title = "捆装的 %2 (%1)",
    UI_esBundler_zip_use = "使用 %1 %2",
    UI_esBundler_unzip = "解包 %1",
	UI_esBundler_default = "设置默认命名",
    UI_esBagMerge = "包合并",
	UI_esQLIB_brackets = "(%1)",
    UI_esQLIB_make = "制作",
    UI_esQLIB_from = "来自",
    UI_esQLIB_use = "使用",
    UI_esQLIB_selected = "选中",
    UI_esQLIB_critical = "暴击概率",
	UI_esQLIB_default = "默认",
	UI_esQLIB_hide = "隐藏",
    UI_esQLIB_Vanilla = "原版",
    UI_esQVAN_grab = "更多抓取选项",
    UI_esQVAN_drier = "干燥",
    UI_esQVAN_drain = "剩余信息",
	UI_esQVAN_forceEquip = "部队装备",
	UI_esQVAN_hotbarClick = "左键单击热键",
	UI_esQVAN_hotbarHover = "工具提示",
    UI_esQVAN_hideClothes = "隐藏玩家装备",
    UI_esQVAN_hideCorpse = "过滤尸体物品",
    UI_esQVAN_hideItems = "隐藏装备",
    UI_esqmi_more_info = "更多信息",
    UI_esqmi_weapons_info = "武器信息",
	UI_esqmi_weapons_parts = "武器配件信息",
    UI_esqmi_one_hand = "单手",
    UI_esqmi_both_hands = "双手",
    UI_esqmi_Durability = "耐久",
    UI_esqmi_SwingTime = "攻击速度",
    UI_esqmi_MinRange = "最小范围",
    UI_esqmi_MaxRange = "最大范围",
    UI_esqmi_Accuracy = "准确度",
    UI_esqmi_AimingSpeed = "瞄准速度",
    UI_esqmi_Sound = "声音",
    UI_esqmi_Recoil = "后坐力",
    UI_esqmi_ReloadSpeed = "装填",
	UI_esqmi_HitCount = "可命中数",
    UI_esqmi_clothing_info = "服装信息",
	UI_esqmi_clothing_info_padding = "填料",
    UI_esqmi_drain_info = "剩余信息",
    UI_esqmi_car_info = "车辆信息",
    UI_esqmi_car_maxspeed = "最大速度",
    UI_esqmi_car_towing = "牵引",
    UI_esqmi_car_offroad = "越野",
    UI_esqmi_foods_info = "食物信息",
	UI_esqmi_foods_info_stats = "显示玩家状态",
    UI_esqmi_books_info = "图书信息",
    UI_esqmi_health_info = "健康信息",
    UI_esqmi_ammo_info = "弹药信息",
	UI_esqmi_ammo_reset = "重置弹药格式",
	UI_esqmi_ammo_edit = "编辑弹药格式",
	UI_esqmi_ammo_default = "<GN> [<GA>] #[<MA>] @<BA>",		 
    UI_esqbi_infobar = "信息条",
	UI_esqbi_infobar_rain = "雨",
    UI_esqbi_infobar_snow = "雪",
    UI_esqbi_infobar_auto = "仅在瞄准时显示",
	UI_esqbi_infobar_editxy = "编辑 X ：Y",
	UI_esqbi_infobar_lockxy = "锁定 X ：Y",
	UI_esqbi_infobar_zedchase = "丧尸追逐",
	UI_esqbi_infobar_zones = "区域",
	UI_esqbi_infobar_medickit = "医疗工具",
	UI_esqbi_infobar_weaponkit = "武器工具",
	UI_esqbi_infobar_noWI = "只有搜寻物品",
	UI_esqbi_infobar_font = "字体阴影",
    UI_esqtw_cataloging = "编目",
    UI_esqtw_catalog_this = "编目此容器",
	UI_esqtw_catalog = "目录",
	UI_esqtw_catalog_loots = "目录所有战利品容器",
	UI_esqtw_catalog_erase = "清除目录条目",
	UI_esqtw_catalog_view = "查看目录条目",
	UI_esqtw_catalog_log1 = "来自 %1 的物品；编目 @ %2",
	UI_esqtw_catalog_log2 = "目录已清除 @ %2",
	UI_esqtw_catalog_sorting = "排序",
	UI_esqmi_set_stripes = "设置条纹颜色",
    UI_esqmi_set_stripes_default = "0.4:0.4:0.4:0.4",
    UI_esqmi_set_stripes_reset = "重置条纹颜色",
	UI_esqtw_tweaks = "更多功能",
    UI_esqtw_forceEquip = "强制装备",
    UI_esqtw_fastTravel = "快速旅行",
    UI_esqtw_fastTravel_tt = "快速返回营地",
    UI_esqtw_fastTravel_makeStone = "制作营火石(- %1 小时)",
    UI_esqtw_fastTravel_useStone = "快速旅行消耗 %1/%2 小时",
    UI_esqtw_fastTravel_infoDistance = "到营火的距离",
    UI_esqtw_fastTravel_infoFuel = "快速旅行燃料",
    UI_esqtw_fastTravel_errDistance = "这块石头的距离太远了",
    UI_esqtw_fastTravel_errCar = "在载具中不能旅行",
    UI_esqtw_fastTravel_errRunning = "跑步时不能旅行",
    UI_esqtw_fastTravel_errZombies = "%1 个丧尸；正在为你而来",
    UI_esqtw_sorter = "分类",
    UI_esqtw_sorter_tt = "快速标记和分类物品；自动分类库存",
    UI_esqtw_sorter_manual = "手动分类",
    UI_esqtw_sorter_sort_here = "在这里排序",
    UI_esqtw_sorter_sort_loot = "对所有战利品排序",
    UI_esqtw_sorter_tag_tags = "显示标签",
    UI_esqtw_sorter_ignore_broke = "忽略破损物品",
    UI_esqtw_sorter_ignore_red = "忽略红色书籍",
    UI_esqtw_sorter_ignore_cd = "忽略听过的CD",
    UI_esqtw_sorter_ignore_vhs = "忽略收听的VHS",
    UI_esqtw_sorter_item = "项目",
    UI_esqtw_sorter_any = "任何",
    UI_esqtw_sorter_cat = "类别",
    UI_esqtw_sorter_ignore = "忽略",
    UI_esqtw_sorter_add = "增加",
    UI_esqtw_sorter_action = "%1 : %2",
    UI_esqtw_sorter_item_label = "项目(%1)：",
    UI_esqtw_sorter_any_label = "任何(%1)：",
    UI_esqtw_sorter_cat_label = "类别(%1)：",
    UI_esqtw_sorter_ignore_label = "忽略(%1)：",
    UI_esqtw_sorter_edit_tags = "编辑 %1 标签",
    UI_esqtw_sorter_edit_cleartags = "清除 %1 标签",
    UI_optionscreen_binding_esqtwSorter = "排序",
    UI_optionscreen_binding_esqtwSortAllLootRS = "排序容器：SHIFT +",
    UI_optionscreen_binding_esqtwSortAllLootNS = "排序库存：",
    UI_esqtw_sac = "背包",
    UI_esqtw_sac_tt = "允许轻松取用包",
    UI_esqtw_sac_toggle = "切换快捷方式",
    UI_esqtw_sac_openall = "打开所有快捷方式",
    UI_esqtw_sac_closeall = "关闭所有快捷方式",
    UI_esqtw_sac_respect = "忽略主级容量",
	UI_esqtw_sac2 = "袋子选项",
	UI_esqtw_sac_dots = "装备点",
	UI_esqtw_sac_sort = "对主副级进行排序",
    UI_esqtw_ic = "即时合并",
    UI_esqtw_ic_tt = "合并成堆的可排出物,或所有可排出物<br>保留空选项以保持模组兼容性",
    UI_esqtw_ic_keep = "保留空项目",
    UI_esqtw_ic_fill = "填写这个",
    UI_esqtw_ic_merge = "合并这堆",
    UI_esqtw_ic_merge_all = "合并",
    UI_esqtw_vitamax = "维生素",
    UI_esqtw_vitamax_tt = "吃了一堆维生素瓶",
    UI_esqtw_vitamax_bottle = "瓶子",
    UI_esqtw_carcare = "汽车保养",
    UI_esqtw_carcare_tt = "无需卸载即可维修零件<br>从任何地方打开引擎盖,速度更快",
    UI_esqtw_fixer = "武器修复器",
    UI_esqtw_fixer_tt = "修复武器和弹药",
    UI_esqtw_metals = "废金属",
    UI_esqtw_metals_tt = "尝试从某些物品中获取金属碎片",
    UI_esqtw_powder = "废弹药",
    UI_esqtw_powder_tt = "用一堆子弹制造火药,而不是全部",
	UI_esqtw_corpse = "尸体移动",
    UI_esqtw_corpse_tt = "堆积死尸",
    UI_esqtw_corpse_sort = "&分类战利品",
    UI_esqtw_corpse_limit = "&分拣战利品并限制尸体",
    UI_esqtw_corpseleg = "尸体合并(遗留)",
    UI_esqtw_corpseleg_tt = "将附近尸体上的战利品移到一个尸体上",
	UI_esqtw_corpselegA0 = "无箭头",
    UI_esqtw_corpselegA1 = "同箭头,10/块",
    UI_esqtw_corpselegA2 = "同箭头,20/块",
    UI_esqtw_corpselegA3 = "同箭头,30/块",
    UI_esqtw_wrecks = "报废汽车",
    UI_esqtw_wrecks_tt = "拆解发动机状态低于 11 的汽车",
	UI_esqtw_wrecks_strip = "&剥离零件",
	UI_esqtw_drier = "干燥",
    UI_esqtw_drier_tt = "用一叠毛巾檫干自己",
    UI_esqtw_dieter = "适量食物",
    UI_esqtw_dieter_tt = "只吃刚好的食物份量",
    UI_esqtw_autoequip = "自动装备",
    UI_esqtw_autoequip_tt = "自动装备下一个最差的武器",
    UI_esqtw_autoequip_drop = "&破损武器自动丢弃",
	UI_esqtw_woodfuel = "EZ木材燃料",
    UI_esqtw_woodfuel_tt = "简化为营火、烧烤和壁炉添加燃料的过程",
	
	-----Doomguy-----
	
	UI_prof_Marine = "UAC陆战队",
	
	-----Scientific Chemistry-----
	
	UI_ZL_Trait_ChemExpert = "化学专家",
	UI_ZL_Trait_ChemExpert_Description = "抵抗对化学药品上瘾<br>+1急救",	
	UI_ZL_Trait_ChemJunkie = "化学瘾君子",
	UI_ZL_Trait_ChemJunkie_Description = "对化学药品上瘾<br>需要它们才能顺利运作",

	
	------Neurodiverse Traits-----
	------Neurodiverse Plus-----
	
	UI_trait_ADHD = "多动症",
    UI_trait_ADHDdesc = "每天你有 35% 的机会处于超专注状态,否则会处于低专注状态<br>超专注会赋予你以下特质：快速学习、快速阅读、清醒和灵巧<br>低聚焦会赋予你特征：学习速度慢、阅读速度慢、昏昏欲睡和大拇指<br>存活的每一天都将 超级注意力 的概率提高 0.5%,最高上限为 70%",
    UI_trait_Bipolar = "I型双相障碍"
    UI_trait_Bipolardesc = "每天您都在躁郁症和躁郁症之间切换<br>躁郁症会为您提供以下增益：减少悲伤、减轻压力、增强耐力以及清醒特质<br>躁郁症会为您提供以下-BUFF：悲伤增加,压力增加,耐力减少,和瞌睡头特性<br>作者：我知道这应该是每周切换,但第一个版本是每天<br>",
    UI_trait_BipolarMania = "双极躁狂症",
    UI_trait_BipolarManiadesc = "目前患有躁郁症",
	UI_trait_BipolarDepression = "双相抑郁症",
	UI_trait_BipolarDepressiondesc = "患有双相抑郁症",
    UI_trait_Tourette = "抽动秽语综合征",
    UI_trait_Tourettedesc = "游戏中每 10 分钟,你将有 15% 的概率在大喊、推搡、推搡、重新装弹或攻击之间抽搐<br>概率随着恐慌而上升至 +15%,并随着幸存天数下降,最多 -5%<br>",
    UI_trait_Alzheimer = "阿尔茨海默病",
    UI_trait_Alzheimerdesc = "每天每个技能有 50% 的概率损失 2.5% 经验<br>被动与灵活除外",
	UI_trait_Autism = "自闭症谱系障碍",
	UI_trait_Autismdesc = "你有机会挑食,喜欢某些食物,而不喜欢其他食物,这可以用‘不挑食’来取消<br>你很有可能表现得笨拙,这可以通过‘优雅’来抵消由“去敏感化”加速<br>你可以通过表情“刺激”来减轻压力",
	UI_trait_FruitVeg = "水果和蔬菜",
	UI_trait_FruitVegdesc = "水果和蔬菜对你来说是安全舒适的食物",
	UI_trait_Protein = "蛋白质",
	UI_trait_Proteindesc = "各种蛋白质对你来说都是安全的安慰食品",
	UI_trait_CarbSugar = "碳水化合物和糖",
	UI_trait_CarbSugardesc = "碳水化合物和糖对你来说是安全舒适的食物",
	UI_trait_Recipe = "配方",
	UI_trait_Recipedsc = "更复杂的食谱对你来说是安全舒适的食物",
	UI_trait_Canned = "罐头食品",
	UI_trait_Canneddedesc = "罐头食品对你来说是安全舒适的食品",
	UI_trait_SpecialInterest = "特殊兴趣",
	UI_trait_SpecialInterestdesc = "你对自己的爱好有特别的兴趣",
	UI_trait_ExtraSpecialInterest = "额外特殊兴趣",
	UI_trait_ExtraSpecialInterestdesc = "你对自己的一个爱好有特别的兴趣",
	UI_trait_NotPickyAutism = "不是挑剔的食客",
	UI_trait_NotPickyAutismdesc = "取消自闭症障碍的任何挑食者和安全食物奖励",

	----Clothing Actions - Radial Menu-----
	
	UI_Init_ClothingActionsRM = "你好：服装动作 - 径向菜单！",
	UI_optionscreen_binding_ClothingActionsRM = "服装动作 - 径向菜单",
	UI_optionscreen_binding_CARM = "显示服装动作径向菜单",
	UI_optionscreen_binding_CARMMK = "显示服装动作径向菜单",
	UI_ModOptions_CARMfilter = "禁用服装过滤器(显示包、手表等)",
	UI_ModOptions_CARMdelay = "按键时立即显示径向菜单",
	UI_ModOptions_CARMtoSpiff = "将服装动作径向添加到 SpiffUI 中",
	
	-----Craft Helper Continued-----
	
	UI_item_uses_tab_name = "使用",
	UI_item_craft_tab_name = "合成",
	UI_common_left_col_name = "配方",
	UI_common_right_col_name = "详细信息",
	UI_search_tab_name = "搜索",
	UI_search_items_tab_name = "物品",
	UI_search_recipes_tab_name = "合成",
	UI_recipe_panel_required_book = "必读书籍(一本)",
	UI_recipe_panel_near_item = "所需制作工具",	
	UI_settings_st_title = "排序",
	UI_settings_av_title = "可用性",
	UI_settings_av_valid = "有效",
	UI_settings_av_known = "已知",
	UI_settings_av_invalid = "无效",
	UI_optionscreen_binding_chc_category_title = "合成助手",
    UI_optionscreen_binding_chc_move_up = "选择上一个配方",
    UI_optionscreen_binding_chc_move_down = "选择下一个配方",
    UI_optionscreen_binding_chc_move_left = "选择上一个类别",
    UI_optionscreen_binding_chc_move_right = "选择下一个类别",
    UI_optionscreen_binding_chc_craft_one = "制作一个",
    UI_optionscreen_binding_chc_craft_all = "全部制作",
    UI_optionscreen_binding_chc_favorite_recipe = "最喜欢的配方",
    UI_optionscreen_binding_chc_close_window = "关闭助手窗口",
    UI_optionscreen_binding_chc_toggle_window = "切换助手窗口",
    UI_optionscreen_binding_chc_toggle_uses_craft = "使用/合成切换",
    UI_optionscreen_binding_chc_move_tab_left = "选择上一个标签",
    UI_optionscreen_binding_chc_move_tab_right = "选择下一个标签",
    UI_optionscreen_binding_chc_toggle_focus_search_bar = "调节搜索栏",
	UI_optionscreen_binding_chc_close_tab = "关闭活动选项卡",
	UI_infotext_search =	" <CENTRE> <SIZE:medium> 搜索 <LINE> <LINE> "...
							" <SIZE:small> <LEFT> 在这里你可以找到所有的物品和配方 <LINE> <LINE>",
    UI_infotext_favorites = " <CENTRE> <SIZE:medium> 最喜欢 <LINE> <LINE> "...
                            " <SIZE:small> <LEFT> 在这里你可以找到收藏的物品和合成 <LINE> <LINE>",
    UI_infotext_itemtab =	" <CENTRE> <SIZE:medium> 物品 <LINE> "...
                            " <SIZE:small> <LEFT> 这里你可以找到关于'%1'的详细信息 <LINE> "...
                            " 第一个标签(%2)显示合成,其中'%1'被用作配料 <LINE> "...
                            " 第二个标签(%3)显示合成,其结果是'%1' <LINE> <LINE> ",
    UI_infotext_common =	" <INDENT:0> 左栏(合成)显示物品/合成的列表,有一些额外的控制. 第一行是过滤行 <line> <line> "...
							" <IMAGECENTRE:media/textures/info_filter_row.png> <LINE> "...
                            " <INDENT:8> 按钮1显示当前物品/合成的排序顺序. 点击可以改变顺序 <LINE> "...
                            " 按钮2允许你选择所需输出的类型 <LINE> "...
                            " <INDENT:16> %1 <line> "...
                            " <INDENT:8> (3)是类别器,你可以指定所需的类别 <LINE> <LINE> "...
                            " 在过滤器行下有一个搜索栏,你可以根据你的查询,按物品/配方名称或特定规则进行搜索 <LINE> "...
                            " 要了解更多搜索规则,请点击 <IMAGE:media/textures/search_icon.png> <LINE> <LINE> "...
                            " <INDENT:0> 右栏(细节)显示物品/合成的细节 <LINE> "...
                            " <INDENT:8> %2 <LINE> <LINE> "...
                            " <INDENT:0> <SIZE:medium> 控制 <SIZE:small> <LINE> <LINE> "...
                            " <INDENT:16> 你可以通过拖动其名称之间的线来调整配方栏的大小 <LINE> "...
                            " 在物品标签名称上点击右键,打开上下文菜单 <LINE> "...
                            " %3 <LINE> "...
                            " 通过'模组热键',你可以为频繁的操作设置热键",
    UI_infotext_recipe_types = " <IMAGE:media/textures/type_filt_all.png> <SPACE> (%1)：所有合成 <LINE> "...
                               " <IMAGE:media/textures/type_filt_valid.png> (%2)：现在可以制作的合成 <LINE> "...
                               " <IMAGE:media/textures/type_filt_known.png> (%3)：知道的配方,但无法制作(缺乏技能/物品) <LINE> "...
                               " <IMAGE:media/textures/type_filt_invalid.png> (%4)：一无所知的合成,将显示书,可以从中学习 <LINE>",
    UI_infotext_item_types =   " 服装 <LINE> 食品 <LINE> 武器 <LINE>",
    UI_infotext_recipe_details = " 关于配方类别和结果物品的信息 <LINE> "...
                                 " 所需物品 <LINE> "...
                                 " 其他要求(技能/书籍/制作工具和制作时间)",
    UI_infotext_item_details =   " 关于物品和合成数量的基本信息 <LINE> "...
                                 " 物品属性 <LINE> "...
                                 " 如何解决这个(如果可能的话) <LINE> "...
                                 " 哪里可以找到这个",
    UI_infotext_recipe_mouse = " 左键点击星星图标(配方栏,鼠标放在元素上)来(取消)收藏配方 <LINE> "...
                               " 右击配方结果图标(详情栏),打开上下文菜单 <LINE> "...
                               " 在 '所需物品'(详情栏)的物品上点击右键,打开上下文菜单",
    UI_infotext_item_mouse =   " 中键点击物品(食谱栏),在背景中打开新的标签,并点击物品 <LINE> "...
                               " 右键单击物品(配方列)以打开上下文菜单 <LINE> "...
                               " 右键单击物品图标(详细信息列)以打开上下文菜单 <LINE> "...
                               " Shift + 右键单击某些元素(见上文)将显示其他选项",
	UI_searchrow_info = " <CENTRE> <SIZE:medium> 合成助手 <LINE> <LINE> "...
                        " <LEFT> <SIZE:small> 此搜索栏支持自定义规则. 每个单独的查询(单词)称为记号 <LINE> "...
                        " 你可以通过使用分隔符,一次搜索多个查询 <LINE> "...
                        " 您可以在每个记号前面加上特殊符号 来指定该记号的搜索规则. <LINE> "...
                        " 使用’Mod Options‘可以将热键设置为搜索栏 <LINE> <LINE> "...
                        " <SIZE:medium> 分隔符：<LINE> <SIZE:small> "...
                        " <INDENT:8> <SIZE:medium> ,<SIZE:small> <SPACE> <SPACE> (逗号)结合所有记号结果(逻辑与),可用于非常具体的过滤 <LINE> "...
                        " <SIZE:medium> | <SIZE:small> <SPACE> <SPACE> (竖线)分隔所有记号(逻辑或者),可用于分别搜索多个查询过滤 <LINE> <LINE> "...
                        " <INDENT:0> <SIZE:medium> 特殊符号：<LINE> <SIZE:small> "...
                        " <INDENT:8> %1"...
                        " <SIZE:medium> ~ <SIZE:small> <SPACE> <SPACE> (波浪号)排除此标记(即找到所有不是标记的内容；如果使用它们,则必须在特殊字符之后) <LINE> <LINE> "...
                        " <INDENT:0> <SIZE:medium> <LEFT> 例子：<LINE> <SIZE:small> "...
                        " <INDENT:8> %2 <LINE> "...
                        " <INDENT:0> <SIZE:medium> 限制：<LINE> <SIZE:small> "...
                        " <INDENT:8> - 不能在一个查询中同时使用分隔符(','和'|') <LINE> "...
                        " 不能排除成分(#~词)",
    UI_searchrow_info_recipes_special = " <SIZE:medium> ! <SIZE:small> <SPACE><SPACE> (感叹符号)按配方类别搜索 <LINE>"...
                                        " <SIZE:medium> @ <SIZE:small> <SPACE><SPACE> (邮件符号)按物品的mod名称搜索 <LINE>"...
                                        " <SIZE:medium> # <SIZE:small> <SPACE><SPACE> (数字符号)按配方成分搜索 <LINE>"...
                                        " <SIZE:medium> $ <SIZE:small> <SPACE><SPACE> (美元符号)按物品的类别搜索 <LINE>"...
                                        " <SIZE:medium> % <SIZE:small> <SPACE><SPACE> (百分符号)按物品的名称搜索 <LINE>"...
                                        " <SIZE:medium> ^ <SIZE:small> <SPACE><SPACE> (插入符号)按最喜欢的合成搜索 <LINE>"...
                                        " <SIZE:medium> & <SIZE:small> <SPACE><SPACE> (安培符号)按配方的mod名称搜索 <LINE>",
    UI_searchrow_info_items_special =   " <SIZE:medium> ! <SIZE:small> <SPACE><SPACE> (感叹符号)按物品类型搜索 <LINE>"...
                                        " <SIZE:medium> @ <SIZE:small> <SPACE><SPACE> (邮件符号)按物品名称搜索 <LINE>"...
                                        " <SIZE:medium> # <SIZE:small> <SPACE><SPACE> (数字符号)按物品类别搜索 <LINE>",
	UI_searchrow_info_item_attributes_special = " <SIZE:medium> ! <SIZE:small> <SPACE><SPACE>（感叹号）- 按属性名称搜索 <LINE>"..
									    " <SIZE:medium> @ <SIZE:small> <SPACE><SPACE>(邮件符号) - 按属性值搜索 <LINE>"	
    UI_searchrow_info_recipes_examples = "#剪刀 <SPACE> <SPACE>- 显示合成中哪些成分包含名称中带有‘剪刀’的东西 <LINE>"...
                                         "@hydrocra,!工程,#手锯 <SPACE><SPACE> 在配方类别中显示来自Hydrocraft(水电工艺)模组配方‘工程师’项中包含‘手锯’的成分 <LINE>"...
                                         "%木板|!食物 <SPACE> <SPACE> 显示结果为’木板‘的菜谱,或‘食物’类别中的合成 <LINE>",
    UI_searchrow_info_items_examples =   "#工具,!~武器 <SPACE> <SPACE>：展示非武器的工具(如针/锯/钳子) <LINE>"...
								  "$maxdamage>4,$maxdamage<5 <SPACE> <SPACE> - 显示MaxDamage属性在4到5之间的物品 <LINE> ",
	UI_searchrow_info_item_attributes_examples = "!>a,!<c <SPACE> <SPACE>: 显示名称以a或b开头的属性 <LINE>",
	UI_InfoTitle = "热键：",
     UI_FiltersUI_Title = "过滤器和排序规则( %1 )",
     UI_Presets_DefaultPreset_Name = "选择预设",
     UI_Presets_NoPresetSelected = "请选择预设！",
     UI_Presets_Unfavorite_All = "这将取消所有 %1 的收藏,您确定吗？",
     UI_Presets_Delete = "这将删除选定的预设,您确定吗？",
     UI_Presets_Overwrite = "此预设已存在.是否覆盖？",
     UI_Presets_OverwriteExisting = "这将覆盖现有的收藏夹,您确定吗？",
     UI_Presets_Import_Title = "在此处粘贴预设字符串！",
     UI_Presets_Share_Title = "分享此字符串！",
     UI_Presets_TextBox_EnterName = "输入名称：",
     UI_Presets_NameTooShort = "名称太短！",
     UI_Presets_NameTooLong = "名称太长！",
     UI_Presets_NoFavorites = "未找到收藏夹.请在保存预设之前至少收藏一个 %1",
     UI_Presets_Errors_Title = "验证错误：",
     UI_Presets_Errors_InvalidFormat = "格式无效,无法加载",
     UI_Presets_Errors_InvalidType = "预设类型缺失或无效",
     UI_Presets_Errors_InvalidEntries = "预设条目缺失或为空",
     UI_Presets_Errors_LoadAnyway = "仍然加载",
     UI_Presets_Errors_RemoveAndLoad = "删除缺失并加载",
     UI_Presets_Errors_MissingRecipe = "%1 的配方对象",
	
	-----ST Survival Tailor-----
	
	UI_ClothingType_stBeltUtil = "实用腰带",
    UI_ClothingType_stBeltGun = "枪带",
	
	-----ExtraSauce Bundler-----
	
	UI_optionscreen_binding_ExtraSauceSorter = "捆绑分类器",
	UI_optionscreen_binding_SortAllLootRS = "排序容器：SHIFT +",
	UI_optionscreen_binding_SortAllLootNS = "排序库存：",
	
	-----StigsRemoteDoorControl-----
	
	UI_optionscreen_binding_Hot key = "遥控门热键",
	
	-----APOCALYPSE MACHINES 2 WHEELZ-----
	
	UI_optionscreen_binding_PA_JumpIn = "跳上摩托车",
	UI_optionscreen_binding_ApocalypseMachineZ= "启示录E机器Z",
	
	-----Tidy Up Meister-----
	
	UI_P4TidyUpMeister_Messages_ToDoReequip = "操作完成后启用重新装备",
	UI_P4TidyUpMeister_Messages_ToDoNotReequip = "操作完成时禁用重新装备",
	UI_P4TidyUpMeister_Options_ForceReequip_Name = "强制重新装备",
	UI_P4TidyUpMeister_Options_ForceReequip_Tooltip = "正常情况下,操作中断时不会重新装备,但开启会强制只重新装备手持物品",
	UI_P4TidyUpMeister_Options_UseContextMenu_Name = "使用上下文菜单",
	UI_P4TidyUpMeister_Options_UseContextMenu_Tooltip = "允许上下文菜单在重新装备和不装备之间切换",
	UI_P4TidyUpMeister_Options_RestoreLocation_Name = "归位动作",
	UI_P4TidyUpMeister_Options_RestoreLocation_Tooltip = "将使用过的物品归还地面时,将会恢复到原来的放置位置",
	UI_P4TidyUpMeister_Options_EnableBuild_Name = "金工/木工动作",
	UI_P4TidyUpMeister_Options_EnableBuild_Tooltip = "启用金工/木工操作的重新装备",
	UI_P4TidyUpMeister_Options_EnableFirearms_Name = "枪械动作",
	UI_P4TidyUpMeister_Options_EnableFirearms_Tooltip = "枪械动作重新装备",
	UI_P4TidyUpMeister_Options_EnableFitness_Name = "健身动作",
	UI_P4TidyUpMeister_Options_EnableFitness_Tooltip = "健身动作重新装备",
	UI_P4TidyUpMeister_Options_EnableEatFood_Name = "食物动作",
	UI_P4TidyUpMeister_Options_EnableEatFood_Tooltip = "吃完食物动作重新装备",
	UI_P4TidyUpMeister_Options_EnableTakePills_Name = "吃药动作",
	UI_P4TidyUpMeister_Options_EnableTakePills_Tooltip = "服用药丸动作后重新装备",
	UI_P4TidyUpMeister_Options_EnableReading_Name = "阅读动作",
	UI_P4TidyUpMeister_Options_EnableReading_Tooltip = "阅读动作后重新装备",
	UI_P4TidyUpMeister_Options_EnableMedical_Name = "医疗动作",
	UI_P4TidyUpMeister_Options_EnableMedical_Tooltip = "医疗动作后重新装备",
	UI_P4TidyUpMeister_Options_EnableTailoring_Name = "剪裁动作",
	UI_P4TidyUpMeister_Options_EnableTailoring_Tooltip = "剪裁动作后重新装备",
	UI_P4TidyUpMeister_Options_EnableLightFire_Name = "光源动作",
	UI_P4TidyUpMeister_Options_EnableLightFire_Tooltip = "光源动作后重新装备",
	UI_P4TidyUpMeister_Options_EnableRefueling_Name = "加油动作",
	UI_P4TidyUpMeister_Options_EnableRefueling_Tooltip = "加油动作后重新装备",

	-----Extra Map Symbols-----
	
	UI_ExtraMapSymbolsUI_Options = "选项",
	UI_ExtraMapSymbolsUI_OptionsAlternativeSymbols = "使用随机符号变体",
	UI_ExtraMapSymbolsUI_OptionsColumns = "列",
	UI_ExtraMapSymbolsUI_OptionsScalingStep = "缩放步骤"
	UI_ExtraMapSymbolsUI_OptionsScalingTooltip = "小键盘 +/-：更改符号/文本比例<br>小键盘 Enter：重置为默认值"
	
	-----Secretmapper's Accelerating Zombies-----
	
	UI_trait_FreshBlood = "嗜血",
	UI_trait_FreshBloodDesc = "你伤口流出的血液会让丧尸狂暴<br>会使得丧尸立即跑步",
	
	-----Scavenger Skill-----
	
	UI_trait_vulture = "秃鹰",
	UI_trait_vulturedesc = "你知道在哪里可以找到东西<br>+1 拾荒",
	UI_GainSkill = "清理成功",
	
	-----Driving Skill-----
	
	UI_trait_driver = "司机",
	UI_trait_driverdesc = "能舒适驾驶<br>+1 驾驶",
	UI_prof_cabdriver = "出租车司机",
	UI_prof_cabdriverdesc = "你有很长时间驾驶车辆工作<br>+2 驾驶<br>+2 技工",
	UI_DrivingGainSkill = "驾驶",
	
	-----Video Meister-----
	
	UI_P4VideoMeister_SkillName_CRP = "木工",
	UI_P4VideoMeister_SkillName_COO = "烹饪",
	UI_P4VideoMeister_SkillName_FRM = "耕作",
	UI_P4VideoMeister_SkillName_DOC = "急救",
	UI_P4VideoMeister_SkillName_ELC = "电气",
	UI_P4VideoMeister_SkillName_MTL = "金工",
	UI_P4VideoMeister_SkillName_MEC = "技工",
	UI_P4VideoMeister_SkillName_TAI = "缝纫",
	UI_P4VideoMeister_SkillName_FIS = "钓鱼",
	UI_P4VideoMeister_SkillName_TRA = "诱捕",
	UI_P4VideoMeister_SkillName_FOR = "搜寻",
	UI_P4VideoMeister_SkillName_RCP = "合成",
	UI_P4VideoMeister_Tooltip_Prefix = "你或许可以获得经验",
	UI_P4VideoMeister_Options_ShowText_Name = "通过文字显示技能信息",
	UI_P4VideoMeister_Options_ShowText_Tooltip = "如果您想通过文本显示技能信息,请选中该复选框",
	UI_P4VideoMeister_Options_ShowIcon_Name = "按图标显示技能信息",
	UI_P4VideoMeister_Options_ShowIcon_Tooltip = "如果您想通过图标显示技能信息,请选中该复选框",
	UI_P4VideoMeister_Options_ShowTooltip_Name = "在工具提示中显示技能信息",
	UI_P4VideoMeister_Options_ShowTooltip_Tooltip = "如果您想在工具提示中显示技能信息,请选中该复选框",
	
	-----Myopia & Hyperopia traits with Functioning Glasses-----
	
	UI_trait_Myopic = "近视眼",
	UI_trait_MyopicDesc = "需要佩戴眼镜才能正常观看<br>不戴眼镜视力模糊超过两个正方形<br>不戴眼镜无法阅读/搜寻",
	UI_trait_Hyperopic = "老花眼",
	UI_trait_HyperopicDesc = "需要佩戴老花镜才能正常观看<br>不戴眼镜,放大越多,视力就越模糊<br>不戴眼镜无法阅读/搜寻",

	-----QOF - Equipment tab-----
	
	UI_EquipmentPanel_infoText= " <CENTRE> <SIZE:medium> 欢迎,这里是装备面板 <LINE> 一个由 MrBounty 制作的MOD <LINE> <LINE> <SIZE:small> <LEFT> 点击可以打开一个文件夹 <LINE> 双击来装备/取消装备,shift双击来装备,并将交换的布放在新布的容器中 <LINE> 右键点击,打开上下文菜单 <LINE> <LINE> 可以看到衣服和武器的状况、血量和污垢程度 <LINE> 装备按钮可以获得所有可供装备的物品,使用上面的过滤器可以按名称过滤物品 <LINE> 在装备菜单中,使用shift将打开所有按钮转换为关闭所有按钮 <LINE> 在选项模式中选择用户界面的大小,这需要重新启动lua.所以重新启动你的游戏,你就会好起来 <LINE> <LINE> 我希望你会喜欢这个MOD！",
	UI_EquipmentTab = "装备",
	UI_Equip_Head = "头",
	UI_Equip_Body = "身体",
	UI_Equip_Undies = "内衣",
	UI_Equip_Hand = "手",
	UI_Equip_Leg = "腿",
	UI_Equip_Feet = "脚",
	UI_Equip_Accessory = "配饰",
	UI_Equip_Trinket = "饰品",
	UI_Equip_Ranged = "远程",
	UI_Equip_Melee = "近战",
	UI_Equip_InHands = "手持",
	UI_Equip_Ammo = "弹药",
	UI_Equip_Magazine = "弹匣",
	UI_Equip_Bag = "包",
	UI_Equip_Other = "其他",
	UI_Equip_WeaponPart = "武器配件",
	UI_Equip_Weapons = "武器：",
	UI_Equip_Clothes = "衣服：",
	UI_Equip_ClothesButton = "所有装备",
	UI_Equip_WeaponsButton = "装备武器",
	UI_Equip_OpenButton = "显示全部装备",
	UI_Equip_CloseButton = "关闭全部装备",
	UI_optionscreen_binding_toogleEquip = "切换装备标签",
	UI_Equip_Resize_X = "宽度：",
	UI_Equip_Resize_Y = "长度：",
	UI_Equip_Resize_dy = "偏移宽度：",
	UI_Equip_Resize_dx = "偏移长度：",
	UI_Equip_Resize_Icon = "图标宽度：",
	UI_Equip_Resize_Bar = "条形宽度：",
	UI_Equip_subUIFact = "装备菜单尺寸事实：",
	UI_Equip_Resize_FontItems = "字体项目：",
	UI_Equip_Resize_FontOther = "其他字体：",
	UI_Equip_Resize_NoText = "没有文字模组：",
	UI_Equip_Resize_FullBar = "垂直条：",
	UI_Equip_Resize_Useless = "(待定)",
	UI_Equip_Resize_CollapseBottom = "从底部折叠：",
	UI_Equip_Resize_TickMax = "刷新率：",
	
	-----Paw Low Loot-----
	
	UI_ClothingType_Pupils = "眼镜镜片",
	UI_ClothingType_Wig = "假发",
	UI_ClothingType_TorsoRig = "躯干装备",
	
	-----Dub's Profession-----
	
    UI_profdesc_dpm_lifeguard = "你是一名救生员",
    UI_profdesc_dpm_paramedic = "你是一名护理人员",
    UI_profdesc_dpm_nurse = "你是一名护士",
    UI_profdesc_dpm_registered_nurse = "你是一名实习期的护士",
    UI_profdesc_dpm_surgeon = "你是一名外科医生",
    UI_profdesc_dpm_psychiatrist = "你是一名精神科医生",
    UI_profdesc_dpm_zookeeper = "你是一名动物园管理员",
    UI_profdesc_dpm_veterinarian = "你是一名兽医",
    UI_profdesc_dpm_veterinarian_surgeon = "你是一名兽医外科医生",
    UI_profdesc_dpm_laboratory_technician = "你是一名实验室技术员",
    UI_profdesc_dpm_botanist = "你是一名植物学家",
    UI_profdesc_dpm_dentist = "你是一名牙医",
    UI_profdesc_dpm_pharmacist = "你是一名药剂师",
    UI_profdesc_dpm_offshore_worker = "你是一名海上工作者",
    UI_profdesc_dpm_plumber = "你是一名水管工",
    UI_profdesc_dpm_blacksmith = "你是一名铁匠",
    UI_profdesc_dpm_gunsmith = "你是一名枪匠",
    UI_profdesc_dpm_architect = "你是一名建筑师",
    UI_profdesc_dpm_landscaper = "你是一名园丁",
    UI_profdesc_dpm_programmer = "你是一名程序员",
    UI_profdesc_dpm_software_engineer = "你是一名软件工程师",
    UI_profdesc_dpm_financial_analyst = "你是一名金融分析师",
    UI_profdesc_dpm_data_scientist = "你是一名数据科学家",
    UI_profdesc_dpm_computer_scientist = "你是一名电脑科学家",
    UI_profdesc_dpm_accountant = "你是一名会计",
    UI_profdesc_dpm_stock_broker = "你是一名股票经纪人",
    UI_profdesc_dpm_loan_officer = "你是一名贷款员",
    UI_profdesc_dpm_claims_adjuster = "你是一名理赔员",
    UI_profdesc_dpm_salesman = "你是一名推销员",
    UI_profdesc_dpm_entrepreneur = "你是一名创业者",
    UI_profdesc_dpm_lawyer = "你是一名律师",
    UI_profdesc_dpm_judge = "你是一名法官",
    UI_profdesc_dpm_detective = "你是一名侦探",
    UI_profdesc_dpm_landlord = "你是一名房东",
    UI_profdesc_dpm_politician = "你是一名政治家",
    UI_profdesc_dpm_librarian = "你是一名图书管理员",
    UI_profdesc_dpm_garbage_man = "你是一名垃圾工",
    UI_profdesc_dpm_correctional_officer = "你是一名惩教官",
    UI_profdesc_dpm_public_defender = "你是一名辩护人",
    UI_profdesc_dpm_pilot = "你是一名飞行员",
    UI_profdesc_dpm_soldier = "你是一名士兵",
    UI_profdesc_dpm_mercenary = "你是一名雇佣兵",
    UI_profdesc_dpm_helicopter_pilot = "你是一名直升机飞行员",
    UI_profdesc_dpm_fighter_pilot = "你是一名战斗机飞行员",
    UI_profdesc_dpm_hacker = "你是一名黑客",
    UI_profdesc_dpm_paparazzi = "你是一名狗仔队",
    UI_profdesc_dpm_mobster = "你是一名流氓",
    UI_profdesc_dpm_hitman = "你是一名杀手",
    UI_profdesc_dpm_priest = "你是一名牧师",
    UI_profdesc_dpm_nun = "你是一名尼姑",
    UI_profdesc_dpm_missionary = "你是一名传教士",
    UI_profdesc_dpm_spiritual_leader = "你是一名精神领袖",
    UI_profdesc_dpm_psychic = "你是一名通灵人",
    UI_profdesc_dpm_social_worker = "你是一名社工",
    UI_profdesc_dpm_teacher = "你是一名老师",
    UI_profdesc_dpm_professor = "你是一名教授",
    UI_profdesc_dpm_student = "你是一名学生",
    UI_profdesc_dpm_baker = "你是一名面包师",
    UI_profdesc_dpm_florist = "你是一名花店店员",
    UI_profdesc_dpm_dietitian = "你是一名营养师",
    UI_profdesc_dpm_writer = "你是一名作家",
    UI_profdesc_dpm_musician = "你是一名音乐家",
    UI_profdesc_dpm_actor = "你是一名演员",
    UI_profdesc_dpm_artist = "你是一名艺术家",
    UI_profdesc_dpm_comedian = "你是一名喜剧演员",
    UI_profdesc_dpm_photographer = "你是一名摄影师",
    UI_profdesc_dpm_professional_athlete = "你是一名职业运动员",
    UI_profdesc_dpm_professional_athlete_baseball = "你是一名专业棒球员",
    UI_profdesc_dpm_professional_athlete_football = "你是一名专业足球员",
    UI_profdesc_dpm_professional_athlete_track = "你是一名专业赛跑员",
    UI_profdesc_dpm_referee = "你是一名裁判",
    UI_profdesc_dpm_bartender = "你是一名调酒师",
    UI_profdesc_dpm_magician = "你是一名魔术师",
    UI_profdesc_dpm_clown = "你是一名小丑",
    UI_profdesc_dpm_video_game_programmer = "你是一名编程员",
    UI_profdesc_dpm_performer = "你是一名表演者",
    UI_profdesc_dpm_film_director = "你是一名电影导演",
    UI_profdesc_dpm_florist = "你是一名花店老板",
    UI_profdesc_dpm_waiter = "你是一名服务员",
    UI_profdesc_dpm_warehouse_worker = "你是一名仓库工人",
    UI_profdesc_dpm_secretary = "你是一名秘书",
    UI_profdesc_dpm_taxi_driver = "你是一名出租车司机",
    UI_profdesc_dpm_retail_worker = "你是一名零售工人",
    UI_profdesc_dpm_tailor = "你是一名缝纫",
    UI_profdesc_dpm_serial_killer = "连环杀人犯"
	
	-----RuggedRecipes-----
	
	UI_trait_shiner = "私酒爱好者",
    UI_trait_shinerdesc = "你知道如何制作酒",
	UI_trait_fermento = "发酵爱好者",
    UI_trait_fermentodesc = "你知道如何制作发酵的食物",
	UI_trait_jerk = "肉干爱好者",
    UI_trait_jerkdesc = "你知道如何制作肉干",
	UI_trait_dryhumor = "干果爱好者",
    UI_trait_dryhumordesc = "你知道如何制作干果",
	
	-----BetterSuicide-----
	
    UI_suicide_are_you_sure = "你确定自杀？",
    UI_no_Ammo = "枪里没有弹药",
    UI_Suicide = "自杀",
	
	-----Dressed for the Job-----
	
	UI_bonus_xp = "经验奖励",
	UI_translate_Electrical = "电工",
	UI_translate_Long_Blunt = "长棍",
	UI_translate_Short_Blunt = "短棍",
	UI_translate_Short_Blade = "短刀",
	UI_translate_Carpentry = "木工",
	UI_translate_Foraging = "搜寻",
	UI_translate_Metalworking = "金工",
	UI_translate_Lightfooted = "轻巧",
	UI_translate_First_Aid = "急救",	
	
	-----Occupations Expertises-----
	
	UI_Text_locklevel_veryeasy = "非常简单",
	UI_Text_locklevel_easy = "简单",
	UI_Text_locklevel_medium = "普通",
	UI_Text_locklevel_hard = "困难",
	UI_Text_locklevel_veryhard = "非常困难",
	UI_Text_contextLockpickWithPapperclip = "用回形针开锁",
	UI_trait_pharmacist = "药剂师",
     UI_trait_pharmacistdesc = "可以用草药制作所有药剂和消毒剂",
     UI_trait_surgeon = "外科医生",
     UI_trait_surgeondesc = "可以在肉上训练缝合<br>可以在尸体上训练缝合（需要先将它们锯成碎片）",
     UI_trait_extinguisher = "燃烧灭火器",
     UI_trait_extinguisherdesc = "清洁时大大减少烧伤持续时间<br>可以制作灭火器",
     UI_trait_baitseeker = "诱饵搜寻者",
     UI_trait_baitseekerdesc = "可以在一些腐烂的食物中找到诱饵",
     UI_trait_sawmaster = "锯之道",
     UI_trait_sawmasterdesc = "锯木头时可以生产更多木板<br>锯木头可以减少压力、无聊和不快乐",
     UI_trait_aerobicscoach = "健美操教练",
     UI_trait_aerobicscoachdesc = "有氧运动（深蹲、俯卧撑、仰卧起坐和立卧撑跳）的规律性提高五倍<br>您周围 3 个方格内的角色将有氧运动的规律性提高三倍",
     UI_trait_foresthike = "森林远足",
     UI_trait_foresthikedesc = "在林中行走时以 75% 的速度移动",
     UI_trait_forestwalk = "森林徒步",
     UI_trait_forestwalkdesc = "在林中行走时以 59% 的速度移动",
     UI_trait_antidotetechniques = "解毒技术",
     UI_trait_antidotetechniquesdesc = "可以去除有毒蘑菇和浆果中的毒素",
     UI_trait_materialmaker = "胶带精通",
     UI_trait_materialmakerdesc = "可以用皮革条、水和胶水制作胶带<br>用胶带修复不会增加物品的修复次数",
     UI_trait_slacker = "职业懒鬼",
     UI_trait_slackerdesc = "可以在椅子、沙发或床上放松以减少无聊",
     UI_trait_twinethreader = "穿线器",
     UI_trait_twinethreaderdesc = "从移除草时收集草<br>可以将草编织成麻线<br>可以将片绳编织成绳索",
     UI_trait_canningspecialist = "罐头专家",
     UI_trait_canningspecialistdesc = "可以用小金属片制作罐盖<br>可以用酒精制作醋<br>可以用萝卜制作糖",
     UI_trait_explosiveknowledge = "爆炸知识",
     UI_trait_explosiveknowledgedesc = "可以制作管道炸弹、火焰陷阱、气溶胶炸弹和烟雾炸弹<br>了解工程配方",
     UI_trait_wallbreaker = "破墙者",
     UI_trait_wallbreakerdesc = "可以使用镐破坏墙壁和家具<br>在此过程中镐会受到严重损坏",
     UI_trait_pressuredcrewmember = "高压船员",
     UI_trait_pressuredcrewmemberdesc = "添加原料/烹饪食谱速度四倍",
     UI_trait_firearmstech = "枪械技术员",
     UI_trait_firearmstechdesc = "可以从枪支中回收零件<br>可以使用零件重新组装霰弹枪和手枪,使其达到完美状态",
     UI_trait_pipebender = "弯管器",
     UI_trait_pipebenderdesc = "可以将金属板变成管子或棒材<br>可以将管材焊接成棒材,反之亦然",
     UI_trait_resourcefulwelder = "足智多谋的焊工",
     UI_trait_resourcefulwelderdesc = "可以以更高的金工水平上制作废金属和焊条",
     UI_trait_vehicleenhancer = "车辆增强器",
     UI_trait_vehicleenhancerdesc = "可以将相同质量的轮胎、消声器、油箱或悬架组合成一个更好的",
     UI_trait_paperclipslockpick = "回形针开锁",
     UI_trait_paperclipslockpickdesc = "允许用回形针撬锁<br>回形针在失败时会被消耗",
     UI_trait_alarmsinstaller = "警报安装程序",
     UI_trait_alarmsinstallerdesc = "可以检查建筑物或汽车是否有警报",
     UI_trait_shakeitoff = "摆脱睡眠",
     UI_trait_shakeitoffdesc = "疲倦时可以摇醒自己<br>总是保持至少昏昏欲睡的状态",
     UI_trait_cellsswapper = "细胞交换器",
     UI_trait_cellsswapperdesc = "可以将汽车电池分解成普通电池<br>可以使用普通电池为汽车电池充电",
	 
	-----Soul Filcher's Photographing Time-----
	
	UI_prof_Photographer = "摄影师",
	UI_profdesc_photographer = "可以在相机胶卷中显示图片",
	UI_trait_Photomaniac = "摄影狂",
	UI_trait_PhotomaniacDesc = "通过拍照提高自身的心情",
	
	-----Soul Fllcher's Dressing-----
	
	UI_ClothingType_Ads = "广告",
	UI_ClothingType_Belt = "腰带",
	UI_ClothingType_Billboard = "广告牌",
	UI_ClothingType_Black = "黑色",
	UI_ClothingType_Church = "教会",
	UI_ClothingType_Election = "选举",
	UI_ClothingType_ShirtUntucked = "解开的衬衫",
	UI_ClothingType_Tartan = "格子",
	UI_ClothingType_Tinted = "着色",
	
	-----Bzouk Hotbar Mod-----
	
	UI_Bz_Fast_HotBar_Slot_Remove = "移除",
    UI_optionscreen_binding_Bz_Toggle_Hotbar = "启用快捷栏",
	
	-----Moon Slime's Reworked,Reactivated,and New Traits!-----
	
	UI_trait_axeman2 = "熟悉斧头",
	UI_trait_axeman2desc = "+2 斧头",
	UI_trait_LikeRain = "雨中放松",
	UI_trait_LikeRainDesc = "在外面淋雨有助于缓解压力",
	UI_trait_HateRain = "淋雨心烦",
	UI_trait_HateRainDesc = "在外面淋雨很让你烦躁",
	UI_trait_SolarWeak = "阳光恐惧症",
	UI_trait_SolarWeakDesc = "在太阳下暴晒会使你变弱",
	UI_trait_SolarPower = "太阳战士",
	UI_trait_SolarPowerDesc = "太阳的力量会提升你的近战攻击力",
	UI_trait_NightWeak = "月亮恐惧症",
	UI_trait_NightWeakDesc = "夜晚月亮真可怕",
	UI_trait_NightPower = "月光战士",
	UI_trait_NightPowerDesc = "月光的力量会提升你的近战攻击力",
	UI_trait_HotPerson = "体毛旺盛",
	UI_trait_HotPersonDesc = "你总是觉得热.....",
	UI_trait_ColdPerson = "体毛透风",
	UI_trait_ColdPersonDesc = "你总是觉得冷.....",
	UI_trait_Impatient = "不耐烦",
	UI_trait_Impatientdesc = "你想去做一些事情时会很快感到无聊",
	UI_trait_Narcolepsy = "嗜睡症",
	UI_trait_NarcolepsykDesc = "你可能会突然睡着",
	UI_trait_HeavyFoot = "践踏狂魔",
	UI_trait_HeavyFootdesc = "你可以更容易地用脚踩碎东西",
	UI_trait_Cosplayer = "布偶扮演员",
	UI_trait_Cosplayerdesc = "+3缝纫",
	UI_trait_QuiltingClub = "缝纫俱乐部",
	UI_trait_QuiltingClubdesc = "+2缝纫",
	UI_trait_Gambler1 = "赌徒",
	UI_trait_Gambler1Desc = "喜欢冒险掷骰子",
	UI_trait_Fibromyalgia = "肌肉抽搐",
	UI_trait_FibromyalgiaDesc = "你的肌肉可能会剧烈疼痛",
	UI_trait_GoodWaker = "一觉自然醒",
	UI_trait_GoodWakerDesc = "你在睡得很好之后感觉精力充沛",
	UI_trait_BadWaker = "昏昏欲睡",
	UI_trait_BadWakerDesc = "好不容易睡醒后,你会觉得自己像个废物",
	UI_trait_Photosensitive = "光敏感",
	UI_trait_PhotosensitiveDesc = "白天没下雨的时候在外面会给你带来压力",
	UI_trait_WateryEyes = "惊恐哭泣者",
	UI_trait_WateryEyesdesc = "当你惊慌失措时,眼泪会阻挡你的视线",
	UI_trait_Masochist = "受虐狂",
	UI_trait_Masochistdesc = "你喜欢痛苦",
	UI_trait_Sadist = "施暴者",
	UI_trait_Sadistdesc = "你喜欢摧毁别人",
	UI_trait_DummyBurglar2 = "麻烦的童年",
	UI_trait_DummyBurglar2desc = "黑暗的过去让你学会了盗窃",
	UI_trait_BadKnee = "膝关节炎症",
	UI_trait_BadKneedesc = "蹲下有可能导致你的膝盖剧痛",
	UI_trait_DrunkPower = "醉酒冲撞",
	UI_trait_DrunkPowerdesc = "当你足够醉的时候,你会造成更多的伤害",
	UI_trait_DrunkWeak = "醉酒无力",
	UI_trait_DrunkWeakdesc = "当你足够醉的时候,你会造成更少的伤害",
	UI_trait_DrunkLong = "虚弱肝脏",
	UI_trait_DrunkLongdesc = "你醉酒的时间比正常人长",
	UI_trait_DrunkShort = "强力肝脏",
	UI_trait_DrunkShortdesc = "你从醉酒中恢复得更快",
	UI_trait_MotionSickness = "晕车",
	UI_trait_MotionSicknessdesc = "在移动的汽车中会让你感到不适",
	UI_trait_Lazyness = "懒惰",
	UI_trait_Lazynessdesc = "慢跑让你不开心<br>冲刺会让你很不开心",
	UI_trait_Depression = "抑郁症",
	UI_trait_Depressiondesc = "你有时候感觉很糟糕,而且无法恢复",
	UI_trait_CarryMore = "虎背熊腰",
	UI_trait_CarryMoredesc = "你能比大多数人多背一些东西",
	UI_trait_CarryLess = "骨瘦如柴",
	UI_trait_CarryLessdesc = "你可以比一般人背得更少",
	UI_trait_AutoBrew = "自酿综合症",
	UI_trait_AutoBrewdesc = "你的肠道微生物群产生乙醇,使你不断地醉酒",
	UI_trait_Emotionless = "无情无义",
	UI_trait_Emotionlessdesc = "你没有悲伤,压力,恐慌,无聊的感情",
	UI_trait_PainPillAddiction = "成瘾：止痛药",
	UI_trait_PainPillAddictiondesc = "你对止痛药成瘾",
	UI_trait_AntiPillAddiction = "成瘾：抗抑郁药",
	UI_trait_AntiPillAddictiondesc = "你对抗抑郁药成瘾",
	UI_trait_SleepPillAddiction = "成瘾：安眠药",
	UI_trait_SleepPillAddictiondesc = "你对安眠药成瘾",
	UI_trait_VitPillAddiction = "成瘾：维生素",
	UI_trait_VitPillAddictiondesc = "你对维生素成瘾",
	UI_trait_BetaPillAddiction = "成瘾：β-阻断剂",
	UI_trait_BetaPillAddictiondesc = "你对β-阻断剂成瘾",
	
	-----Extra Skills System IWBUMS-----
	
	UI_prof_Sleeper = "懒鬼",
	UI_trait_AmateurChemist = "业余药剂师",
	UI_profdesc_Sleeper = "+3 睡觉",

	-----Susceptible Trait - Airborne Infection-----
	
	UI_trait_Susceptible = "病毒敏感",
	UI_trait_SusceptibleDesc = "你无法免疫任何丧尸病毒<br>戴上口罩以防止靠近的丧尸感染你",
	UI_Susceptible_Filter = "过滤器",
	UI_Susceptible_No_Filter = "没有过滤器",
	UI_Susceptible_Swap_Filter = "交换过滤器",
	UI_Susceptible_Insert_Filter = "插入过滤器",
	UI_Susceptible_Remove_Filter = "移除过滤器",
	UI_Susceptible_Oxygen = "氧气",
	UI_Susceptible_No_Oxygen = "无氧",
	UI_Susceptible_Swap_Oxygen = "交换氧气",
	UI_Susceptible_Insert_Oxygen = "插入氧气",
	UI_Susceptible_Remove_Oxygen = "移除氧气",
	UI_Susceptible_Repair_With = "使用...修复",
	UI_Susceptible_Bleach_Repair = "用漂白剂清洗",

	-----CoolBag-----
	
	UI_Verbose = "详细",
    UI_Tooltip_Verbose = "这对调试很有用<br>查找性能缺陷",
    UI_Coolbag_CoolMode = "冷却模式",
    UI_Coolbag_Tooltip_CoolMode = "当心轻松是无聊的密友",
    UI_Coolbag_ModeDropDown_1 = "冷却袋需要重新装满冰袋",
    UI_Coolbag_ModeDropDown_2 = "冷藏袋始终保持低温(简易模式)",
    UI_Coolbag_TT_FullFreezing = "在 %1 h %2 内完全冻结",
    UI_Coolbag_TT_FullMelting = "在 %1 h %2 中完全融化",
    UI_Coolbag_TT_Freezing = "在 %1 h %2 2内冻结",
    UI_Coolbag_TT_Melting = "在 %1 h %2 内熔化",
    UI_Coolbag_TT_Bug = "定时器未设置",
	
	-----jigga's Green Fire-----
	
	UI_found_bong = "这是...烟斗吗？",
	UI_Joint = "一个......关节",
	UI_HalfJoint = "......一半的大麻",
	UI_Spliff = "一个...大麻",
	UI_Blunt = "一个...钝器",
	UI_HalfBlunt = "...一半的钝器",
	UI_found_ill = "这是不是",
	UI_trait_stoner = "适应者",
	UI_trait_stonerdesc = "不会因为抽大麻而感到困倦或饥饿,但需要更多才能达到同样的效果",
	UI_trait_alcoholic = "酒鬼",
	UI_trait_alcoholicdesc = "因缺乏饮酒而感到压力,对酒精的耐受性更高",
	UI_speech_kief = "看起来这个屏幕下面有一些大麻..",
	UI_speech_seed1 = "我看到这个芽里有种子吗？",
	UI_speech_seed2 = "我找到了一颗种子！",
	UI_speech_cough0 = "*咳嗽* *咳嗽*",
	UI_speech_cough1 = "我吸不完这个",
	UI_speech_cough2 = "如果我继续吸烟,我可能会死..",
	UI_speech_cough3 = "这对我来说太多了,我已经戒烟了",
	UI_speech_cough4 = "我想我以后会戒掉这个",
	UI_speech_cough5 = "我不能一直抽这个东西",
	UI_speech_cough6 = "我需要戒烟",
	UI_gain_smoker = "我现在真的很想抽支烟..",
	UI_regain_smoker = "我想抽根烟..",
	UI_lost_stoner = "距离我上次抽大麻已经有一段时间了..",
	
	-----Eggon's Hotkeys-----
	
    UI_optionscreen_binding_eggonsHotkeys = "Eggon的热键",
    UI_optionscreen_binding_pickup = "拾取",
    UI_optionscreen_binding_place = "放置",
    UI_optionscreen_binding_rotate = "旋转",
    UI_optionscreen_binding_scrap = "拆解",
    UI_optionscreen_binding_smoke = "烟雾",
    UI_optionscreen_binding_betaBlockers = "服用阻断剂",
    UI_optionscreen_binding_painKillers = "服用止痛药",
    UI_optionscreen_binding_vitamins = "服用维生素(1片)",
    UI_optionscreen_binding_sledgehammer = "用大锤拆除",
    UI_optionscreen_binding_chopWithAxe = "用斧子砍树",
    UI_optionscreen_binding_umbrella = "装备雨伞",
    UI_optionscreen_binding_corpseDisposal = "尸体处理",
    UI_optionscreen_binding_flexKey = "圆盘界面(上下文菜单中选择动作)",
    UI_optionscreen_binding_equipMolotov = "装备燃烧瓶",
    UI_optionscreen_binding_extinguishFire = "熄灭火焰",
    UI_optionscreen_binding_corpsePickup = "捡起一具尸体(可选)",
    UI_optionscreen_binding_openPrimary = "打开主包",
    UI_optionscreen_binding_openSecondary = "打开二级包",
    UI_optionscreen_binding_openBackpack = "打开背包",
    UI_optionscreen_binding_openFannypack = "打开正面腰包",
    UI_optionscreen_binding_openFannypackBack = "打开背面腰包",
    UI_optionscreen_binding_openMainInventory = "打开主库存",
    UI_optionscreen_binding_toggleInventory = "切换库存窗口(展开/折叠)",
    UI_optionscreen_binding_toggleInventoryContainers = "切换物品栏容器",
    UI_optionscreen_binding_toggleLootContainers = "切换战利品容器",
    UI_optionscreen_binding_lootAll = "全部拾取",
    UI_optionscreen_binding_transferAll = "全部转移",
    UI_optionscreen_binding_sitOnTheGround = "坐到地上",
    UI_optionscreen_binding_lootAllUnfoundBooks = "拾取所有未发现的文献/媒体",
	 
	-----Conditional-Speech-----

	UI_ConfigMODID_Conditional-Speech = "生动言语",
	UI_Config_SpeechCanAttractsZombies = "角色的言语可以吸引丧尸",
	UI_Config_SpeechCanAttractsZombiesToolTip = "即使在极端情况下,丧尸也听不到角色说话",
	UI_Config_ShowOnlyAudibleSpeech = "只显示可以被丧尸听见的言语",
	UI_Config_ShowOnlyAudibleSpeechToolTip = "只显示实际能被丧尸听见的言语",
	UI_Config_moodTableToolTip = "短语设置：",
	UI_shotsLeft = "发子弹剩余",
	UI_Config_Drunk = "醉酒",
	UI_Phrases_Drunk1 = "感觉微醺",
	UI_Phrases_Drunk2 = "感觉良好",
	UI_Phrases_Drunk3 = "这很好",
	UI_Phrases_Drunk4 = "这就是东西",
	UI_Phrases_Drunk5 = "这才是好东西",
	UI_Phrases_Drunk6 = "聚会时间",
	UI_Phrases_Drunk7 = "我已经浪费了",
	UI_Phrases_Drunk8 = "我可以再来一杯",
	UI_Phrases_Drunk9 = "我没有忧虑",
	UI_Phrases_Drunk10 = "现在没有什么能阻止我",
	UI_Phrases_Drunk11 = "来吧！",
	UI_Phrases_Drunk12 = "让我们疯狂一下",
	UI_Phrases_Drunk13 = "我在世界之巅",
	UI_Phrases_Drunk14 = "我是无敌的",
	UI_Phrases_Drunk15 = "我可以承担任何事情",
	UI_Phrases_Drunk16 = "没有人可以打倒我",
	UI_Phrases_Drunk17 = "我是不可阻挡的",
	UI_Phrases_Drunk18 = "让我们彻夜狂欢",
	UI_Phrases_Drunk19 = "派对永不停止",
	UI_Phrases_Drunk20 = "我是派对的生命",
	UI_Phrases_Drunk21 = "我可以处理任何事情",
	UI_Phrases_Drunk22 = "拿来就用",
	UI_Phrases_Drunk23 = "我火了",
	UI_Phrases_Drunk24 = "我是世界之王",
	UI_Phrases_Drunk25 = "我可以做任何事情",
	UI_Config_HasACold = "感冒",
	UI_Phrases_HasACold1 = "我流鼻涕了",
	UI_Phrases_HasACold2 = "我的鼻子被塞住了",
	UI_Phrases_HasACold3 = "我的喉咙很痛",
	UI_Phrases_HasACold4 = "我肯定是感冒了",
	UI_Phrases_HasACold5 = "这个感冒是个问题",
	UI_Phrases_HasACold6 = "我需要对这个感冒做点什么",
	UI_Phrases_HasACold7 = "我有发烧吗？",
	UI_Phrases_HasACold8 = "我感觉非常糟糕",
	UI_Phrases_HasACold9 = "这个感冒不会消失",
	UI_Phrases_HasACold10 = "我再也不能忍受了",
	UI_Phrases_HasACold11 = "我觉得我被一辆卡车撞了",
	UI_Phrases_HasACold12 = "我的头在跳动",
	UI_Phrases_HasACold13 = "我无法正常呼吸",
	UI_Phrases_HasACold14 = "我的身体全身疼痛",
	UI_Phrases_HasACold15 = "我很累,很虚弱",
	UI_Phrases_HasACold16 = "我只想蜷缩在床上",
	UI_Phrases_HasACold17 = "我的精力已经完全耗尽",
	UI_Phrases_HasACold18 = "这是我多年来感觉最糟糕的一次",
	UI_Phrases_HasACold19 = "每一次呼吸都是一种挣扎",
	UI_Phrases_HasACold20 = "我什么都尝不到",
	UI_Phrases_HasACold21 = "我在不停地咳嗽",
	UI_Phrases_HasACold22 = "我太拥挤了",
	UI_Phrases_HasACold23 = "我觉得我快要窒息了",
	UI_Phrases_HasACold24 = "这种寒冷让我很痛苦",
	UI_Phrases_HasACold25 = "我迫不及待地想恢复健康",
	UI_Config_Windchill = "大风",
	UI_Phrases_Windchill1 = "外面风很大",
	UI_Phrases_Windchill2 = "风真大",
	UI_Phrases_Windchill3 = "这风真大",
	UI_Phrases_Windchill4 = "风很大",
	UI_Phrases_Windchill5 = "风太大了",
	UI_Phrases_Windchill6 = "这风真疯狂",
	UI_Phrases_Windchill7 = "这风太疯狂了",
	UI_Phrases_Windchill8 = "风在呼啸",
	UI_Phrases_Windchill9 = "我的头发在呼呼作响",
	UI_Phrases_Windchill10 = "我的眼睛睁不开了",
	UI_Phrases_Windchill11 = "我感觉我被推来推去",
	UI_Phrases_Windchill12 = "我在挣扎着走路",
	UI_Phrases_Windchill13 = "我几乎听不到自己的想法",
	UI_Phrases_Windchill14 = "我的衣服在疯狂地甩动",
	UI_Phrases_Windchill15 = "我的脊背发凉了",
	UI_Phrases_Windchill16 = "我的脸开始疼了",
	UI_Phrases_Windchill17 = "我难以喘息",
	UI_Phrases_Windchill18 = "这风真冷",
	UI_Phrases_Windchill19 = "我的手冻僵了",
	UI_Phrases_Windchill20 = "我等不及要进去了",
	UI_Phrases_Windchill21 = "我感觉我在飓风中",
	UI_Phrases_Windchill22 = "风让我感到头晕目眩",
	UI_Phrases_Windchill23 = "我被碎石砸中了",
	UI_Phrases_Windchill24 = "我担心我会被吹走",
	UI_Phrases_Windchill25 = "这风是绝对无情的",
	UI_Config_Hyperthermia = "高温",
	UI_Phrases_Hyperthermia1 = "这种热",
	UI_Phrases_Hyperthermia2 = "它变得非常热",
	UI_Phrases_Hyperthermia3 = "我开始出汗了",
	UI_Phrases_Hyperthermia4 = "这热得令人窒息",
	UI_Phrases_Hyperthermia5 = "我感觉我在融化",
	UI_Phrases_Hyperthermia6 = "我不能忍受这种热",
	UI_Phrases_Hyperthermia7 = "我的头在旋转",
	UI_Phrases_Hyperthermia8 = "我在挣扎着呼吸",
	UI_Phrases_Hyperthermia9 = "我需要找到一些阴凉处",
	UI_Phrases_Hyperthermia10 = "这种热度很危险",
	UI_Phrases_Hyperthermia11 = "我感到头晕目眩",
	UI_Phrases_Hyperthermia12 = "我开始脱水了",
	UI_Phrases_Hyperthermia13 = "感觉像个烤箱",
	UI_Phrases_Hyperthermia14 = "我开始产生幻觉了",
	UI_Phrases_Hyperthermia15 = "这热得让人受不了",
	UI_Phrases_Hyperthermia16 = "我需要到室内去",
	UI_Phrases_Hyperthermia17 = "我感到非常头晕",
	UI_Config_Endurance = "耐力",
	UI_Phrases_Endurance1 = "超时了",
	UI_Phrases_Endurance2 = "我需要休息一下",
	UI_Phrases_Endurance3 = "*喘息*",
	UI_Phrases_Endurance4 = "我需要锻炼我的心肺功能",
	UI_Phrases_Endurance5 = "我需要休息",
	UI_Phrases_Endurance6 = "我几乎跑不动了",
	UI_Phrases_Endurance7 = "我不知道我还能坚持多长时间",
	UI_Phrases_Endurance8 = "我只能勉强走路",
	UI_Phrases_Endurance9 = "我快要晕倒了",
	UI_Phrases_Endurance10 = "我几乎不能动了",
	UI_Phrases_Endurance11 = "我的手臂几乎不能动了",
	UI_Phrases_Endurance12 = "我的腿几乎不能动了",
	UI_Phrases_Endurance13 = "我已经筋疲力尽了",
	UI_Phrases_Endurance14 = "我需要喘口气",
	UI_Phrases_Endurance15 = "我完全被榨干了",
	UI_Phrases_Endurance16 = "我已经达到我的极限了",
	UI_Phrases_Endurance17 = "我已经精疲力竭了",
	UI_Phrases_Endurance18 = "我的肌肉在燃烧",
	UI_Phrases_Endurance19 = "我的腿感觉像灌了铅一样",
	UI_Phrases_Endurance20 = "我已经没有力气了",
	UI_Phrases_Endurance21 = "我的心都快跳出来了",
	UI_Phrases_Endurance22 = "我已经到了崩溃的边缘",
	UI_Phrases_Endurance23 = "我几乎不能站起来",
	UI_Phrases_Endurance24 = "我处于崩溃的边缘",
	UI_Phrases_Endurance25 = "我正在把自己逼到极限",
	UI_Config_Bleeding = "流血",
	UI_Phrases_Bleeding1 = "我在流血",
	UI_Phrases_Bleeding2 = "我正在出血",
	UI_Phrases_Bleeding3 = "我需要止血",
	UI_Phrases_Bleeding4 = "我在流血了",
	UI_Phrases_Bleeding5 = "我正在流血致死",
	UI_Phrases_Bleeding6 = "以这样的速度我将死去"
	UI_Phrases_Bleeding7 = "这是个很大的血量",
	UI_Phrases_Bleeding8 = "这个出血量需要被停止",
	UI_Phrases_Bleeding9 = "这不是好事",
	UI_Phrases_Bleeding10 = "我需要帮助,现在",
	UI_Phrases_Bleeding11 = "我不想死",
	UI_Phrases_Bleeding12 = "我感觉很虚弱",
	UI_Phrases_Bleeding13 = "我开始看到斑点了",
	UI_Phrases_Bleeding14 = "我开始头晕了",
	UI_Phrases_Bleeding15 = "我感觉不到我的四肢了",
	UI_Phrases_Bleeding16 = "我失去了太多的血",
	UI_Phrases_Bleeding17 = "有人请帮助我",
	UI_Phrases_Bleeding18 = "我快休克了",
	UI_Phrases_Bleeding19 = "我正在快速褪色",
	UI_Phrases_Bleeding20 = "我需要医疗护理",
	UI_Phrases_Bleeding21 = "我正在失去知觉",
	UI_Phrases_Bleeding22 = "我很痛苦",
	UI_Config_FoodEaten = "吃饱",
	UI_Phrases_FoodEaten1 = "那是一餐",
	UI_Phrases_FoodEaten2 = "我已经饱了",
	UI_Phrases_FoodEaten3 = "我的肚子很饱",
	UI_Phrases_FoodEaten4 = "我吃饱了",
	UI_Phrases_FoodEaten5 = "我的胃被塞满了",
	UI_Phrases_FoodEaten6 = "我不能再吃一口了",
	UI_Phrases_FoodEaten7 = "我不能再吃了",
	UI_Phrases_FoodEaten8 = "这才是真正的美味",
	UI_Phrases_FoodEaten9 = "吃完后我需要去走走",
	UI_Phrases_FoodEaten10 = "我现在想打个盹",
	UI_Phrases_FoodEaten11 = "我应该早点停止进食",
	UI_Phrases_FoodEaten12 = "我现在暂时不会饿",
	UI_Phrases_FoodEaten13 = "我可能需要松开我的腰带",
	UI_Phrases_FoodEaten14 = "我需要喝一些水",
	UI_Phrases_FoodEaten15 = "我之后会有烧心的感觉",
	UI_Phrases_FoodEaten16 = "我需要少吃点",
	UI_Phrases_FoodEaten17 = "我希望我留了一些以后用",
	UI_Phrases_FoodEaten18 = "我真不敢相信我吃完了这些东西",
	UI_Phrases_FoodEaten19 = "我需要一个更大的裤子尺寸",
	UI_Phrases_FoodEaten20 = "我今天剩下的时间不会饿",
	UI_Phrases_FoodEaten21 = "这顿饭后我需要去健身房",
	UI_Config_Injured = "受伤",
	UI_Phrases_Injured1 = "我应该尽快治疗这个",
	UI_Phrases_Injured2 = "<SARCASM>,受伤",
	UI_Phrases_Injured3 = "<SWEAR>",
	UI_Phrases_Injured4 = "这将会留下痕迹",
	UI_Phrases_Injured5 = "我将需要急救",
	UI_Phrases_Injured6 = "我需要医疗照顾",
	UI_Phrases_Injured7 = "我将需要一些急救措施",
	UI_Config_Unhappy = "不开心",
	UI_Phrases_Unhappy1 = "我想念我的家人",
	UI_Phrases_Unhappy2 = "这越来越难了",
	UI_Phrases_Unhappy3 = "我还能坚持多久？",
	UI_Phrases_Unhappy4 = "这是我现在的生活吗？",
	UI_Phrases_Unhappy5 = "继续下去有什么意义",
	UI_Phrases_Unhappy6 = "有什么意义",
	UI_Phrases_Unhappy7 = "这算哪门子的生活？",
	UI_Phrases_Unhappy8 = "这不是生活",
	UI_Phrases_Unhappy9 = "我应该加入丧尸",
	UI_Phrases_Unhappy10 = "为什么是我？",
	UI_Phrases_Unhappy11 = "没有未来",
	UI_Phrases_Unhappy12 = "这个世界是个可怕的地方",
	UI_Phrases_Unhappy13 = "努力没有意义",
	UI_Phrases_Unhappy14 = "我不能再这样做了",
	UI_Phrases_Unhappy15 = "我觉得很没希望",
	UI_Phrases_Unhappy16 = "我在生活中找不到任何乐趣",
	UI_Phrases_Unhappy17 = "我已经厌倦了挣扎",
	UI_Phrases_Unhappy18 = "我看不出有什么出路",
	UI_Phrases_Unhappy19 = "生活就是一个又一个的失望",
	UI_Phrases_Unhappy20 = "我希望事情能有所不同",
	UI_Phrases_Unhappy21 = "我看不到任何东西的意义",
	UI_Phrases_Unhappy22 = "何必呢？",
	UI_Phrases_Unhappy23 = "我感到很孤独",
	UI_Phrases_Unhappy24 = "我已经厌倦了假装一切都很好",
	UI_Phrases_Unhappy25 = "我不知道我还能坚持多久",
	UI_Config_Wet = "湿",
	UI_Phrases_Wet1 = "这里湿了",
	UI_Phrases_Wet2 = "我已经湿透了",
	UI_Phrases_Wet3 = "我已经湿透了",
	UI_Phrases_Wet4 = "<SARCASM>,我浑身湿透了",
	UI_Phrases_Wet5 = "这样下去,我会感冒的",
	UI_Phrases_Wet6 = "我被淋湿了",
	UI_Config_Sick = "Sick",
	UI_Phrases_Sick1 = "我感到恶心",
	UI_Phrases_Sick2 = "我感觉不舒服",
	UI_Phrases_Sick3 = "我生病了",
	UI_Phrases_Sick4 = "感觉有点不舒服",
	UI_Phrases_Sick5 = "我感觉不舒服",
	UI_Phrases_Sick6 = "我觉得很恶心",
	UI_Phrases_Sick7 = "我有发烧吗？",
	UI_Phrases_Sick8 = "我发烧了",
	UI_Config_HeavyLoad = "沉重的负荷",
	UI_Phrases_HeavyLoad1 = "*grunt*",
	UI_Phrases_HeavyLoad2 = "这很重",
	UI_Phrases_HeavyLoad3 = "这个东西很重",
	UI_Phrases_HeavyLoad4 = "这是一个沉重的负担",
	UI_Phrases_HeavyLoad5 = "<SWEAR>,这很重",
	UI_Phrases_HeavyLoad6 = "<Pain>. 我的背",
	UI_Config_OnDusk = "黄昏时分",
	UI_Phrases_OnDusk1 = "越来越黑",
	UI_Phrases_OnDusk2 = "看起来像太阳要下山了",
	UI_Phrases_OnDusk3 = "太阳要下山了",
	UI_Phrases_OnDusk4 = "天空正在变成橙色",
	UI_Phrases_OnDusk5 = "光线正在减弱",
	UI_Phrases_OnDusk6 = "太阳正在下降",
	UI_Phrases_OnDusk7 = "越来越难看了",
	UI_Phrases_OnDusk8 = "我越来越难看清周围的环境了",
	UI_Phrases_OnDusk9 = "越来越难看清远处",
	UI_Phrases_OnDusk10 = "黑暗正在逼近",
	UI_Config_OnDawn = "新一天",
	UI_Phrases_OnDawn1 = "又是一天",
	UI_Phrases_OnDawn2 = "又过了一天",
	UI_Phrases_OnDawn3 = "太阳出来了",
	UI_Phrases_OnDawn4 = "太阳正在升起",
	UI_Config_GunJammed = "枪卡住了",
	UI_Phrases_GunJammed1 = "干扰",
	UI_Phrases_GunJammed2 = "枪被卡住了",
	UI_Phrases_GunJammed3 = "该死的东西被卡住了",
	UI_Phrases_GunJammed4 = "卡住了",
	UI_Config_LowAmmo = "低弹药",
	UI_Phrases_LowAmmo1 = "正在减少",
	UI_Phrases_LowAmmo2 = "弹药不足",
	UI_Phrases_LowAmmo3 = "将需要重新装弹",
	UI_Phrases_LowAmmo4 = "没有多少子弹了",
	UI_Phrases_LowAmmo5 = "弹药不足",
	UI_Config_OutOfAmmo = "没有弹药了",
	UI_Phrases_OutOfAmmo1 = "我已经用完了",
	UI_Phrases_OutOfAmmo2 = "空",
	UI_Phrases_OutOfAmmo3 = "没有弹药",
	UI_Phrases_OutOfAmmo4 = "没子弹了",
	UI_Phrases_OutOfAmmo5 = "没有弹药",
	UI_Phrases_OutOfAmmo6 = "枪没子弹了",
	UI_Phrases_OutOfAmmo7 = "这是空的",
	UI_Phrases_OutOfAmmo8 = "这个东西是空的",
	UI_Phrases_OutOfAmmo9 = "枪是空的",
	UI_Phrases_OutOfAmmo10 = "没子弹了",
	UI_Phrases_OutOfAmmo11 = "没有子弹",
	UI_Phrases_OutOfAmmo12 = "没有子弹",
	UI_Config_Hungry = "饿了",
	UI_Phrases_Hungry1 = "我可以吃点零食",
	UI_Phrases_Hungry2 = "*胃搅动*",
	UI_Phrases_Hungry3 = "我可以使用<FOOD>",
	UI_Phrases_Hungry4 = "我必须要吃点东西",
	UI_Phrases_Hungry5 = "<FOOD>现在就很好",
	UI_Phrases_Hungry6 = "我应该去买些食物",
	UI_Phrases_Hungry7 = "*肚子咕咕叫*",
	UI_Phrases_Hungry8 = "我最好去吃点东西",
	UI_Phrases_Hungry9 = "我应该去买点东西吃",
	UI_Phrases_Hungry10 = "我的肚子在咕咕叫",
	UI_Phrases_Hungry11 = "唉,我真的需要吃点东西",
	UI_Phrases_Hungry12 = "我可以去吃<FOOD>",
	UI_Phrases_Hungry13 = "我现在可以去吃<FOOD>了",
	UI_Phrases_Hungry14 = "*胃大声咆哮*",
	UI_Phrases_Hungry15 = "这种咬牙切齿的饥饿感让我发疯！",
	UI_Phrases_Hungry16 = "肯定有什么地方有食物",
	UI_Phrases_Hungry17 = "我需要食物",
	UI_Phrases_Hungry18 = "啊......饿死了",
	UI_Phrases_Hungry19 = "哪里有<SWEAR>的食物！？",
	UI_Phrases_Hungry20 = "我太饿了",
	UI_Phrases_Hungry21 = "嗯.饥饿",
	UI_Phrases_Hungry22 = "我饿死了",
	UI_Config_Thirst = "口渴",
	UI_Phrases_Thirst1 = "我的嘴很干",
	UI_Phrases_Thirst2 = "*清除喉咙*",
	UI_Phrases_Thirst3 = "我现在可以去喝水了",
	UI_Phrases_Thirst4 = "喝一口水就好了",
	UI_Phrases_Thirst5 = "我需要喝点什么",
	UI_Phrases_Thirst6 = "我应该拿点东西来喝",
	UI_Phrases_Thirst7 = "我的嘴巴感觉有点干",
	UI_Phrases_Thirst8 = "现在可以好好地喝上一口水了",
	UI_Phrases_Thirst9 = "我应该喝点什么",
	UI_Phrases_Thirst10 = "我的嘴太干了",
	UI_Phrases_Thirst11 = "我现在真的应该喝点什么了",
	UI_Phrases_Thirst12 = "我需要一些水！",
	UI_Phrases_Thirst13 = "肯定有地方有水",
	UI_Phrases_Thirst14 = "我需要水",
	UI_Config_Tired = "疲惫",
	UI_Phrases_Tired1 = "*打哈欠*",
	UI_Phrases_Tired2 = "我可以小睡一下",
	UI_Phrases_Tired3 = "我感觉很疲倦",
	UI_Phrases_Tired4 = "我应该睡一觉",
	UI_Phrases_Tired5 = "伙计,我可以躺一躺",
	UI_Phrases_Tired6 = "*长长的哈欠*",
	UI_Phrases_Tired7 = "我应该马上去睡觉",
	UI_Phrases_Tired8 = "我应该马上去睡觉",
	UI_Phrases_Tired9 = "我可能很快就应该收工了",
	UI_Phrases_Tired10 = "我开始有眼袋了",
	UI_Phrases_Tired11 = "该死的,我很累",
	UI_Phrases_Tired12 = "*极长的哈欠*",
	UI_Phrases_Tired13 = "我太累了",
	UI_Phrases_Tired14 = "伙计,我可以用一些睡眠",
	UI_Phrases_Tired15 = "我想我已经开始失去它了。我真的需要睡眠",
	UI_Phrases_Tired16 = "我几乎睁不开眼睛了",
	UI_Phrases_Tired17 = "我觉得我快要晕倒了",
	UI_Phrases_Tired18 = "我有多久没睡了？",
	UI_Phrases_Tired19 = "嗯,我太累了",
	UI_Phrases_Tired20 = "我真的应该马上去睡觉了",
	UI_Phrases_Tired21 = "*你的眼皮感觉很重*",
	UI_Phrases_Tired22 = "我几乎无法站立。我太累了",
	UI_Config_Bored = "无聊",
	UI_Phrases_Bored1 = "我应该去做点什么",
	UI_Phrases_Bored2 = "我可以使用一些东西来做",
	UI_Phrases_Bored3 = "*sigh*",
	UI_Phrases_Bored4 = "一定会有事情可做的",
	UI_Phrases_Bored5 = "嗯,这很无聊",
	UI_Phrases_Bored6 = "伙计,我很无聊",
	UI_Phrases_Bored7 = "没什么可做的,没什么可看的",
	UI_Phrases_Bored11 = "我无聊得要命",
	UI_Phrases_Bored9 = "*长吁短叹*",
	UI_Phrases_Bored10 = "太无聊了",
	UI_Phrases_Bored8 = "我无聊得像<SWEAR>",
	UI_Phrases_Bored12 = "*深深的叹息*",
	UI_Phrases_Bored13 = "我真的需要做点什么",
	UI_Phrases_Bored14 = "一定要有事情可做！什么事情！任何事情！唉！",
	UI_Phrases_Bored15 = "把勺子塞进我的眼睛里会比这更好",
	UI_Phrases_Bored16 = "这无聊的日子让我发疯！",
	UI_Config_Stress = "压力",
	UI_Phrases_Stress1 = "感到压力",
	UI_Phrases_Stress2 = "我需要以某种方式放松",
	UI_Phrases_Stress3 = "*深呼吸*",
	UI_Phrases_Stress4 = "我需要放松",
	UI_Phrases_Stress5 = "唉",
	UI_Phrases_Stress6 = "我可以使用一些放松的方法",
	UI_Phrases_Stress7 = "*深长的呼吸*",
	UI_Phrases_Stress8 = "我真的可以使用一点放松",
	UI_Phrases_Stress9 = "这种压力会杀死我",
	UI_Phrases_Stress10 = "不能再这样了",
	UI_Phrases_Stress11 = "这该死的压力要杀了我",
	UI_Phrases_Stress12 = "去他的狗屁",
	UI_Config_Agoraphobic = "恐高症",
	UI_Phrases_Agoraphobic1 = "深呼吸,深呼吸",
	UI_Phrases_Agoraphobic2 = "我讨厌这样",
	UI_Phrases_Agoraphobic3 = "不应该在外面",
	UI_Phrases_Agoraphobic4 = "我不应该这样做",
	UI_Phrases_Agoraphobic5 = "那是什么？",
	UI_Phrases_Agoraphobic6 = "为什么我不能呆在里面？",
	UI_Config_Claustrophobic = "幽闭恐惧症",
	UI_Phrases_Claustrophobic1 = "深呼吸,深呼吸",
	UI_Phrases_Claustrophobic2 = "我讨厌这种感觉",
	UI_Phrases_Claustrophobic3 = "墙壁正在逼近",
	UI_Phrases_Claustrophobic4 = "*深呼吸*",
	UI_Phrases_Claustrophobic5 = "<SWEAR>,我讨厌这个",
	UI_Phrases_Claustrophobic6 = "我在这里无法呼吸",
	UI_Config_Panic = "恐慌",
	UI_Phrases_Panic1 = "*喘息*",
	UI_Phrases_Panic2 = "呃哦！",
	UI_Phrases_Panic3 = "哇！!",
	UI_Phrases_Panic4 = "哦！",
	UI_Phrases_Panic5 = "哦不！",
	UI_Phrases_Panic6 = "哦!",
	UI_Phrases_Panic7 = "啊！",
	UI_Phrases_Panic8 = "啊！",
	UI_Phrases_Panic9 = "嗨!",
	UI_Phrases_Panic10 = "神圣!",
	UI_Phrases_Panic11 = "<SWEAR>",
	UI_Phrases_Panic12 = "啊<SWEAR>！",
	UI_Phrases_Panic13 = "哦<SWEAR>！",
	UI_Phrases_Panic14 = "神圣的！",
	UI_Phrases_Panic15 = "神圣的<SWEAR>！",
	UI_Phrases_Panic16 = "为什么！？",
	UI_Phrases_Panic17 = "嘎嘎!",
	UI_Phrases_Panic18 = "啊！",
	UI_Phrases_Panic19 = "为什么！？",
	UI_Phrases_Panic20 = "请不要！",
	UI_Phrases_Panic21 = "有人帮助！",
	UI_Phrases_Panic22 = "谁来帮帮我！",
	UI_Phrases_Panic23 = "哦,上帝！啊！",
	UI_Config_Hypothermia = "低温症",
	UI_Phrases_Hypothermia1 = "太冷了",
	UI_Phrases_Hypothermia2 = "咯咯作响",
	UI_Phrases_Hypothermia3 = "*颤抖*",
	UI_Config_Pain = "疼痛",
	UI_Phrases_Pain1 = "哎哟",
	UI_Phrases_Pain2 = "啊哦",
	UI_Phrases_Pain3 = "啊",
	UI_Phrases_Pain4 = "很痛",
	UI_Phrases_Pain5 = "哎哟",
	UI_Phrases_Pain6 = "嗷",
	UI_Phrases_Pain7 = "啊啊啊",
	UI_Phrases_Pain8 = "很痛",
	UI_Phrases_Pain9 = "啊啊啊啊",
	UI_Phrases_Pain10 = "嗷嗷",
	UI_Phrases_Pain11 = "啊啊啊哦",
	UI_Phrases_Pain12 = "疼死我了",
	UI_Phrases_Pain13 = "嗷嗷嗷",
	UI_Phrases_Pain14 = "痛死了",
	UI_Phrases_Pain15 = "让它停下来",
	UI_Phrases_Pain16 = "啊啊啊",
	UI_Phrases_Pain17 = "啊啊啊啊",
	UI_Phrases_Pain18 = "上帝啊",
	UI_Phrases_Pain19 = "啊啊啊",
	UI_Phrases_SWEAR1 = "废话",
	UI_Phrases_SWEAR2 = "该死",
	UI_Phrases_SWEAR3 = "该死",
	UI_Phrases_SWEAR4 = "狗屎",
	UI_Phrases_SWEAR5 = "他妈的",
	UI_Phrases_FOOD1 = "一口吃的",
	UI_Phrases_FOOD2 = "一些薯片",
	UI_Phrases_FOOD3 = "一个零食",
	UI_Phrases_FOOD4 = "一个贝果",
	UI_Phrases_FOOD5 = "一些面包",
	UI_Phrases_FOOD6 = "一个松饼",
	UI_Phrases_FOOD7 = "一些爆米花",
	UI_Phrases_FOOD8 = "一个三明治",
	UI_Phrases_FOOD9 = "一整个比萨饼",
	UI_Phrases_FOOD10 = "一些比萨饼",
	UI_Phrases_FOOD11 = "一些吐司",
	UI_Phrases_FOOD12 = "一个华夫饼",
	UI_Phrases_FOOD13 = "一些煎饼",
	UI_Phrases_FOOD14 = "一片比萨饼",
	UI_Phrases_FOOD15 = "一片蛋糕",
	UI_Phrases_FOOD16 = "可口东西",
	UI_Phrases_FOOD17 = "一片馅饼",
	UI_Phrases_FOOD18 = "一块蛋糕",
	UI_Phrases_FOOD19 = "一些蛋糕",
	UI_Phrases_FOOD20 = "一份沙拉或其他东西",
	UI_Phrases_FOOD21 = "一桶鸡肉",
	UI_Phrases_FOOD22 = "一些鸡肉",
	UI_Phrases_FOOD23 = "一份斯皮福汉堡",
	UI_Phrases_FOOD24 = "一份斯皮福的儿童餐",
	UI_Phrases_FOOD25 = "一桶杰氏鸡肉",
	UI_Phrases_FOOD26 = "一份杰伊肉汁饼干",
	UI_Phrases_FOOD27 = "吃任何东西",
	UI_Phrases_FOOD28 = "任何能吃的",
	UI_Phrases_SARCASM1 = "简直太棒了",
	UI_Phrases_SARCASM2 = "真棒",
	UI_Phrases_SARCASM3 = "太棒了",
	UI_Phrases_SARCASM4 = "正是我所需要的",
	UI_Phrases_SARCASM5 = "正是我的好运气",

	-----Blacksmith IWBUMS----
	
	UI_profdesc_smither = "可以建造石炉并加工金属",
	
	-----Orphanage for Abandoned-----
	
	UI_trait_forager = "搜寻者",
	UI_trait_foragerdesc = "+2搜寻<br>+1耕作",
	
	-----Banjo's Item Kit Traits-----
	
	UI_trait_notareplica = "[物品]这不是复制品",
	UI_trait_notareplicadesc = ".44手枪和弹药开始",
	UI_trait_ammostockpiler = "[物品]弹药师",
	UI_trait_ammostockpilerdesc = "带有装满弹药的袋子",
	UI_trait_artsupplies = "[物品]艺术用品",
	UI_trait_artsuppliesdesc = "带有一袋艺术材料",
	UI_trait_backpacker = "[物品]背包客",
	UI_trait_backpackerdesc = "带有登山包,地图和其他一些物品",
	UI_trait_batterup = "[物品]全垒打",
	UI_trait_batterupdesc = "带着棒球棒",
	UI_trait_bookworm = "[物品]书虫",
	UI_trait_bookwormdesc = "带有书包和一些书",
	UI_trait_boozer = "[物品]饮酒师",
	UI_trait_boozerdesc = "带有酒精供应",
	UI_trait_bugoutbag = "[物品]突击包",
	UI_trait_bugoutbagdesc = "带着一些有用的东西",
	UI_trait_caseyj = "[物品]凯西吉",
	UI_trait_caseyjdesc = "带着曲棍球棒",
	UI_trait_cheftonberry = "[物品]厨师贝里",
	UI_trait_cheftonberrydesc = "带有菜刀"
	UI_trait_childsplay = "[物品]儿童玩具",
	UI_trait_childsplaydesc = "带有从玩具和漫画开始",
	UI_trait_cleaningsupplies = "[物品]清洁员",
	UI_trait_cleaningsuppliesdesc = "带有拖把,水桶和清洁用品",
	UI_trait_dirtyharry = "[物品]警探哈里",
	UI_trait_dirtyharrydesc = "带有.44左轮手枪和弹药",
	UI_trait_discman = "[物品]随身听",
	UI_trait_discmandesc = "带有一个CD机、入耳式耳机和一些CD",
	UI_trait_executive = "[物品]行政人员",
	UI_trait_executivedesc = "带有公文包、雨伞和办公室用品",
	UI_trait_fieldmedickit = "[物品]野外医疗包",
	UI_trait_fieldmedickitdesc = "带有一个创伤医疗包",
	UI_trait_firebomber = "[物品]火焰轰炸机",
	UI_trait_firebomberdesc = "带有莫洛托夫鸡尾酒",
	UI_trait_firstaidkit = "[物品]急救箱",
	UI_trait_firstaidkitdesc = "带有基本急救箱",
	UI_trait_fishingtrip = "[物品]钓鱼佬",
	UI_trait_fishingtripdesc = "带有鱼竿,钓具和鱼饵",
	UI_trait_freeman = "[物品]自由人",
	UI_trait_freemandesc = "带有撬棍",
	UI_trait_fumigator = "[物品]防毒面具",
	UI_trait_fumigatordesc = "带有防毒面具",
	UI_trait_furry = "[物品]玩偶套",
	UI_trait_furrydesc = "带有全套斯皮福套装",
	UI_trait_gasguzzler = "[物品]汽油",
	UI_trait_gasguzzlerdesc = "带有一罐汽油",
	UI_trait_golfer = "[物品]高尔夫球员",
	UI_trait_golferdesc = "带有高尔夫球杆和球",
	UI_trait_gunslinger = "[物品]枪手",
	UI_trait_gunslingerdesc = "带有.45左轮手枪和弹药",
	UI_trait_handbag = "[物品]手提包",
	UI_trait_handbagdesc = "带有女士手提包",
	UI_trait_hairdresser = "[物品]美发师",
	UI_trait_hairdresserdesc = "带有美发物品",
	UI_trait_hardboiled = "[物品]硬汉",
	UI_trait_hardboileddesc = "带有.45手枪和弹药",
	UI_trait_holdout = "[物品]搁置的枪",
	UI_trait_holdoutdesc = "带有.38左轮手枪和弹药",
	UI_trait_homepharmacy = "[物品]家庭药房",
	UI_trait_homepharmacydesc = "带有药丸",
	UI_trait_lightsource = "[物品]光源",
	UI_trait_lightsourcedesc = "带有手电筒和备用电池",
	UI_trait_listenup = "[物品]收听广播",
	UI_trait_listenupdesc = "带有收音机",
	UI_trait_machinegunner = "[物品]突击手",
	UI_trait_machinegunnerdesc = "带有突击步枪和弹药",
	UI_trait_makeupbag = "[物品]化妆包",
	UI_trait_makeupbagdesc = "带有化妆物品",
	UI_trait_newt = "[物品]玩偶",
	UI_trait_newtdesc = "从娃娃抓起",
	UI_trait_packedlunch = "[物品]打包午餐",	 
	UI_trait_packedlunchdesc = "袋子里带有一些食物",
	UI_trait_plinker = "[物品]猎手",
	UI_trait_plinkerdesc = "带有猎物步枪和弹药",
	UI_trait_radiobuddies = "[物品]无线电好友",
	UI_trait_radiobuddiesdesc = "带有一对玩具对讲机",
	UI_trait_rifleman = "[物品]步枪手",
	UI_trait_riflemandesc = "带有猎枪和弹药",
	UI_trait_riotgear = "[物品]防暴装备",
	UI_trait_riotgeardesc = "带有防暴盔甲和相关装备",
	UI_trait_schoolsupplies = "[物品]学校用品",
	UI_trait_schoolsuppliesdesc = "带有书包和学习用品",
	UI_trait_sewingkit = "[物品]缝纫师",
	UI_trait_sewingkitdesc = "带有缝纫包",
	UI_trait_forcloseencounters = "[物品]近距离",
	UI_trait_forcloseencountersdesc = "带有泵霰弹枪和弹药",
	UI_trait_sidearm = "[物品]挎枪",
	UI_trait_sidearmdesc = "带有9mm手枪和弹药",
	UI_trait_slasher = "[物品]杀人魔",
	UI_trait_slasherdesc = "带有砍刀",
	UI_trait_sniper = "[物品]狙击手",
	UI_trait_sniperdesc = "带有半自动步枪和弹药",
	UI_trait_spiffofan = "[物品]斯皮福爱好",
	UI_trait_spiffofandesc = "带有各种各样的斯皮福用具",
	UI_trait_thatsnotaknife = "[物品]那不是菜刀",
	UI_trait_thatsnotaknifedesc = "带有求生用刀",
	UI_trait_tobacconist = "[物品]烟草商",		
	UI_trait_tobacconistdesc = "带有香烟和打火机",
	UI_trait_toiletrykit= "[物品]洗浴套件",
	UI_trait_toiletrykitdesc = "带有洗漱包和内容物",
	UI_trait_toolbox = "[物品]工具箱",
	UI_trait_toolboxdesc = "带有基本工具箱",
	UI_trait_twosmokingbarrels = "[物品]两个烟桶",
	UI_trait_twosmokingbarrelsdesc = "带有双管霰弹枪和弹药",
	UI_trait_walkietalkie = "[物品]对讲机",
	UI_trait_walkietalkiedesc = "带有一个专业的对讲机",
	UI_trait_wallet = "[物品]钱包",
	UI_trait_walletdesc = "带有钱包",
	UI_trait_woodcutter = "[物品]樵夫",
	UI_trait_woodcutterdesc = "带有斧头",
	
	-----KillCount-----
	
	UI_KillCount_weapon = "武器",
    UI_KillCount_fire = "火",
    UI_KillCount_car = "汽车",
    UI_Kills = "杀死",
    UI_KillsPanel = "具有所有可用的杀敌细节数据面板",
	UI_KCComboTitle = "选取玩家:",
	UI_KCIncludeDead = "包括死亡角色",
	
	-----Wring Out Clothing-----
	
	UI_ContextMenu_WringClothing_Option = "拧干衣服",
	UI_ContextMenu_WringClothing_Tooltip = "去除多余水分",
	
	-----Arsenal(26) GunFighter-----
	
	UI_optionscreen_binding_GunFighter Mod = "枪械工厂[26]武器",
    UI_optionscreen_binding_AMMO_TYPE_1 = "弹药-1",
    UI_optionscreen_binding_AMMO_TYPE_2 = "弹药-2",
    UI_optionscreen_binding_MAG_TYPE_1 = "弹匣/握把-1",
    UI_optionscreen_binding_MAG_TYPE_2 = "弹匣/握把-2",
    UI_optionscreen_binding_FOLD_STOCK = "折叠：枪托/刺刀",
    UI_optionscreen_binding_MELEE_MODE = "近战/发射",
    UI_optionscreen_binding_SELECT_FIRE = "选择火力",
    UI_optionscreen_binding_ALT_LOAD = "交替/装载",
    UI_optionscreen_binding_TRAJECTORY_UP = "弹道-UP / 近距-OFF",
    UI_optionscreen_binding_TRAJECTORY_DOWN = "弹道-DOWN / 近距-ON",
    UI_optionscreen_binding_WEAPON_LIGHT = "武器-灯光",
    UI_optionscreen_binding_REFRESH_SCRIPT = "刷新武器脚本",
	UI_optionscreen_binding_WEAPON_BIPOD = "武器-炸弹",
    UI_optionscreen_binding_WEAPON_NVG = "武器-夜视仪",
    UI_optionscreen_binding_GUNFIGHTER_WINDOW = "枪械信息窗口",
	
	-----Prepper equipment-----
	
	UI_trait_prepperequipment = "预备者—基本",
	UI_trait_prepperequipmentdesc = "你早已知道丧尸末日的到来<br>所以你准备了一些道具与装备",
	UI_trait_prepperequipment2 = "预备者—完整",
	UI_trait_prepperequipmentdesc2 = "你早已知道丧尸末日的到来<br>所以你准备了大量道具与装备",
	UI_trait_prepperequipment3 = "预备者—困难",
	UI_trait_prepperequipmentdesc3 = "完整装备开始",
	UI_trait_prepperequipment4 = "预备者—炼狱",
	UI_trait_prepperequipmentdesc4 = "最难的开始<br>加油,一定要活下去",

	-----Manage Containers-----
	
	UI_ConfigureContainer= " <CENTRE> <SIZE:medium> 这是容器配置面板 <LINE> <LINE> <SIZE:small> <LEFT> 在这里你可以决定容器将接收哪种类型的物品类别 <LINE> <LINE> 一旦你配置好容器,你就可以选择要转移的物品,点击右键,选择"放到指定的容器中" <LINE> <LINE> 点击"全部转移"+Shift,将把所有有效内容转移到附近指定的容器中",

	-----The only cure - Beta-----

	UI_ContextMenu_InstallProthesis = "安装假体",
	UI_ContextMenu_UninstallProthesis = "卸载假体",
	UI_ContextMenu_Operate = "操作",
	UI_ContextMenu_OperateOven = "使用烤炉",
	UI_ContextMenu_CutArm = "切割手臂",
	UI_prof_surgeon = "外科医生",
	UI_profdesc_surgeon = "你是一名外科医生！有着专业知识,唯一的治疗方法<br>你也有着最好截肢手术",
	UI_trait_Amputee1 = "截肢手",
	UI_trait_Amputee1desc = "开始游戏时,手切和治疗,还有金属钩",
	UI_trait_Amputee2 = "截肢前臂",
	UI_trait_Amputee2desc = "开始游戏前臂割伤和治疗,还有一个金属钩",
	UI_trait_Amputee3 = "截肢手臂",
	UI_trait_Amputee3desc = "开始游戏,手臂割伤并治愈,祝你好运",
	UI_trait_Insensitive = "对疼痛不敏感",
	UI_trait_Insensitivedesc = "减少最大疼痛",
	UI_ContextMenu_RightHand = "右手",
	UI_ContextMenu_RightForearm = "右前臂",
	UI_ContextMenu_RightArm = "右臂",
	UI_ContextMenu_LeftHand = "左手",
	UI_ContextMenu_LeftForearm = "左前臂",
	UI_ContextMenu_LeftArm = "左臂",										
    UI_ContextMenu_My = "我",
    UI_ContextMenu_Now_cut = "现在已经痊愈了！",
    UI_ContextMenu_Heal_from_zomb = "我从丧尸化中痊愈了！",
    UI_ContextMenu_Cut_for_nothing = "我白切了..",
	
	-----Bow and Arrow-----
	
	UI_trait_archer = "弓箭手",
	UI_trait_archerdesc = "从小练习弓箭<br>+4 射箭",
	UI_MBA_Progress = "进度",
	
	-----Bef's Professions and Traits-----
	
	UI_prof_maintenanceworker = "维护工",
	UI_prof_butler = "管家",
	UI_prof_bodyguard = "保镖",
	UI_prof_mechanicalengineer = "机械工程师",
	UI_prof_hermit = "隐士",
	UI_prof_prisoner = "囚犯",
	UI_prof_botanist = "植物学家",
	UI_prof_freelancer = "自由职业者",
	UI_prof_armsdealer = "军火商",
	UI_prof_courier = "信使",
	UI_prof_janitor = "看门人",
	UI_prof_homekeeper = "家庭管理员",
	UI_prof_driver = "驱动程序",
	UI_prof_baseballplayer = "棒球运动员",
	UI_prof_plumber = "管道工",
	UI_prof_systemadministrator = "系统管理员",
	UI_prof_taxidermist = "标本制作师",
	UI_profdesc_maintenanceworker = "维修工人",
	UI_profdesc_butler = "管家",
	UI_profdesc_bodyguard = "保镖",
	UI_profdesc_mechanicalengineer = "机械工程师",
	UI_profdesc_hermit = "隐士",
	UI_profdesc_prisoner = "囚犯",
	UI_profdesc_botanist = "植物学家",
	UI_profdesc_freelancer = "自由职业者",
	UI_profdesc_armsdealer = "军火商",
	UI_profdesc_courier = "信使",
	UI_profdesc_janitor = "看门人",
	UI_profdesc_homekeeper = "家庭主妇",
	UI_profdesc_driver = "司机",
	UI_profdesc_baseballplayer = "棒球选手",
	UI_profdesc_plumber = "水管工",
	UI_profdesc_systemadministrator = "系统管理员",
	UI_profdesc_taxidermist = "动物标本剥制师",
	UI_trait_inventive = "发明者",
	UI_trait_homeworkout = "居家健身者",
	UI_trait_infirm = "虚弱",
	UI_trait_survivalist = "生存主义者",
	UI_trait_sitter = "保姆",
	UI_trait_welder = "焊工",
	UI_trait_breathingtechnique = "气功",
	UI_traitdesc_inventive = "+1电工<br>+1机械",
	UI_traitdesc_homeworkout = "+1力量<br>+1体格",
	UI_traitdesc_infirm = "-1力量<br>-1体格",
	UI_traitdesc_survivalist = "+1钓鱼<br>+1诱捕<br>+1搜寻",
	UI_traitdesc_sitter = "+1烹饪<br>+1裁缝",
	UI_traitdesc_welder = "+1金工",
	UI_traitdesc_breathingtechnique = "更快的耐力恢复",
	
	-----SWAT & RIOT PACK for BUILD-----
	
	UI_ClothingType_Belt421 = "其他",
	
	-----Soul Filcher's Foraging Time-----
	
	UI_prof_Homeless = "无家可归",
	UI_trait_Scavenger = "清道夫",
	UI_trait_ScavengerDesc = "搜寻不太受负面条件的影响",
	UI_profdesc_Homeless = "知道如何随机应变",
	
	-----NoctisFalco's Quality Of Life + Hotkeys-----
	
	UI_optionscreen_binding_NoctisFalco = "NoctisFalco 热键",
    UI_optionscreen_binding_NFLootAll = "拾取所有( Ctrl+ )",
    UI_optionscreen_binding_NFLootDrop = "放下战利品( Ctrl+ )",
    UI_optionscreen_binding_NFEnterVehicle = "进入车辆",
    UI_optionscreen_binding_NFSpeed0 = "暂停",
    UI_optionscreen_binding_NFSpeed1 = "速度1",
    UI_optionscreen_binding_NFSpeed2 = "速度2",
    UI_optionscreen_binding_NFSpeed3 = "速度3",
    UI_optionscreen_binding_NFSpeed4 = "速度4",
	
	-----Urination-----
	
	UI_optionscreen_binding_UrinationStatus = "小便状态",
	UI_optionscreen_binding_UrinationStatus2 = "小便状态(玩家II)",
	
	-----Noir Backpacks Attachments-----
	
	UI_optionscreen_binding_NATTKeys = "额外热键",
	UI_optionscreen_binding_Hotbar 17 = "快捷栏 17",
    UI_optionscreen_binding_Hotbar 18 = "快捷栏 18",
    UI_optionscreen_binding_Hotbar 19 = "快捷栏 19",
    UI_optionscreen_binding_Hotbar 20 = "快捷栏 20",
	
	-----Rifle Slings-----
	
	UI_optionscreen_binding_Hotbar 6 = "快捷栏 06",
    UI_optionscreen_binding_Hotbar 7 = "快捷栏 07",
    UI_optionscreen_binding_Hotbar 8 = "快捷栏 08",
    UI_optionscreen_binding_Hotbar 9 = "快捷栏 09",
	UI_optionscreen_binding_SlingBindings = "附加键位",
	
	-----ADVANCED G.E.A.R.-----
	
	UI_optionscreen_binding_Hotbar 10 = "快捷栏 10",
    UI_optionscreen_binding_Hotbar 11 = "快捷栏 11",
    UI_optionscreen_binding_Hotbar 12 = "快捷栏 12",
    UI_optionscreen_binding_Hotbar 13 = "快捷栏 13",
    UI_optionscreen_binding_Hotbar 14 = "快捷栏 14",
    UI_optionscreen_binding_Hotbar 15 = "快捷栏 15",
    UI_optionscreen_binding_Hotbar 16 = "快捷栏 16",
	UI_optionscreen_binding_Additional G.E.A.R. Hotkeys = "G.E.A.R.热键",

	-----Addicted To Weight-----
	
	UI_P4AddictedToWeight_Options_ShowHumanIcon_Name = "显示人体图标",
	UI_P4AddictedToWeight_Options_ShowHumanIcon_Tooltip = "如果要人体图标<br>请选中该复选框",
	UI_P4AddictedToWeight_Options_WeightChangeNotification_Name = "体重变化通知",
	UI_P4AddictedToWeight_Options_WeightChangeNotification_Tooltip = "如果你想在体重变化时得到警报通知<br>选择复选框",
	UI_P4AddictedToWeight_SoundAlert_title = "重量变化的声音通知",
	UI_P4AddictedToWeight_SoundAlert_message = "从v1.16开始,默认情况下启用了重量更改的声音通知<br>如果您想关闭或调整音量,可以在选项菜单中执行此操作<br>有关更多详细信息,请参阅MOD描述页面",
	UI_P4AddictedToWeight_SoundAlert_confirm = "不再显示此消息",
	UI_P4AddictedToWeight_SoundAlert_increase = "聆听增加声音",
	UI_P4AddictedToWeight_SoundAlert_decrease = "聆听降低声音",
	UI_P4AddictedToWeight_Options_SoundAlertTiming_Name = "声音通知时间",
	UI_P4AddictedToWeight_Options_SoundAlertTiming_Tooltip = "您可以更改声音通知的时间",
	UI_P4AddictedToWeight_Options_SoundAlertTiming_ListItem1 = "每个 0.1",
	UI_P4AddictedToWeight_Options_SoundAlertTiming_ListItem2 = "每个 1.0",
	UI_P4AddictedToWeight_Options_SoundAlertTiming_ListItem3 = "每个 5.0",
	UI_P4AddictedToWeight_Options_SoundVolumeIncrease_Name = "音量（增加）",
	UI_P4AddictedToWeight_Options_SoundVolumeIncrease_Tooltip = "当体重增加时,您可以调整音量",
	UI_P4AddictedToWeight_Options_SoundVolumeDecrease_Name = "音量（减小）",
	UI_P4AddictedToWeight_Options_SoundVolumeDecrease_Tooltip = "当体重减轻时,您可以调整音量",
	
	-----Scrap Weapons-----
	
	UI_trait_preparedscrapweapons = "末日准备：废弃武器",
	UI_trait_preparedscrapweaponsdesc = "你在末日前收集了临时武器<br>你在游戏开始时的物品栏中有 2 件不错的废武器",
	UI_trait_scrapwarrior = "废铁战士",
	UI_trait_scrapwarriordesc = "你已经学会了废铁战士的方法<br>+1金工<br>知道如何制作基本的废武器",
	
	-----CombatText-----
	
	UI_CT_options_HealthBar_Title = "生命值",
	UI_CT_options_HealthBar_Visible = "可见",
	UI_CT_options_HealthBar_ShowOnSurviors = "显示幸存者健康栏",
	UI_CT_options_HealthBar_Width = "宽度 [px]",
	UI_CT_options_HealthBar_Height = "高度 [px]",
	UI_CT_options_HealthBar_YOffset = "Y 轴偏移 [px]",
	UI_CT_options_HealthBar_Padding = "条形内边距 [px]",
	UI_CT_options_HealthBar_Colors_Background = "背景",
	UI_CT_options_HealthBar_Colors_Border = "边框",
	UI_CT_options_HealthBar_Colors_CurrentHealth = "当前生命值部分",
	UI_CT_options_HealthBar_Colors_LoosingHealth = "失去健康部分",
	UI_CT_options_HealthBar_LoosingHpTick = "游戏内每跳的生命值损失",
	UI_CT_options_HealthBar_FadeOutAfter = "在游戏中目标死亡后 [ms] 后移除条",
	UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "检测距离",
	UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "在游戏中处于非活动状态时隐藏",
	UI_CT_options_FloatingDamage_Title = "漂浮伤害",
	UI_CT_options_FloatingDamage_Visible = "可见",
	UI_CT_options_FloatingDamage_ShowFireDamage = "显示火焰伤害",
	UI_CT_options_FloatingDamage_Ttl = "数字 TTL [系统毫秒]",
	UI_CT_options_FloatingDamage_Speed = "滚动速度",
	UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "以绝对值显示伤害数字",
	UI_CT_options_FloatingDamage_FireDmgUpdate = "火焰伤害更新间隔",
	UI_CT_options_FloatingDamage_NormalFont = "普通伤害字体",
	UI_CT_options_FloatingDamage_CritFont = "致命伤害字体",
	UI_CT_options_FloatingDamage_RgbMinus = "伤害颜色",
	UI_CT_options_FloatingDamage_RgbPlus = "治疗颜色",
	UI_CT_options_FloatingDamage_RgbOnFire = "火焰伤害颜色",
	UI_CT_options_FloatingDamage_Background = "背景",
	UI_CT_options_CurrentTotalHp_Title = "当前/总生命值",
	UI_CT_options_CurrentTotalHp_Visible = "可见",
	UI_CT_options_CurrentTotalHp_ShowBelowZoom = "显示下方缩放(包括)",
	UI_CT_options_CurrentTotalHp_Color = "文字颜色",
	UI_CT_options_CurrentTotalHp_Font = "文本字体",
	UI_CT_options_CurrentTotalHp_Position = "相对于生命值的位置",
	UI_CT_options_ResetBtn = "重置",
	
	-----AutoMechanics-----
	
	---
	---
    UI_AutoMechanics_WaitTicks = "动作之间的延迟",
    UI_AutoMechanics_Tooltip_WaitTicks = "如果重装还是不行加这个",
    UI_AutoMechanics_WaitTicks_0 = "0",
    UI_AutoMechanics_WaitTicks_1 = "1",
    UI_AutoMechanics_WaitTicks_2 = "2",
    UI_AutoMechanics_WaitTicks_3 = "3",
    UI_AutoMechanics_WaitTicks_4 = "4",
    UI_AutoMechanics_WaitTicks_5 = "5",
    UI_AutoMechanics_WaitTicks_10 = "10",
    UI_AutoMechanics_WaitTicks_20 = "20",
	UI_AutoMechanics_FailThreshold = "失败率",
	UI_AutoMechanics_Tooltip_FailThreshold = "丢失零件条件的风险百分比",
	UI_AutoMechanics_FailThreshold_0 = "0(安全模式)",
	UI_AutoMechanics_FailThreshold_20 = "20",
	UI_AutoMechanics_FailThreshold_40 = "40",
	UI_AutoMechanics_FailThreshold_60 = "60",
	UI_AutoMechanics_FailThreshold_80 = "80",
	UI_AutoMechanics_FailThreshold_100 = "100(默认)",
    UI_AutoMechanics_EndPause = "结束暂停",
    UI_AutoMechanics_Tooltip_EndPause = "在训练结束时暂停游戏",
    UI_AutoMechanics_UntilSuccess = "重试卸载/安装",
    UI_AutoMechanics_Tooltip_UntilSuccess = "重试卸载/安装操作,直到它们成功或变得不可能为止",
	
	-----Computer----
	
	UI_Computer_ListCategory = "游戏光盘",
    UI_Computer_FunSpeech_0 = "多么完美的杰作！",
    UI_Computer_FunSpeech_1 = "伙计,我喜欢这个游戏！",
    UI_Computer_FunSpeech_2 = "啊！明白了！",
    UI_Computer_FunSpeech_3 = "真是个他妈的机器人！",
    UI_Computer_FunSpeech_4 = "我是不是发现了一个复活节彩蛋？",
    UI_Computer_FunSpeech_5 = "天哪,真是个错误！",
    UI_Computer_FunSpeech_6 = "真是操蛋！",
    UI_Computer_FunSpeech_7 = "我可能应该修改这个游戏！",
    UI_Computer_FunSpeech_8 = "哇哈哈是的！",
    UI_Computer_FunSpeech_9 = "这太有趣了！",
    UI_Computer_FunSpeech_10 = "操,这太难了！",
    UI_Computer_FunSpeech_11 = "我不记得作弊码了！",
    UI_Computer_FunSpeech_12 = "令人印象深刻的图形！",
    UI_Computer_FunSpeech_13 = "这太放松了！",
    UI_Computer_FunSpeech_14 = "很棒的游戏机制！",
    UI_Computer_FunSpeech_15 = "再说一遍,这是什么狗屎！",
    UI_Computer_FunSpeech_16 = "来吧他妈的故障！",
    UI_Computer_FunSpeech_17 = "见鬼！",
    UI_Computer_FunSpeech_18 = "不错！",
    UI_Computer_FunSpeech_19 = "我第一次看到这个！",
    UI_Computer_FunSpeech_20 = "哇！太棒了！",
    UI_Computer_FunSpeech_21 = "我可以玩一整天！",
    UI_Computer_FunSpeech_22 = "我可能会玩一整天！",
    UI_Computer_FunSpeech_23 = "差点忘了现在是天启！",
    UI_Computer_FunSpeech_24 = "终于！",
    UI_Computer_FunSpeech_25 = "好吧,我现在应该保存了！",
    UI_Computer_HungrySpeech_0 = "啊,我太饿了！",
    UI_Computer_HungrySpeech_1 = "我真的应该玩,吃完东西！",
    UI_Computer_HungrySpeech_2 = "无法集中注意力,太饿了！",
    UI_Computer_ThirstySpeech_0 = "啊,我太渴了！",
    UI_Computer_ThirstySpeech_1 = "我真的应该玩,在我喝点东西之后！",
    UI_Computer_ThirstySpeech_2 = "注意力不集中,太渴了！",
    UI_Computer_TiredSpeech_0 = "啊,我实在是太累了！",
    UI_Computer_TiredSpeech_1 = "我真的该玩了,睡后！",
    UI_Computer_TiredSpeech_2 = "几乎看不到屏幕上的任何东西,太累了！",
    UI_Computer_PlayAgainSpeech_0 = "让我们再玩 %1！",
    UI_Computer_PlayAgainSpeech_1 = "让我们再玩 %1！",
    UI_Computer_PlayAgainSpeech_2 = "%1 我最喜欢的游戏！",
    UI_Computer_PlayCompleteSpeech_0 = "是的,游戏结束了！",
    UI_Computer_PlayCompleteSpeech_1 = "哇,结局太棒了！",
    UI_Computer_PlayCompleteSpeech_2 = "这是一款非常棒的游戏！",
	
	-----Immersive CD Players-----
	
	UI_optionscreen_binding_CD Player Control Keys = "ICD播放器控制键",
	UI_optionscreen_binding_Volume Up = "提高音量",
	UI_optionscreen_binding_Volume Down = "降低音量",
	UI_optionscreen_binding_Next Track = "下一曲目",
	UI_optionscreen_binding_Previous Track = "上一首曲目",
	UI_trait_MusicLover = "音乐爱好者",
	UI_trait_MusicLoverDesc = "CD播放器的电池寿命--增加100%<br>新角色将在背包中拥有--CD播放器,线控耳机和一张CD光碟",
	
	-----The Workshop-----
	
	UI_ClothingType_SpecialBelt = "特殊皮带",
	
	-----AutoLoot-----
	
	UI_optionscreen_binding_Auto_Loot_Config = "自动拾取配置",
	UI_optionscreen_binding_Auto_Loot_Toggle = "自动拾取切换",
	---
    UI_AutoLoot_ChangeConf = "更改配置",
    UI_AutoLoot_LootMode = "战利品模式",
    UI_AutoLoot_PlunderDeadCorpses = "搜刮尸体",
    UI_AutoLoot_PlunderGround = "搜刮地面",
    UI_AutoLoot_PlunderBags = "搜刮包",
	UI_AutoLoot_PlunderVehicles = "搜刮车辆",
    UI_AutoLoot_PlunderFurniture = "拾取家具",
    UI_AutoLoot_IncludeBroken = "包括损坏物品",
	UI_AutoLoot_IncludeRotten = "包括腐烂物品",
	UI_AutoLoot_IncludeAnnotatedMaps = "包括注释地图",
	UI_AutoLoot_TurnOffAlarm = "关闭闹钟",
	---
    UI_AutoLoot_Tooltip_ChangeConf = "点击我改变你自己的自动拾取配置",
    UI_AutoLoot_Tooltip_LootMode = "选择战利品是：<br>掉落地面<br>正常拾取<br>还是瞬间获取<在多人游戏中始终处于活动状态>",
    UI_AutoLoot_Tooltip_PlunderDeadCorpses = "这就是重点<br>让这个启动",
    UI_AutoLoot_Tooltip_PlunderGround = "仅对自动战利品和物品掉落模组有效",
    UI_AutoLoot_Tooltip_PlunderBags = "在丢包之前关闭自动抢劫",
	UI_AutoLoot_Tooltip_PlunderVehicles = "当你接近自己的车辆时<br>关闭'自动拾取'",
    UI_AutoLoot_Tooltip_PlunderFurniture = "在你的家里关闭自动拾取功能",
	UI_AutoLoot_Tooltip_IncludeBroken = "包括损坏物品",					   
	UI_AutoLoot_Tooltip_IncludeRotten = "包括腐烂物体",
	UI_AutoLoot_Tooltip_IncludeAnnotatedMaps = "包括人工和生成注释地图",
	UI_AutoLoot_Tooltip_TurnOffAlarm = "搜刮时会自动关闭闹钟",
    UI_AutoLoot_ModeDropDown_1 = "自动掉落",
    UI_AutoLoot_ModeDropDown_2 = "自动拾取",
    UI_AutoLoot_ModeDropDown_3 = "立即获取",
    UI_AutoLoot_PerfMode = "质量/性能平衡",
    UI_AutoLoot_Tooltip_PerfMode = "连续搜索之间的最小延迟",
    UI_AutoLoot_PerfDropDown_1 = "无延迟",
    UI_AutoLoot_PerfDropDown_2 = "20ms",
    UI_AutoLoot_PerfDropDown_3 = "50ms",
    UI_AutoLoot_PerfDropDown_4 = "100ms",
    UI_AutoLoot_PerfDropDown_5 = "200ms",
    UI_AutoLoot_PerfDropDown_6 = "500ms",
	UI_AutoLoot_OverweightMode = "超重警告",
    UI_AutoLoot_Tooltip_OverweightMode = "持续超重<br>后果自负",
    UI_AutoLoot_WeightDropDown_1 = "什么都不做",
    UI_AutoLoot_WeightDropDown_2 = "无视超重",
    UI_AutoLoot_WeightDropDown_3 = "掉在地上",
    UI_AutoLoot_DisplayLootIcon = "显示战利品图标",
    UI_AutoLoot_Tooltip_DisplayLootIcon = "激活显示你刚刚拾取的物品",
    UI_AutoLoot_DisplayLootIcon_off = "无图标",
    UI_AutoLoot_DisplayLootIcon_16 = "图标尺寸 = 16",
    UI_AutoLoot_DisplayLootIcon_24 = "图标尺寸 = 24",
    UI_AutoLoot_DisplayLootIcon_32 = "图标尺寸 = 32",
    UI_AutoLoot_DisplayLootIcon_40 = "图标尺寸 = 40",
    UI_AutoLoot_DisplayLootIcon_48 = "图标尺寸 = 48",
    UI_AutoLoot_DisplayLootIcon_54 = "图标尺寸 = 54",
    UI_AutoLoot_DisplayLootIcon_64 = "图标尺寸 = 64",
    UI_AutoLoot_Inventory_On = "自动拾取开启",
    UI_AutoLoot_Inventory_Off = "自动拾取关闭",
	UI_AutoLoot_StoreAll = "全部存储",
    UI_AutoLoot_Looting_Items = "自动拾取物品",
    UI_AutoLoot_Not_Looting_Items = "不自动拾取物品",
	-----
	UI_AutoLoot_Tooltip_PlayMemes = "你可以在游戏运行过程中禁用它们",
	
	-----Rain Wash-----
	
	UI_RainWash_Multiplier = "衣服",
    UI_RainWash_Multiplier_Tooltip = "倍数越大,血液和污垢在雨中被冲刷得越快",
    UI_RainWash_Vehicle = "车辆",
    UI_RainWash_Vehicle_Tooltip = "只有你的角色所在的车辆(+附属车辆包括拖车)才会被清洗",
	UI_RainWash_RecentVehicle = "最后使用的车辆",
    UI_RainWash_RecentVehicle_Tooltip = "下车后它也会被清洗",
	
	-----Easy Spare Magazine Reload-----
	
	UI_optionscreen_binding_ESMR Keys = "轻松装填",
	UI_optionscreen_binding_ESMR Reload Magazine = "重新装填备用弹匣",
	
	-----Defecation-----

	UI_optionscreen_binding_DefecationStatus = "排便状态",
	UI_optionscreen_binding_DefecationStatus2 = "排便状态(玩家II)",
	UI_options_1436878551ShowNumericStatus_checkBox = "数字状态",
	UI_options_1436878551ShowNumericStatus_checkBox_tooltip = "取消选中以隐藏 排便状态 窗口上显示的数字",
	UI_options_1436878551DefecationStatus_keybind = "排便状态",
	UI_options_1436878551DefecationStatus_keybind_tooltip = "按键绑定以显示/隐藏 排便状态 窗口"
	UI_options_1436878551StomachSounds_checkBox = "胃部声音",
	UI_options_1436878551StomachSounds_checkBox_tooltip = "当你需要排便时,取消勾选不要播放 胃之咆哮"
	UI_options_1436878551DefecateSounds_checkBox = "排便声音",
	UI_options_1436878551DefecateSounds_checkBox_tooltip = "取消选中此项,以便在排便时不播放 排便声音<br>警告！无论设置如何,僵尸都会听到你的声音。在 沙盒设置 中调整 屁噪声半径 以更改"

	-----Sportsman Occupation-----
	
	UI_prof_Sportsman = "生存爱好者",
	UI_profdesc_Sportsman = "爱好户外探险生存<br>有能力狩猎,生存和诱捕的幸存者,这让你觉得很更重要<br>+1钓鱼<br>+1搜寻<br>+1诱捕<br>+3瞄准<br>+1装填",
	
	-----Weapon Condition Indicator-----
	
	UI_TheStar_EquippedItemOnly = "仅显示装备物品状态",
    UI_TheStar_Icon = "显示图标",
    UI_TheStar_Icon_Tooltip = "快捷栏和主要装备的物品圆圈(屏幕左上)中显示原版星形图标",
	UI_TheStar_Icon_Type = "图标类型",
    UI_TheStar_Icon_Type_Star = "星星",
    UI_TheStar_Icon_Type_Bubble = "泡泡",
    UI_TheStar_EquippedItemIconPosition = "装备物品圈中的图标位置",
    UI_TheStar_EquippedItemIconPosition_TopLeft = "左上角",
    UI_TheStar_EquippedItemIconPosition_TopRight = "右上角",
    UI_TheStar_ProgressBar = "显示进度条",
    UI_TheStar_ProgressBar_Tooltip = "使用进度条作为物品栏位的背景来显示武器的状态",
    UI_TheStar_ProgressBar_Orientation = "进度条方向",
	UI_TheStar_ProgressBar_Horizontal = "水平",
    UI_TheStar_ProgressBar_Vertical = "垂直",
    UI_TheStar_ProgressBar_Opacity = "进度条不透明度",
	UI_TheStar_ProgressBar_OpacityEquipped = "进度条不透明度(装备物品)",
    UI_TheStar_ProgressBar_Opacity_Tooltip = "背景透明度<br>值越高透明度越低<br>仅适用于快捷栏",
    UI_TheStar_ProgressBar_Multicolor = "多色进度条",
    UI_TheStar_ProgressBar_Multicolor_Tooltip = "进度条的颜色会根据物品的状况而变化：<br>绿色<br>黄色<br>红色",
	UI_TheStar_OverheadNotification = "显示通知",
    UI_TheStar_OverheadNotification_Tooltip = "每次物品的状况低于指定的百分比时就会显示通知",
    UI_TheStar_BlinkConditionPercent = "下降闪烁条件",
    UI_TheStar_BlinkConditionPercent_Tooltip = "每当物品状态低于指定百分比时,物品栏的背景就会闪烁",
    UI_TheStar_Ammo = "显示弹药数量",
	UI_TheStar_AmmoInventory = "在物品栏中显示弹药",
    UI_TheStar_AmmoInventory_Tooltip = "显示装备武器物品栏中的总弹药量<br>包括弹药,弹药箱和弹匣,不包括装备武器中的装填弹药",
    UI_TheStar_BatteryCharge = "显示电池电量",
	UI_TheStar_OverheadNotificationItemFall = "掉落物品时通知",
	UI_TheStar_OverheadNotificationItemFall_Tooltip = "如果你的角色在落地后掉落装备(例如跳过栅栏或穿过一群丧尸)<br>将会显示通知",
	UI_TheStar_ItemTooltip = "显示物品工具提示",
    UI_TheStar_ItemTooltip_Tooltip = "当你把鼠标悬停在快捷栏或装备的物品图标上时,显示一个工具提示(就像在物品栏中)",
	UI_TheStar_Dropdown_Always = "总是",
    UI_TheStar_Dropdown_Off = "关闭",
    UI_TheStar_Dropdown_HotbarEquippedItem = "快捷栏 + 装备物品",
    UI_TheStar_Dropdown_HotbarOnly = "仅快捷栏",
    UI_TheStar_Dropdown_EquippedItemOnly = "仅装备物品",
	
	-----Dynamic Traits-----
	
	UI_trait_Flimsy = "脆弱",
	UI_trait_FlimsyDesc = "你的身体很差<br>你很难承受过重的负重",
	UI_trait_Frail = "虚弱",
	UI_trait_FrailDesc = "你的身体状况很糟糕<br>你无法携带很多东西",
	UI_trait_Bloodlust = "嗜血",
	UI_trait_BloodlustDesc = "嗜血暴走的杀戮欲望<br>如果没有杀戮,你的情绪会很糟糕",
	UI_trait_AmateurElectrician = "业余电工",
	UI_trait_AmateurElectricianDesc = "您已经阅读并练习了电工书籍的内容<br>现在您可以连接发电机了",
	-
	UI_trait_Alcoholic = "酒精血",
    UI_trait_AlcoholicDesc = "你需要酒精流过你的血管才能感觉良好",
	UI_trait_Anorexy = "厌食症",
    UI_trait_AnorexyDesc = "饮食失调<br>强烈害怕体重增加",
	UI_trait_Prodigy = "运动员",
	UI_trait_ProdigyDesc = "你训练力量和体能的速度比其他人快",
	UI_trait_PhysicallyActive = "活跃性格",
	UI_trait_PhysicallyActiveDesc = "精力充沛,消耗体力会让你感觉良好",
	UI_trait_Sedentary = "懒惰性格",
	UI_trait_SedentaryDesc = "不怎么爱活动,你不喜欢浪费体力",
	UI_trait_Nightmares = "噩梦伴生",
	UI_trait_NightmaresDesc = "你比其他人更常做噩梦",
	UI_trait_Fibromyalgia = "纤维肌痛综合症",
	UI_trait_FibromyalgiaDesc = "你有时会全身广泛疼痛",
	UI_trait_NervousWreck = "神经过敏者",
	UI_trait_NervousWreckDesc = "你有些神经过敏<br>压力对你的影响更强烈",
	UI_trait_Melancholic = "忧郁症患者",
	UI_trait_MelancholicDesc = "你患有忧郁症<br>悲伤对你的影响更强烈",	
	UI_trait_sneaky = "狡猾",
	UI_trait_sneakydesc = "",
	UI_trait_lightfooted = "光脚",
	UI_trait_lightfooteddesc = "",
	UI_trait_nimble = "灵活",
	UI_trait_nimbledesc = "",
	UI_trait_amforager = "搜寻者",
	UI_trait_amforagerdesc = "",
	UI_trait_amtrapper = "捕猎者",
	UI_trait_amtrapperdesc = "",
	UI_trait_amcook = "粗工",
	UI_trait_amcookdesc = "",
	UI_trait_amelectrician = "电气技术员",
	UI_trait_amelectriciandesc = "",
	UI_trait_ammechanic = "汽车机械师",
	UI_trait_ammechanicdesc = "",
	UI_trait_amcarpenter = "木匠",
	UI_trait_amcarpenterdesc = "",
	UI_trait_ammetalworker = "金属焊接工",
	UI_trait_ammetalworkerdesc = "",
	UI_trait_durabile = "耐久力",
	UI_trait_durabiledesc = "",
	UI_trait_shortbladefan = "穿刺者",
	UI_trait_shortbladefandesc = "",
	UI_trait_shortbluntfan = "粉碎者",
	UI_trait_shortbluntfandesc = "",
	UI_trait_cutter = "切割者",
	UI_trait_cutterdesc = "",
	UI_trait_spearman = "投矛手",
	UI_trait_spearmandesc = "",
	UI_trait_swordsman = "剑士",
	UI_trait_swordsmandesc = "",
	UI_trait_gunfan = "射手",
	UI_trait_gunfandesc = "",
	UI_trait_PillsAllergy = "药片过敏",
	UI_trait_PillsAllergyDesc = "服用药片对你没有好处<br>也许书本会更友好",
	UI_trait_WildPlantsAllergy = "野生植物过敏",
	UI_trait_WildPlantsAllergyDesc = "浆果和蘑菇让你生病<br>你最好避免它们",
	UI_trait_Flabby = "软弱体能",
	UI_trait_FlabbyDesc = "你的状态不好,体能下降",
	UI_trait_BrittleKnees = "玻璃膝盖",
	UI_trait_BrittleKneesDesc = "你的情况很糟糕,你的体能很差",
	UI_trait_AddictedToCaffeine = "咖啡成瘾",
     UI_trait_AddictedToCaffeineDesc = "不摄入咖啡因时易怒、压力和疲劳",
	 
	-----Better money system and working ATM-----
	
	UI_Text_BMSATM_Money = "金钱",
	UI_Text_BMSATM_EnterPIN = "请输入 PIN 以继续",
	UI_Text_BMSATM_YourPINCode = "您的密码",
	UI_Text_BMSATM_ChooseTransaction = "选择交易",
	UI_Text_BMSATM_PressCancelToExit = "在数字板上按取消退出",
	UI_Text_BMSATM_Withdrawal = "取款",
	UI_Text_BMSATM_Deposit = "存款",
	UI_Text_BMSATM_Transfer = "转移",
	UI_Text_BMSATM_Balance = "余额",
	UI_Text_BMSATM_Exit = "退出",
	UI_Text_BMSATM_EnterAmountOfMoney = "输入金额",
	UI_Text_BMSATM_Back = "返回",
	UI_Text_BMSATM_DragAndDropMoney = "将货币项目拖放到货币接收单元中",
	UI_Text_BMSATM_MoneyReceivingUnit = "靠近 PIN 面板的收款单元",
	UI_Text_BMSATM_AmountOfMoney = "金额",
	UI_Text_BMSATM_Nickname = "昵称",
	UI_Text_BMSATM_YourBalanceIs = "你的余额是",
	UI_Text_BMSATM_GetMoney = "获得金钱",
	UI_Text_BMSATM_PutMoneyInWallet = "把钱存进钱包",
	UI_Text_BMSATM_UseATM = "使用 ATM",
	UI_Text_BMSATM_TranseferFrom = "传送自",
	UI_Text_BMSATM_TranseferTo = "转移到",
	UI_Text_BMSATM_History = "历史",

	-----RotatorsLib----
	
	UI_rLib_VehicleOverlayEditor = "覆盖编辑",
	UI_rLib_VehicleOverlayEditor_default = "违约",
	UI_rLib_VehicleOverlayEditor_custom = "定制",
	UI_rLib_VehicleOverlayEditor_VehicleAdd = "增加车辆配置",
	UI_rLib_VehicleOverlayEditor_VehicleDel = "移除",
	UI_rLib_VehicleOverlayEditor_VehiclePrefixNew = "输入车辆纹理前缀\n\n基础纹理文件名:\nmedia/ui/vehicles/mechanic overlay/[PREFIX]base.png\n",
	UI_rLib_VehicleOverlayEditor_PartTextureAdd = "添加纹理配置",
	UI_rLib_VehicleOverlayEditor_PartTextureDel = "移除",
	UI_rLib_VehicleOverlayEditor_PartSpotAdd = "添加热点配置",
	UI_rLib_VehicleOverlayEditor_PartSpotDel = "移除",
	UI_rLib_VehicleOverlayEditor_Generate = "复制到剪贴板",
	UI_rLib_VehicleOverlayEditor_WarningPrefixInUse = "警告：纹理前缀 '%1' 已在使用中\n\n %2",
	UI_rLib_VehicleOverlayEditor_ErrorTextureNameEmpty = "错误：纹理文件名不能为空",
	UI_rLib_VehicleOverlayEditor_ErrorTextureNameInvalid = "错误：纹理不存在或无法加载\n\n %1"

	-----Ultimate XP Tweaker-----
	
	UI_Weapon_Skills = "武器技能",
    UI_Other_Weapon_Skills = "其他武器技能",
    UI_Everything_Else = "其他一切",
	
	-----Dr. Kevorkian's Assisted Suicide-----
	
	UI_suicide_menu = "摄取",
    UI_suicide_confirm = "这个会让你离开这个世界！<br>你要确定吗？",
    UI_suicide_farewell = "永别了,残酷的世界",
	
	-----Anger Plus-----
	
	UI_trait_Calm = "冷静",
	UI_trait_CalmDesc = "可以很好地控制自己的情绪<br>愤怒的累积速度降低 30%",
	UI_trait_Berserk = "狂暴",
	UI_trait_BerserkDesc = "他们拿走了你的一切！<br>杀丧尸会让你更生气",
	UI_trait_Irritable = "烦躁",
	UI_trait_IrritableDesc = "即使是小事也会让你心烦意乱<be>愤怒的累积速度增加 30%",
	UI_trait_Peace = "平静",
	UI_trait_PeaceDesc = "你的头脑中没有愤怒和狂暴<br>你不会生气",

	-----Easy Config Chucked-----
	
	UI_NotHostNotAdminAccessDenied = "此模组的选项只能由管理员或主机访问",
	UI_InGameAccessOnly = "这个模组的选项只能从游戏内的选项菜单中访问",
	UI_MainMenuAccessOnly1 = "这个模组的选项只能从主菜单选项中访问",
	UI_MainMenuAccessOnly2 = "注意：确保从主菜单启用此模组以查看选项",
	
	-----Expanded Helicopter Events-----
	
	UI_ConfigMODID_ExpandedHelicopterEvents = "扩展直升机事件"
    UI_Config_sandBoxMovedText = "配置选项可以在沙盒选项中找到",
    UI_Config_voiceTitle = "语音包",
    UI_Config_resetEventsToolTip = "在紧急情况下重置预定事件：",
    UI_Config_resetEvents = "重置事件",
    UI_Config_eventMarkersOnToolTip1 = "拨动此按钮以启用事件标记",
    UI_Config_eventMarkersOnToolTip2 = "注意：事件标记可以被拖动",
    UI_Config_eventMarkersOn = "事件标记",
	
	-----AutoAttack-----
	
	UI_optionscreen_binding_Auto_Attack_Toggle = "自动攻击切换",
	
	-----Clothing Preset-----
	
	UI_clothingpreset_cbtitle = "[-服装预置-]",
    UI_save = "储存",
    UI_del = "删除",
    UI_load = "载入",
    UI_undress = "脱衣服",
	
	-----Prisonner-----
	
	UI_optionscreen_binding_Surrender = "投降",
	
	-----My Spiffo-----
	
    UI_trait_LovelySpiffo = "斯皮福玩偶的安慰",
    UI_trait_LovelySpiffoDesc = "以斯皮福玩偶开始游戏<br>当拿着斯皮福玩偶(装备)时,会随着时间的推移减少压力和恐慌",
    UI_trait_LuckySpiffo = "斯皮福玩偶的保证",
    UI_trait_LuckySpiffoDesc = "带着斯皮福玩偶开始游戏<br>当持有斯皮福玩偶(装备)时,三人行的运气会在你这边",

	-----AutoMoveTo-----
	
	UI_optionscreen_binding_Move_To = "移动到",
	UI_AutoMoveTo_Mode = "移动触发",
	UI_AutoMoveTo_Key = "绑定 > 玩家控制 > 转移到",
	UI_AutoMoveTo_Click = "鼠标左键",
	UI_AutoMoveTo_DoubleClick = "鼠标左键双击",
	UI_AutoMoveTo_Cursor = "光标行为",
	UI_AutoMoveTo_Cursor_None = "无",
	UI_AutoMoveTo_Cursor_OnTarget = "活动目标上",
	UI_AutoMoveTo_Cursor_Previsualisation = "可视化",
	UI_AutoMoveTo_ContextMoveToHere = "移到这里",
	
	-----Undead Survivor-----
	
	UI_ClothingType_AmmoStrap2 = "弹药带II",
	
	-----Extra Trait Effects-----
	
	UI_trait_ETEThickDesc = "20%概率不会被丧尸攻击的伤害<br>不会被绊倒和树木伤害",
	UI_trait_ExpandedETEThickDesc = "20%概率不会被丧尸攻击的伤害<br>不会被绊倒和树木伤害<br>(绊倒状态下受到的任何伤害都会被移除)<br>(树上绊倒受到的任何伤害,附近如没有丧尸就会移除伤害)",
	UI_trait_ETEBaseballDesc = "从棒球棒开始",
	UI_trait_ExpandedETEBaseballDesc = "从棒球棒开始<br>(如果启用了沙盒选项 起始物品,你的角色会在游戏开始时拥有棒球棒)",
	UI_trait_ETENutritionistDesc = "可以看到任何食物的营养价值<br>可以判断食物是否有毒",
	UI_trait_ExpandedETENutritionistDesc = "可以看到任何食物的营养价值<br>可以判断食物是否有毒<br>(你的角色开始于拥有草药知识)",
	UI_trait_ETEFishingDesc = "在钓鱼时会使内心的平静<br>知道如何制作和修理鱼竿",
	UI_trait_ExpandedETEFishingDesc = "在钓鱼时会使内心的平静<br>知道如何制作和修理鱼竿<br>(每分钟钓鱼时减少 20 点恐慌、0.005 点压力、5 点无聊和 2 点悲伤)",
	UI_trait_ETEFastReaderDesc = "花更少的时间看书<br>喜欢阅读,阅读时无聊和悲伤会减少",
	UI_trait_ExpandedETEFastReaderDesc = "花更少的时间读书<br>喜欢阅读,阅读时无聊和悲伤减少<br>(每分钟阅读时减少 1 无聊和 1 悲伤)",
	UI_trait_ETESlowReaderDesc = "阅读书籍的时间更长<br>讨厌阅读,阅读时无聊感会迅速增加",
	UI_trait_ExpandedETESlowReaderDesc = "阅读书籍的时间更长<br>讨厌阅读,阅读时无聊会迅速增加<br>(每分钟阅读时获得 0.5 无聊)",
	UI_trait_ETEHeartyDesc = "需要更规律地进食<br>饿了会难过,吃饱了会快乐",
	UI_trait_ExpandedETEHeartyDesc = "需要更规律地进食<br>饥饿时变得悲伤,进食时获得快乐<br>(如果饥饿或以上,每分钟增加 0.3 悲伤,如果饥饿为 0(绿色)则失去 5 悲伤)",
	UI_trait_ETEHighThirstDesc = "需要更多的水才能生存<br>只有稍微口渴才能解渴",
	UI_trait_ExpandedETEHighThirstDesc = "需要更多的水才能生存<br>除非你有点口渴,否则口渴是无法消除的<br>(每分钟,增加 0.002 的口渴度)<br>(你的口渴度不能介于 0.03 到 0.13 之间,这是什么意思在你稍微口渴之前你不能从水源喝水吗)",
	UI_trait_ETEPacifistDesc = "获得的武器经验减少,武器等级越高,经验惩罚越少<br>造成的伤害略微减少,相对于击杀数减少<br>攻击丧尸时会感到恐慌和悲伤,恐慌和悲伤的获得减少很长一段时间后<br>所有初始武器技能都被移除,XP 奖励保留",
	UI_trait_ExpandedETEPacifistDesc = "获得的武器经验值减少,武器等级越高,经验值惩罚越低。<br>造成的伤害略微减少,相对于击杀数减少。<br>攻击丧尸时会感到恐慌和悲伤,长时间后恐慌和悲伤的增益会减少 时间。<br>所有起始武器技能都被移除,XP 加成保留。<br>（伤害减少 10%,每次击杀造成 0.01% 更多伤害,最多 1000 次击杀,你不再有任何伤害惩罚。）<br> （获得 5 点恐慌,如果胆小则获得 10 点,如果勇敢则获得 2.5 点,如果每次攻击失去知觉则获得 0.5 点,每存活 5 天就会减少。）<br>（每次攻击会增加 0.1 点悲伤,每存活 5 天就会减少）<br>（在 lvl 0 武器,你只能得到 75% 的 XP,在 1 级你得到 90% 的 XP,在 2 级你得到 95% 而在 3 级以上你得到 100% 的 XP）<br>（并且从 开始维护 XP 不受影响）",	
	UI_trait_ETEIronDesc = "减少患食物疾病概率<br>防止因食物中毒而死亡",
	UI_trait_ExpandedETEIronDesc = "减少患食物疾病概率<br>防止因食物中毒而死亡<br>(如果疾病等级高于 89 且中毒不为 0,则疾病等级降低 20)<br>(如果角色生命值低于 5 毒害 不为 0,设置 毒害 为 0)",
	UI_trait_ETEAidDesc = "从包含医疗用品的急救箱开始<br>减少受伤造成的速度惩罚",
	UI_trait_ExpandedETEAidDesc = "从包含医疗用品的急救箱开始<br>减少受伤造成的速度惩罚<br>(如果启用沙盒选项起始物品,您的角色会收到一个急救箱,其中包含<br>绷带、维生素、β-阻断剂和止痛药)<br>(划痕现在获得 +30 速度修正 [数字越低,你越慢],裂伤获得 +30 和深度伤口获得+60)<br>(该特性不影响挥杆速度)",
	UI_trait_ETEGardenDesc = "从农具和一些种子开始",
	UI_trait_ExpandedETEGardenDesc = "从农具和一些种子开始<br>(如果启用了沙盒选项起始物品,你的角色会收到一个手提袋,其中包含<br>抹子、空喷雾罐、空沙袋、西兰花种子、卷心菜种子或胡萝卜种子,<br>游戏开始时拥有土豆种子、红萝卜种子、草莓种子或西红柿种子)",
	UI_trait_ETEResilientDesc = "不易生病,尸病不致命<br>丧尸化速度较慢,通过血液感染概率降低<br>死后不会变成丧尸",
	UI_trait_ExpandedETEResilientDesc = "不易生病,尸病不致命<br>丧尸化速度减慢,通过血液感染概率降低<br>死后不会变成丧尸<br>(如果毒药为 0并且食欲高于 89,移除 20,如果中毒为 0 且食欲为 52 至 56,移除 1)<br>(如果死于感染,你的角色将不会复活)<br>(如果划痕被丧尸感染病毒,你有 80% 概率消除感染,50% 概率撕裂<br>这有效地将概率从零开始变为 1.4%,将撕裂变为 12.5%)",
	UI_trait_ETEProneDesc = "更容易生病,在尸体堆上生病的速度更快<br>丧尸化速度更快,你可能会从丧尸攻击中感染假感染",
	UI_trait_ExpandedETEProneDesc = "更容易生病,在尸体堆上生病的速度更快<br>丧尸化速度更快,你可能会从丧尸攻击中感染假感染<br>(每 1 次食物呕吐,如果毒药为 0,获得 1 次食欲反应)<br>(丧尸攻击你时有 50% 概率获得假感染)",
	UI_trait_ETEClausDesc = "在室内时会感到恐慌和压力",
	UI_trait_ExpandedETEClausDesc = "在室内时会感到恐慌和压力<br>(每分钟 0.01 压力,每 5 天减少一次,最多一个月)",
	UI_trait_ETEAgoraDesc = "在户外时会感到恐慌和压力",
	UI_trait_ExpandedETEAgoraDesc = "在户外时会感到恐慌和压力<br>(每分钟 0.005 压力,每 5 天减少一次,最多一个月)",
	UI_trait_ETEScoutDesc = "可以识别有毒食物",
	UI_trait_ExpandedETEScoutDesc = "可以识别有毒食物<br>(你的角色从草药知识开始)",
	UI_trait_ETEBrawlDesc = "疲倦和疲惫造成的伤害惩罚较少",
	UI_trait_ExpandedETEBrawlDesc = "疲倦和精疲力竭造成的伤害减少<br>(第一阶段困倦/疲惫时造成的伤害增加 75%,第二阶段 300%,第三阶段 600%,第四阶段 800%<br>嗜睡和疲惫都会同时影响伤害加成,并且它们的正常伤害减免仍然适用)<br>(这有效地将每个阶段的减免变为 -12.5% -20%、-40% 和 -60%)",
	UI_trait_ETEMech = "实习技工",
	UI_trait_ETEMech2 = "技工",
	UI_trait_ETEMechDesc = "从螺丝刀、扳手和三种轮胎相关工具中的一种开始<br>从肯塔基州街道上所有汽车的维护知识开始",
	UI_trait_ExpandedETEMechDesc = "从一把螺丝刀、一把扳手和三种与轮胎相关的工具中的一种开始<br>从肯塔基州街道上所有汽车的维护知识开始<br>(如果沙盒选项起始物品是启用后,您的角色会收到一个工具箱,其中包含螺丝刀、扳手和<br>十字扳手、千斤顶或打气筒)<br>(此外,你的角色从一开始解锁了所有汽车杂志)",
	UI_trait_ETEMechDesc2 = "从汽车维修工具开始",
	UI_trait_ExpandedETEMechDesc2 = "从汽车维修工具开始<br>(如果启用了沙盒选项起始物品,您的角色会收到一个工具箱,其中包含螺丝刀、扳手、十字扳手、千斤顶和打气筒)<br>(此外,你的角色从一开始解锁了所有汽车杂志)",
	UI_trait_ETEHikerDesc = "你已经游历了整个肯塔基州<br>你开始了解游戏地图上的所有小屋、营地和主要城市的位置",
	UI_trait_ExpandedETEHikerDesc = "你已经游历了整个肯塔基州<br>你开始了解游戏内地图上的所有小屋、营地和主要城市的位置<br>(你的角色开始时了解小屋、营地的地图知识和所有 4 个城市)",
	UI_trait_ETEAdrenalineDesc = "移动速度更快,造成更多伤害,并在恐慌时恢复耐力<br>在最初的增益之后,恐慌会持续一段时间",
	UI_trait_ExpandedETEAdrenalineDesc = "移动速度更快,造成更多伤害,并在恐慌时恢复耐力<br>在最初的增益之后,恐慌会持续一段时间<br>(每一次恐慌阶段会给你25%、32%和50%的伤害增加<br>(恐慌时每十分钟获得0.01点耐力,随时间长短而定)<br>(达到5次以上恐慌后,它不能低于其值,只能增加.这持续 1 到 2 小时,冷却时间为 10 小时)",
	UI_trait_ETEFastHealerDesc = "从受伤和疾病中快速恢复<br>恢复迅速,即使受伤没有包扎<br>增加生命恢复",
	UI_trait_ExpandedETEFastHealerDesc = "从受伤和疾病中快速恢复<br>恢复迅速,即使受伤没有包扎<br>增加生命恢复<br>(如果受伤未包扎,每十分钟失去 0.16 流血、划伤和裂伤值,如果是烧伤,则为 0.4)<br>(如果为正,则健康恢复加倍,如果为负,则健康损失减半)",
	UI_trait_ETEThinSkinDesc = "增加划伤或咬破皮肤概率<br>你受到双倍的伤害,受伤时严重的健康损失<br>树木受伤的可能性更大",
	UI_trait_ExpandedETEThinSkinDesc = "增加划伤或咬破皮肤概率<br>受伤时你会受到双倍的伤害,严重的健康损失<br>树木受伤的可能性要大得多<br>(受伤时,你身体上的随机部位被划伤,两个伤口都失去 30 点生命值)<br>(你有 20% 概率在树上行走时被划伤或撕裂,<br>如果你的角色是伐木工人、公园管理员或户外活动者,概率会降低)",
	UI_trait_ETEWeakStomachDesc = "患食物病概率更高<br>如果吃得好或吃得更多,可能会生病<br>生病会减少你的近战伤害,给你带来痛苦,降低你的健康并降低携带能力",
	UI_trait_ExpandedETEWeakStomachDesc = "患食物病概率更高<br>如果吃得好或吃得更多,可能会生病<br>食物会减少你的近战伤害,给你带来痛苦,并降低携带能力<br>(吃得好或吃得更多让你在游戏中每分钟有 2% 概率生病<br>生病持续 3-10 小时,你造成的伤害减少 10%,你因生病而失去健康,你的躯干疼痛,你生病基于一个随机数,你的<br>负重能力根据疾病程度降低 1-3)",
	UI_trait_ETETailorDesc = "你从裁缝用品开始",
	UI_trait_ExpandedETETailorDesc = "你从裁缝用品开始<br>(如果启用沙盒选项起始物品,你的角色会收到一个针线包,其中包含剪刀、针、线和皮革条)",
UI_trait_ETESmokerDesc = "吸烟后压力和不快乐会减少<br>不吸烟时不快乐会迅速上升<br>耐力以 66% 的速度恢复<br>如果你 30 天不吸烟,你就会失去特质<br>吸烟增加所需时间根据最近的烟量<br>吸烟后咳嗽",
UI_trait_ExpandedETESmokerDesc = "抽烟后压力和不快乐会减少<br>不抽烟时不快乐会迅速增加<br>耐力以 66% 的速度恢复<br>如果你 30 天不抽烟,你就会失去特质<br>吸烟根据最近的吸烟量增加所需时间<br>吸烟后咳嗽<br>(吸烟一次减少 1%,吸烟两次减少 2.5%,吸烟三次减少 5%,吸烟 4 次减少 10%,之后的任何烟雾减少 25%)<br>(计时器每小时增加 1,烟雾计数每天减少 1)",
	UI_trait_ETESlowHealerDesc = "从受伤和疾病中恢复得更慢<br>感染被发现得更快,大大减慢愈合速度,如果不及时治疗可能会杀死你<br>减慢健康再生",
	UI_trait_ExpandedETESlowHealerDesc = "从受伤和疾病中恢复得更慢<br>感染被更快地捕获,大大减慢愈合速度,如果不及时治疗可能会杀死你<br>减慢健康再生<br>(如果为正,则所有被动再生值减半, 如果为负值则翻倍)<br>(感染会减慢 90% 的愈合速度,每出现感染 6 小时,您的最大生命值就会降低,最多 48 小时后您可能会死亡)<br>(划痕愈合时间增加 50,裂伤愈合时间增加 125)",
	UI_trait_ETEEagleEyedDesc = "能见度更快消退,更高的能见角度<br>更快的瞄准速度,增加枪械最大射程<br>增加 2.5 倍的地图探索范围",
	UI_trait_ExpandedETEEagleEyedDesc = "能见度更快消退,更高的能见角度<br>更快的瞄准速度,增加枪械最大射程<br>地图探索范围增加 2.5 倍<br>(你的瞄准时间增加 30,你的瞄准范围增加by 10)<br>(瞄准时间越长,瞄准速度越快)",
	UI_trait_ETEHandyDesc = "更快更坚固的建筑<br>修理的物品状态更好<br>修理的物品现在每修理二次就会得到一个修理次数",
	UI_trait_ExpandedETEHandyDesc = "更快更坚固的建筑<br>修理的物品状态更好<br>修理的物品现在每修理二次就会得到一个修理次数<br>修理物品以 2:1 的比例给予它们额外的状态 四舍五入<br>这意味着如果你修理一个物品,例如条件从 3  到 6,它变成8",
	UI_trait_ETEShortSightDesc = "更小的视距,能见度更慢消退<br>稍微慢点的瞄准速度,减少枪械最大射程",
	UI_trait_ExpandedETEShortSightDesc = "更小的视距,能见度更慢消退<br>稍微慢点的瞄准速度,减少枪械最大射程<br>(你的瞄准时间减少 5,你的瞄准范围减少 5,但不能低于5)<br>(瞄准时间越短,瞄准速度越慢)",
	UI_trait_ETEFastLearnerDesc = "增加经验值<br>每项技能的第一级经验值翻倍",
	UI_trait_ExpandedETEFastLearnerDesc = "增加了经验增益<br>每项技能的第一级都获得双倍经验<br>(双倍经验仅适用于原版技能)",
	UI_trait_ETERunnerDesc = "在感到疲倦之前跑得更久",
	UI_trait_ExpandedETERunnerDesc = "在感到疲倦之前跑得更久<br>(跑步时每失去 0.01 耐力,你就会恢复 0.002 耐力)",
	UI_trait_ETEWakefulDesc = "需要更少的睡眠<br>感到疲倦时收到通知",
	UI_trait_ExpandedETEWakefulDesc = "需要更少的睡眠<br>感到疲倦时收到通知<br>(每次达到 0.5、0.55 和 0.58 疲劳度时都会出现您正在变得疲倦的文字)<br>(第一个文字为绿色,第二个文字为白色最后是红色,你在 0.6 疲劳度时昏昏欲睡)",
	UI_trait_ETEDextrousDesc = "快速转移物品栏物品<br>否则会因绊倒或翻越高栅栏而掉落到地板上的物品,请转到你的物品栏",
	UI_trait_ETEHunterDesc = "如果在森林深处并持枪,可以进行狩猎<br>知道如何制作陷阱",
	UI_trait_ExpandedETEHunterDesc = "如果在深林中并持枪,则可以进行狩猎<br>知道如何制造陷阱<br>(你在游戏中的每一分钟都有 1% 概率捕捉到动物)<br>(狩猎最多持续4到4.5小时,如果丧尸进入你的视线会提前结束)<br>(概率受近视、鹰眼和你的瞄准水平影响)<br>(15% 概率未命中动物,随着你的瞄准水平而降低)",
	UI_trait_ETECowardlyDesc = "特别容易变得恐慌<br>在黑暗中恐慌和压力会增加",
	UI_trait_ExpandedETECowardlyDesc = "特别容易变得恐慌<br>在黑暗中恐慌和压力会增加<br>(当你站立的地块的光照水平为 0.35 或更低时,恐慌和压力会迅速增加)<br>(获得的恐慌和压力会减少,你生存的时间越长,减少的越多)",
	UI_trait_ETEBraveDesc = "不太容易变得恐慌<br>因恐慌造成的伤害惩罚较少",
	UI_trait_ExpandedETEBraveDesc = "不太容易变得恐慌<br>较少因恐慌造成的伤害惩罚<br>(你的武器在轻微恐慌时增加 8% 的伤害,在恐慌时增加 15%,在极度恐慌时增加 20%)<br>(实际上,这将轻微的恐慌变为 -2% 的减少,恐慌变为 -5% 的减少,极度恐慌变为 -10% 的减少)",
	UI_trait_ETEOutdoorsmanDesc = "不受恶劣天气条件的影响<br>在森林里时获得快乐",
	UI_trait_ExpandedETEOutdoorsmanDesc = "不受恶劣天气条件的影响<br>在森林里时获得快乐<br>(在森林里时每分钟失去 1 点悲伤)",
	UI_trait_ETEGymnastDesc = "锻炼经验增加50%",
	UI_trait_ExpandedETEGymnastDesc = "锻炼经验增加50%<br>(锻炼你会获得 1.5 倍的力量和健康经验)",
	UI_trait_ETEClumsyDesc = "移动时发出更大的噪音<br>跑步或冲刺时可能被绊倒",
	UI_trait_ExpandedETEClumsyDesc = "移动时发出更大的噪音<br>跑步或冲刺时可能被绊倒<br>(跑步或短跑时每五分钟有 4% 概率绊倒,随每天的时间设置而变化)<br>(例如,每天 15 分钟将是 1%,但每天 2 小时将是 8%,以补偿它触发的数量)<br>(皮糙肉厚会像往常一样移除伤害,但你会失去 0.0025 耐力)",
	UI_ETEClumsyTrip = "体笨如牛特性让你绊倒了！",
	UI_ETEWeakStomach = "吃太多食物生病了！",
	UI_ETEWeakStomachOverEat = "你吃太多食物生病了！",
	UI_ETEHuntSuccess = "成功猎杀了一只动物",
	UI_ETEHuntFail = "狩猎期间没有找到任何东西",
	UI_ETEHuntMiss = "没射中动物",
	UI_ETEHuntZombie = "在看到丧尸后狩猎停止了",
	UI_ETEHuntMiracle = "特质和技能组合为你来了一个奇迹！",
	UI_ETEWakefulNotify = "你累了",
	UI_ETEDextrousSave = "眼疾手快特性成功收回掉落物品！",
	UI_ETEThickSkinnedSave = "皮糙肉厚特性让你免于受伤！",
	UI_ETEResilientSave = "免疫系统阻止了感染病毒！",
	UI_ETEResilientFail = "免疫系统未能战胜病毒",
	UI_ETEMiracle = "特质给了你一个奇迹！",
	UI_ETEThinSkinInjury = "细皮嫩肉特性给了你额外的伤口",
	UI_ETEConditionIncreaseH = "巧手良工增加了你的物品条件",
	UI_ETEConditionIncreaseR = "修理工职业增加了你的物品状态",
	UI_ETEOne = "1个",
	UI_ETETwo = "2个",
	UI_ETEThree = "3个",
	UI_ETEFour = "4个",
	UI_ETEFive = "5个",
	UI_ETESix = "6个",
	UI_ETESeven = "7个",
	UI_ETEEight = "8个",
	UI_ETENine = "9个",
	UI_profdesc_repairman = "修理物品时有 75% 概率不会有修理次数显示<br>维修时条件较高<br>不与 巧手良工 叠加",
	UI_profdesc_farmer = "从农具和种子开始",
	UI_profdesc_metalworker = "从金属加工工具开始",
	UI_profdesc_fisherman = "在钓鱼时获得内心的平静<br>从钓鱼工具开始",
	UI_profdesc_parkranger = "你已经游遍了整个肯塔基州<br>你开始了解游戏地图上的所有小屋、营地和主要城市的位置",

	-----darlak´s The Doom Slayer-----
	
	UI_prof_TheDoomSlayer = "恶魔的毁灭者",
	
	-----Love and Perfume-----
	
	UI_P4LoveAndPerfume_Messages_TopNote = "闻起来香味很清新",
	UI_P4LoveAndPerfume_Messages_MiddleNote = "闻起来香味似乎清淡了",
	UI_P4LoveAndPerfume_Messages_LastNote = "闻起来香味有些若有若无",
	UI_P4LoveAndPerfume_Options_UseContextMenu_Name = "使用右键菜单",
	UI_P4LoveAndPerfume_Options_UseContextMenu_Tooltip = "允许使用上下文菜单来检查香味",

	-----Explorer Trait-----
	
	UI_trait_explorer = "探索者",
	UI_trait_explorerdesc = "双倍探索半径",
	
	-----Sixth Sense Trait - Zombie Detector-----
	
    UI_traitdesc_SixthSense = "你有第六感,你有能力感觉到有些事情不对劲<br>这是一种可以让你知道附近是否有丧尸的能力",

	-----AutoCook-----
	
    UI_Cook = "烹饪",
    UI_CookPanel = "选择你的自动烹饪偏好<br>你有没有试过用营养师的特性？",
    UI_AutoCookMode = "烹饪饮食",
    UI_AutoCookFreshness = "新鲜度",
    UI_AutoCookWeightLoss = "减重",
    UI_AutoCookWeightGain = "体重增加",
    UI_AutoCookNutritionist = "营养师",
    UI_AutoCookFatLowWarning1 = "你需要更多的脂类",
    UI_AutoCookFatLowWarning2 = "你真的需要更多的脂质",
    UI_AutoCookFatLowWarning3 = "你很可能因为缺乏蛋白质而死亡",
    UI_AutoCookFatHighWarning1 = "你需要减少脂质",
    UI_AutoCookFatHighWarning2 = "减少脂质,否则你会超重",
    UI_AutoCookCarbsHighWarning1 = "你需要减少碳水化合物",
    UI_AutoCookCarbsHighWarning2 = "减少碳水化合物,否则你会超重",
    UI_AutoCookProteinsLowWarning1 = "你可能需要更多的蛋白质",
    UI_AutoCookProteinsLowWarning2 = "你需要更多的蛋白质",
    UI_AutoCookProteinsLowWarning3 = "你真的需要更多的蛋白质",
    UI_AutoCookProteinsLowWarning4 = "你很可能会因为缺乏蛋白质而死亡",
    UI_AutoCookProteinsHighWarning1 = "你应该减少蛋白质",

	-----Excrementum-----
	
	UI_Exc_HumanFeces = "人类的粪便",
	UI_Exc_HumanFecesShort = "粪便", 
	UI_Exc_HumanUrine = "尿液",
	UI_Exc_HumanUrineShort = "尿液",
	UI_optionscreen_binding_ExcrementumStatus = "排泄物状态",
	UI_Exc_Say_Urinated_M = "我已经尿了..",
	UI_Exc_Say_Urinated_F = "我已经尿了..",
	UI_Exc_Say_Defecated_M = "我自己拉过屎..",
	UI_Exc_Say_Defecated_F = "我自己拉过屎..",
	UI_Exc_UrinationMini = "膀胱：%1 %2 мл",
	UI_Exc_DefecationMini = "结肠：%1 %2",
	UI_Exc_InvTooltip_HasFeces = "粪便异味",
	UI_Exc_InvTooltip_Feces = "卡住的粪便：%1",
	UI_Exc_InvTooltip_Urine = "尿液气味",
	UI_Exc_InvTooltip_HasFecesRGB = "<RGB:0.7,0.3,0>粪便气味",
	UI_Exc_InvTooltip_FecesRGB = "<RGB:0.7,0.3,0>粪便：%1",
	UI_Exc_InvTooltip_UrineRGB = "<RGB:1,1,0>尿液异味",
	UI_Exc_StressChange = "压力：%1",
	UI_Exc_BoredomChange = "无聊：%1",
	UI_Exc_BoredomChangeP = "无聊：+ %1",
	UI_Exc_UnhappynessChange = "抑郁：%1",
	UI_Exc_UnhappynessChangeP = "抑郁：+ %1",
	UI_Exc_FatigueChange = "疲劳：%1%",
	UI_Exc_FatigueChangeP = "疲劳：+%1%", 
	UI_Exc_Poisoning = "有毒物质",
	UI_Exc_Diarrhea = "腹泻",
	UI_Exc_Diuretic = "利尿剂",
	UI_Exc_Seats = "座位",
	UI_Exc_Room = "房间",
	UI_Exc_YourBody = "你的身体",
	UI_Exc_Option_PooSoundTypes = "便便声音类型",
	UI_Exc_Option_PooSoundTypes_Tooltip = "户外意味着不是厕所<br>室外/厕所包括便便自己",
	UI_Exc_Option_PooSoundTypes_All = "全部",
	UI_Exc_Option_PooSoundTypes_NoDefecateProcess = "无排泄过程",
	UI_Exc_Option_PooSoundTypes_NoFart = "没有放屁",
	UI_Exc_Option_PooSoundTypes_OnlyOutdoors = "只在户外",
	UI_Exc_Option_PooSoundTypes_OnlyToilet = "只有厕所",
	UI_Exc_Option_PooSoundTypes_None = "无",
	UI_Exc_Option_PooSoundTypes_NoneButPooSelf = "只有便便自己",
	UI_Exc_Option_PooSoundTypes_NoneButClothes = "只有衣服",
	UI_Exc_Option_PeeSoundTypes = "小便声音类型",
	UI_Exc_Option_PeeSoundTypes_Tooltip = "户外意味着不是厕所<br>室外/厕所包括小便的自我",
	UI_Exc_Option_PeeSoundTypes_All = "全部",
	UI_Exc_Option_PeeSoundTypes_OnlyOutdoors = "只有户外",
	UI_Exc_Option_PeeSoundTypes_OnlyToilet = "只有厕所",
	UI_Exc_Option_PeeSoundTypes_None = "无",
	UI_Exc_Option_PeeSoundTypes_NoneButPeeSelf = "只有尿尿自己",
	UI_Exc_Option_PeeSoundTypes_NoneButZip = "只有拉链/衣服",
	UI_Exc_Option_ExtractSound = "提取声音",
	UI_Exc_Option_FlushSound = "冲洗的声音",
	UI_Exc_Option_GrowlSound = "咆哮的声音",
	UI_Exc_Option_GrowlSound_Tooltip = "有几个疼痛阶段有不同的声音",
	UI_Exc_Option_GrowlSound_Always = "总是",
	UI_Exc_Option_GrowlSound_Never = "从不",
	UI_Exc_Option_GrowlSound_OnlyOnce = "只有一次",
	UI_Exc_Option_GrowlSound_OnlyOnceOnEachStage = "每个阶段只有一次",
	UI_Exc_Option_StomachMoodle = "胃部",
	UI_Exc_Option_StomachMoodle_ShowAny = "显示任何",
	UI_Exc_Option_StomachMoodle_ShowOnlyRed = "只显示红色",
	UI_Exc_Option_StomachMoodle_Hide = "隐藏",
	UI_Exc_Option_ColonMoodle = "结肠",
	UI_Exc_Option_ColonMoodle_ShowAny = "显示任何",
	UI_Exc_Option_ColonMoodle_NoSmallIntestine = "没有小肠",
	UI_Exc_Option_ColonMoodle_NoGreen = "只显示红色",
	UI_Exc_Option_ColonMoodle_Hide = "隐藏",
	UI_Exc_Option_UrineMoodle = "膀胱",
	UI_Exc_Option_UrineMoodle_ShowAny = "显示任何",
	UI_Exc_Option_UrineMoodle_ShowOnlyRed = "只显示红色",
	UI_Exc_Option_UrineMoodle_ShowOnlyPain = "只显示疼痛",
	UI_Exc_Option_UrineMoodle_Hide = "隐藏",
	UI_Exc_Option_SmellMoodle = "闻到味道",
	UI_Exc_Option_NoAffectGameplay_Tooltip = "此选项不影响游戏性！",
	UI_Exc_Option_Overlay = "生命恢复叠加",
	UI_Exc_Option_Overlay_Tooltip = "指定你是否想看到由绿胃图标引起的再生覆盖<br>1.在手表下的右上角始终可见<br>2.始终可见,但如果可能的话,粘在胃部情绪化上<br>3.只有在你的胃里有东西的时候才可见<br>4.只有在你的角色生病时才能看到<br>5.禁用",
	UI_Exc_Option_Overlay_Tooltip2 = "6.只在健康面板上显示",
	UI_Exc_Option_Overlay_AlwaysOnTop = "永远可见",
	UI_Exc_Option_Overlay_NearStomachIfPossible = "如果可能,靠近胃部",
	UI_Exc_Option_Overlay_NearStomachOnly = "仅靠近胃部",
	UI_Exc_Option_Overlay_OnlyIfSickVisible = "只有生病时才能看到",
	UI_Exc_Option_Overlay_Off = "关闭",
	UI_Exc_Option_Overlay_HealthPanel = "仅健康面板",
	UI_MiniHealth_ExcShowClothes = "显示覆盖的部分",
	UI_MiniHealth_ExcShowClothesTooltip = "被覆盖的部分是蓝色的<br>胸部(仅限女性)和腹股沟如果未被覆盖,则为浅蓝色",
	UI_trait_ExcVoyeuristic = "偷窥狂",
	UI_trait_VoyeuristicDesc = "观看他人赤身裸中获得乐趣",

	-----Braven's Auto Engineering-----
	
    UI_prof_AutoEngineer = "汽车工程师",
    UI_trait_AutoEngineerDesc = "可以对车辆进行短接和逆向工程",
    UI_profdesc_AutoEngineer = "可以对车辆进行短接和逆向工程",

	-----Relentless Scavenger Trait-----
	
	UI_trait_relentlessscavenger = "无情的清道夫",
	UI_trait_relentlessscavengerdesc = "无论在什么情况下,始终专注于清理<br>在清理时保持对周围环境的了解",
	
	-----SixthSense-----
	
	UI_optionscreen_binding_SixthSense_Key = "第六感",
	UI_trait_SixthSense = "第六感",
    UI_trait_SixthSenseDesc = "当有人在附近时,您可以感觉到<br>模组表示最近的类人生物的距离",
	
	-----Literacy Mod - Learn to Read, Read Faster-----
	
	UI_trait_PoorReader = "贫穷读者",
    UI_trait_PoorReaderDesc = "从书籍中获得的XP乘数减少",
    UI_trait_VerySlowReader = "蜗牛读者",
    UI_trait_VerySlowReaderDesc = "阅读书籍需要更长的时间",

	-----Mini Health Panel-----
	
	UI_MiniHealth_Enable = "启用迷你健康面板",
	
	-----Excalibar-----
	
	UI_P4Excalibar_CheckBook_SecretMessage = "当你移除封面时,你发现了一个秘密笔记！",
	UI_P4Excalibar_CheckBook_AlreadyKnown = "但是,这个配方已经学过了",
	UI_P4Excalibar_CheckBook_LearnedRecipe = "你已经学会了新配方",
	UI_P4Excalibar_CheckBook_CouldNotUnderstand = "但你无法理解它的含义",
	UI_P4Excalibar_CureInfection_Cured = "你的血液被净化了！",
	UI_P4Excalibar_Options_EasyToFind_Name = "容易找到",
	UI_P4Excalibar_Options_EasyToFind_Tooltip = "当打开时,所有圣剑都将放置在这个世界的某个地方<br>更改后需要重新启动",

	-----Azakaela's Graffiti-----
	
	UI_GT_Input_Title = "涂鸦！",
	UI_GT_btn_tag = "标签!",
	UI_GT_style_choice = "涂鸦风格",
	UI_GT_text_entry = "涂鸦信息",
	
	-----Asura Chi-----
	
	UI_chiFirst = "*咳嗽*我的想法...我*咳嗽*学会了控制气",
	UI_touchFirst = "这个好像可以吃...吧？",
	
	-----Drop That Cigarette-----

	UI_Nicotine_Box_Desc = "装有尼古丁贴片,可以用来戒烟",
	UI_Nicotine_Box_Use = "使用贴片",
	UI_Abstinence = "戒烟",

	-----Generator Time Remaining-----
	
	UI_GTR_Options_ReqLevel = "所需电工等级",
	UI_GTR_Options_Convert = "转换为实时时间",

	-----Sanity-----
	
	UI_trait_strongSanity = "坚强理智",
	UI_trait_strongSanityDesc = "你的精神积极向上,没有表现发疯<br>理智下降缓慢,增加加快",
	UI_trait_weakSanity = "柔弱理智",
	UI_trait_weakSanityDesc = "你的精神飘忽不定<br>理智下降得快,增加得慢,但是,你不能对自己造成严重伤害",
	UI_trait_dislikesSmell = "厌恶便便味",
	UI_trait_dislikesSmellDesc = "当你身处一个臭气熏天的环境时,你的理智会消耗更多",
	UI_trait_likesSmell = "独爱便便味",
	UI_trait_likesSmellDesc = "当你身处一个臭气熏天的环境时,你的理智会下降得更少",

	-----SSAULAVI-----
	
	UI_trait_Keiko = "剑士练习生",
	UI_trait_KeikoDesc = "熟悉剑,首选作为生存武器<br>某些材料可以制作长刀和修理工具<br>某些材料在采集时发现的概率会增加",
	UI_trait_Keikodesc = "熟悉剑,首选作为生存武器<br>某些材料可以制作长刀和修理工具<br>某些材料在采集时发现的概率会增加",
	UI_trait_Toukenkanteishi = "剑鉴定师",
	UI_trait_ToukenkanteishiDesc = "对剑有深入的了解,以便他能够识别剑<br>在搜索随机容器时,以极低的概率找到一把长刀或一把特殊的长刀<br>※这些特质受到影响由 幸运、倒霉 特征决定,可以通过沙盒选项进行调整",
	UI_trait_Toukenkanteishidesc = "对剑有深入的了解,以便他能够识别剑<br>在搜索随机容器时,以极低的概率找到一把长刀或一把特殊的长刀<br>※这些特质受到影响由 幸运、倒霉 特征决定,可以通过沙盒选项进行调整",
	UI_trait_Koshirae = "持剑者",
	UI_trait_KoshiraeDesc = "即使在危机发生之前,我也保留和管理剑,并且经常不得不携带它们<br>长刀会减少耐久消耗<br>一开始,带着一个袋子和一把长刀",
	UI_trait_Koshiraedesc = "即使在危机发生之前,我也保留和管理剑,并且经常不得不携带它们<br>长刀会减少耐久消耗<br>一开始,带着一个袋子和一把长刀",
	UI_trait_Kenjutsutsukai = "剑术初学者",
	UI_trait_KenjutsutsukaiDesc = "了解并能使用基本剑术的剑士<br>+1 长刀<br>特质根据杀死的僵尸数量而变化",
	UI_trait_Kenjutsutsukaidesc = "了解并能使用基本剑术的剑士<br>+1 长刀<br>特质根据杀死的僵尸数量而变化",
	UI_trait_Kenshi = "剑使用者",
	UI_trait_Kenshidesc = "一位相当熟练的剑客,完成了系统的训练或陪练<br>+1 长刀<br>使用 活剑 特性时独立暴击率 2 倍<br>使用 杀人之刃 特性造成 1.2 倍伤害<br>特性会根据杀死的僵尸数量而变化",
	UI_trait_Kenkaku = "剑专家",
	UI_trait_Kenkakudesc = "有能力在生死战中幸存的剑客<br>+1 长刀<br>使用 活剑 特性时独立暴击率 4 倍<br>使用 杀人之刃 特性造成 1.4 倍伤害<br>特性会根据杀死的僵尸数量而变化",
	UI_trait_Kengo = "剑圣",
	UI_trait_Kengodesc = "一位剑英雄,在多次战斗中斩杀无数敌人<br>+1 长刀<br>使用 活剑 特性时独立暴击率 6 倍<br>使用 杀人之刃 特性造成 1.6 倍伤害<br>特性会根据杀死的僵尸数量而变化<br>使用长刀可以减少 精通武术 的耐力消耗",
	UI_trait_Kensai = "剑行者",
	UI_trait_Kensaidesc = "虽然他没有用剑的理智和规律,但经验不亚于一位大剑师<br>+1 长刀<br>使用长刀可以减少 精通武术 的耐力消耗",
	UI_trait_Kensei = "大剑大师",
	UI_trait_Kenseidesc = "剑圣,剑法已达到极限,已达到剑德合一的地步<br>+1长刀<br>拥有 活剑 特质时独立暴击率8倍<br>该特质 根据杀死的僵尸数量和拥有的特征而变化",
	UI_trait_Kenshin = "神剑",
	UI_trait_Kenshindesc = "阿弥陀佛剑身怎么可能有五障斩罪<br>+1长刀<br>拥有 活剑 特质时独立暴击率10x<br>使用长刀可以减少 精通武术 的耐力消耗",
	UI_trait_Kenma = "银翼杀手",
	UI_trait_Kenmadesc = "由于将剑作为彻底屠杀的工具,就像被剑附身一样,他们在屠杀现场徘徊,渴望被砍杀<br>+1长刀<br>使用 杀人之刃 属性造成1.8倍的伤害<br>属性会根据被杀僵尸的数量和拥有的属性而变化<br>使用长刀可以减少 精通武术 的耐力消耗",
	UI_trait_Kenki = "魔刃",
	UI_trait_Kenkidesc = "黑发让世界变得支离破碎,就像露珠一样的生活让人无法忍受无尽的思索<br>使用 杀人之刃 属性造成2倍伤害<br>使用长刀可以减少 精通武术 的耐力消耗",
	UI_trait_Menkyokaiden = "精通武术",
	UI_trait_MenkyokaidenDesc = "在某个特定学院学习武术,或者自学会了武术的逻辑<br>+1 体格<br>+1 力量<br>+1 灵活<br>当根据你的特点使用特定武器时,它会降低耐力消耗<br>根据僵尸的死亡数量和存活时间给出的特征<br>※只有当您在选择职业和特性屏幕上选择特性时,才会为该特性提供此技能等级和xp乘数奖励",
	UI_trait_Menkyokaidendesc = "在某个特定学院学习武术,或者自学会了武术的逻辑<br>+1 体格<br>+1 力量<br>+1 灵活<br>当根据你的特点使用特定武器时,它会降低耐力消耗<br>根据僵尸的死亡数量和存活时间给出的特征<br>※只有当您在选择职业和特性屏幕上选择特性时,才会为该特性提供此技能等级和xp乘数奖励",
	UI_trait_Kyousanjakushi = "三强四弱",
	UI_trait_Kyousanjakushidesc = "千日练兵,万日磨砺,这一切都要好好检查",
	UI_trait_Katsuninken= "活剑",
	UI_trait_Katsuninkendesc = "地狱在剑下,只有当你想自暴自弃时,光明才会照耀<br>地狱在剑之下,如果你向前走一步,那就是天堂<br>地狱在刀下,只为对手而去,神秘之剑<br>1适合度<br>根据你的特质使用长刀时,它会造成独特的独立暴击伤害,并增加暴击的概率",
	UI_trait_Shihan = "新手",
	UI_trait_Shihandesc = "-I-<br>长刀挥舞更快",
	UI_trait_Renshi = "入门",
	UI_trait_Renshidesc = "-II-<br>长刀挥舞更快",
	UI_trait_Kyoshi = "熟练",
	UI_trait_Kyoshidesc = "-III-<br>长刀挥舞更快",
	UI_trait_Hanshi = "大师",
	UI_trait_Hanshidesc = "-IV-<br>长刀挥舞更快",
	UI_trait_Setsuninto = "杀人刀",
	UI_trait_Setsunintodesc = "不要怀疑第一次攻击,并将其砍成三千地狱<br>在第一次攻击中全力打击对手<br>如果第一次攻击无法砍杀对手,请全力杀死他<br>1强度<br>根据你的特征使用长刀时,会造成额外伤害",
	UI_trait_Meikenkanteishi = "传奇剑鉴师",
	UI_trait_Meikenkanteishidesc = "精通剑,足以识别传说中的剑<br>在搜索随机容器时,你可以找到一把概率很低的特殊长刀<br>※这些特质受到 幸运 、倒霉 特性影响,可以通过沙盒选项进行调整",
	UI_trait_Romanha = "浪漫主义者",
	UI_trait_Romanhadesc = "你不理解我<br>我已经死了很多年了<br>今天是我活着的日子<br>开始时拿着长刀",
	UI_trait_Yarijouzu = "长矛者",
	UI_trait_Yarijouzudesc = "授予掌握普通长矛技能的人的称号<br>+1长矛<br>特征会根据被杀僵尸的数量而变化",
	UI_trait_Yarimeijin = "长矛高手",
	UI_trait_Yarimeijndesc = "授予一个有能力通过长矛在全国各地表演武术的人的称号<br>+1长矛<br>特征根据被杀僵尸的数量而变化",
	UI_trait_Yaritasujin = "矛师",
	UI_trait_Yaritasujindesc = "只有拥有与英雄同等或更高枪法的强者才能获得的称号,这意味着武术之路<br>+1长矛<br>特征会随着僵尸数量的增加而变化<br>使用长矛可以减少 精通武术 特性的耐力消耗",
	UI_trait_Yaritenkaichi = "长矛冠军",
	UI_trait_Yaritenkaichidesc = "这个头衔只授予那些枪法已经达到神的境界的人,在他们周围创造了一个长矛的边界<br>+1长矛<br>特性的变化取决于被杀死的僵尸数量和拥有的特性<br>使用长矛可以减少 精通武术 特性的耐力消耗",
	UI_trait_Tenkamusou = "战无不胜之矛",
	UI_trait_Tenkamusoudesc = "在不输无数场比赛的情况下,一个只有熟悉所有武术的人才能获得的头衔<br>+1长矛<br>使用长矛可以减少 精通武术 特性的耐力消耗",
	UI_trait_Nagae = "极致武器",
	UI_trait_Nagaedesc = "武术……在世界上所有的思想中,<br>有多少东西可以用语言来描述<br>这不是逻辑,这是一种感觉<br>长矛可以用一些材料制成<br>长矛减少耐久性消耗",
	UI_prof_Shihan = "大师",
	UI_profdesc_Shihan = "从在道场或战术馆受训开始就致力于剑之路的武术家",
	UI_prof_Hitokiri = "杀人凶手",
	UI_profdesc_Hitokiri = "在危机之前被杀害的黑社会屠夫",
	UI_prof_Toukenshuushuuka = "收剑人",
	UI_profdesc_Toukenshuushuuka = "精通各种形式的剑,如文物、工艺品和古董<br>将一些材料与特殊长刀的修复工具相结合,可以创造出更高效的修复工具",
	UI_prof_Hikikomikenshi = "隐逸剑士",
	UI_profdesc_Hikikomikenshi = "是你.你一直生活在一个灰色的城市,但你再也没有任何理由或空间了",
	UI_prof_Kobudoka = "古典武术家",
	UI_profdesc_Kobudoka = "古典武术的等级持有者,通常使用杖、矛和戟等武器",
	UI_trait_Bushido = "武士道",
	UI_trait_Bushidodesc = "是雨露还是眼泪?<br>杜鹃把我的名字传播到云端",
	UI_prof_Mononofu = "战士",
	UI_profdesc_Mononofu = "什么? 这里是? 哪里?",
	UI_trait_Ninjutsu = "刺客魔术",
	UI_trait_Ninjutsudesc = "你知道吗？你把五个人聚在一起<br>其中一个人总是被拒绝",
	UI_prof_Shinobi = "刺客",
	UI_profdesc_Shinobi = "嗯？你说什么？",

	-----Self-harm-----
	
    UI_trait_Self_Harm = "自我伤害"
    UI_trait_Self_Harm_header = "用菜刀开始",
	UI_trait_Self_Harm_point1 = "可以在苦恼时自残以获得解脱",
	UI_trait_Self_Harm_point2 = "-有可能使情绪恶化",
	UI_trait_Self_Harm_point3 = "-有机会造成意外的大伤害",
	UI_trait_Self_Harm_point4 = "-自残过程有可能变得狂躁,造成更大的伤害",
	UI_trait_Self_Harm_point5 = "-如果做得太频繁,会变得很依赖",
    UI_trait_Self_Harm_point6 = "-依赖会导致角色在糟糕的情绪下自动自残",
	UI_trait_Self_Harm_Reliant = "依赖自我伤害",
    UI_trait_Self_Harm_Reliant_header = "可以并且会在困境中自我伤害以获得解脱",
	UI_trait_Self_Harm_Reliant_point1 = "-有可能使情绪恶化",
	UI_trait_Self_Harm_Reliant_point2 = "-有可能造成意外的大伤害",
	UI_trait_Self_Harm_Reliant_point3 = "-自残过程有可能变得狂躁,造成更大的伤害",
	UI_trait_Self_Harm_Reliant_point4 = "-如果找不到刀片,坏情绪会变得更加严重",
	UI_trait_Self_Harm_Reliant_point5 = "-长期没有负面的精神情绪,最终可以消除依赖",
	UI_trait_Self_Harm_Reliant_point6 = "-与精神分裂症结合在一起,依赖性不能丧失",
	
	-----Handmade Weapons-----
	
	UI_HWMallet = "手工木槌",
	UI_HW_SharpedStonePrior = "在制作过程中确定优先次序"
	UI_HW_SharpedStonePrior_Tooltip = "在制作中使用锋利的石头而不是有刃的武器"
	UI_HW_SharpedStoneUnprior = "取消制作优先级"
	UI_HW_SharpedStoneUnprior_Tooltip = "在制作中使用有刃的武器而不是锋利的石头"
	
	-----Dont Get Hit Trait-----
	
	UI_trait_dontgethit = "不要被丧尸伤害",
	UI_trait_dontgethitdesc = "兄弟,别被击中<br>如果你的角色进入被丧尸攻击中,无论如何你都会就地隔屁",
	
	-----CDDA Wounded & Scratched & Cold-----
	
    UI_trait_cddawounded_scratched_cold = "CDDA开场:赤裸/受伤/寒冷",
    UI_trait_cddawounded_scratched_colddesc = "赤身裸体,腹股沟被玻璃碎片弄伤<br>最重要的是,你得了重感冒,还喝醉了,并把酒瓶碎渣洒了一身<br>当你注意到时候恐慌了",

	-----CDDA Wounded-----
	
	UI_trait_cddawounded = "CDDA开场:赤裸/受伤",
	UI_trait_cddawoundeddesc = "赤身裸体,腹股沟被玻璃碎片弄伤",
	
	-----CDDA Wounded & Scratched-----
	
	UI_trait_cddawounded_scratched = "CDDA开场:赤裸/受伤/刮伤",
    UI_trait_cddawounded_scratcheddesc = "你赤身裸体,被腹股沟的玻璃碎片划伤,伤痕累累",
	
	-----Hand Crank Flashlights----
	
	UI_CTTurnCrank = "手摇充电"
	UI_optionscreen_binding_CRANK_HOTKEY = "手动曲柄手电筒充电",
	UI_CTOpenBox = "打开",
	UI_CTNeedsRepair = "它需要修理"

	-----Stealth Camo-----
	
	UI_P4StealthCamo_Messages_Revealed = "隐身会在撞击时显示！",
	UI_P4StealthCamo_Options_LowBatteryAlert_Name = "低电量警报",
	UI_P4StealthCamo_Options_LowBatteryAlert_Tooltip = "如果您想在电池电量不足时收到警报通知<br>请选中此复选框",
	UI_P4StealthCamo_Options_EasyToFind_Name = "容易找到",
	UI_P4StealthCamo_Options_EasyToFind_Tooltip = "当复选框打开时,隐形迷彩和蓝图将放置在每个城市中,可以指定生成和重生位置<br>注意:一旦打开,放置就无法撤消",
	
	-----Draw On The Map - Free Hand Drawing-----
	
	UI_DrawOnMap_Draw = "绘制",
	UI_DrawOnMap_Erase = "擦除",
	UI_DrawOnMap_Thickness = "厚度",
	UI_DrawOnMap_Fill = "填充",

	-----Arithmechick's Screams of Pain-----
	
	UI_Trait_HighPainThreshold = "痛觉迟钝",
	UI_Trait_HighPainThreshold_Desc = "可以忍受大量疼痛",
	UI_Trait_LowPainThreshold = "痛觉敏感",
	UI_Trait_LowPainThreshold_Desc = "对疼痛非常敏感",
	
	-----Extreme Player Weights-----
	
    UI_trait_morbidly_obese = "病态肥胖",
    UI_trait_morbidly_obese_desc = "灾难时你坐拥大超市里大吃特吃,一个月后你已经胖得很难四处走动<br>您需要一些时间才能恢复体形！<br>-5 体格",
    UI_trait_deathly_emaciated = "饿到眼红",
    UI_trait_deathly_emaciated_desc = "由于灾难爆发时你一直在逃亡的路上,你已经七天七夜没吃东西了,您濒临死亡<br>您迫切需要食物,否则您将无法挽回自己的生命<br>-2 体格<br>-5 力量"
	
	-----Insurgent - Black Ops Profession------
	
	UI_prof_insurgent = "叛乱分子",
	UI_profdesc_insurgent = "一名精英黑人特工被派往禁区执行高度机密的任务",
	UI_trait_HighlyTrained = "训练有素",
	UI_trait_HighlyTrainedDesc = "你是精英中的精英,一名被派往禁区执行机密任务的精英特工<br>你的思想和身体都经过严格训练以应对任何战斗情况",
	UI_trait_EnhancedConditioning = "增强调节",
	UI_trait_EnhancedConditioningDesc = "持续坚持高强度体育锻炼已将您的身体推向极限<br>力量+4,体格+4,冲刺+2",
	UI_trait_CQCSpecialist = "CQC专家",
	UI_trait_CQCSpecialistDesc = "CQC 机动专家,你卓越的 CQC 能力在近距离交火中总是派上用场<br>短棍+3,长棍+3,短刀+3,维护+2<br>拥有砍刀",
	UI_trait_ElectronicsSpecialist = "电子专家",
	UI_trait_ElectronicsSpecialistDesc = "你在基于电子的渗透方面知识渊博且经验丰富<br>电工+3,技工+2<br>从学习电子相关的配方开始<br>你能够短接车辆",
	UI_trait_CombatMedic = "战斗军医",
	UI_trait_CombatMedicDesc = "作为一名前战斗军医,你在战场治疗方面拥有丰富的经验<br>急救+3<br>拥有额外的医疗设备",
	UI_trait_CombatEngineer = "战斗工程师",
	UI_trait_CombatEngineerDesc = "作为一名前战斗工程师,你在工程机械和技术方面拥有丰富的经验<br>木工+2,技工+3,金工+3<br>拥有额外的工程设备<br>学会工程相关合成",
	UI_trait_DemolitionsSpecialist = "爆破专家",
	UI_trait_DemolitionsSpecialistDesc = "你担任过广泛的爆破任务<br>你在爆破技术和配方方面经验丰富<br>电工+1<br>拥有3个管道炸弹、3个火焰炸弹和 3个烟雾弹<br>学会炸药相关的合成",
	UI_trait_SurvivalSpecialist = "生存专家",
	UI_trait_SurvivalSpecialistDesc = "广泛的荒野作战任务使你成为独自生存的专家,即使在最偏远的条件下也是如此<br>搜寻+3,耕种+3,钓鱼+3,诱捕+3,斧头+2<br>拥有生存相关装备<br>学会生存相关合成",
	UI_trait_CovertOperative = "秘密特工",
	UI_trait_CovertOperativeDesc = "你已经执行了无数次秘密任务<br>你非常擅长秘密间谍和破坏技术<br>潜行+3,长刀+3,灵活+3<br>有抑制器配件",
	UI_trait_WarHero = "战争英雄",
	UI_trait_WarHeroDesc = "你的声誉先于你<br>在之前的任务中,你展示了超出职责要求的模范勇敢和英勇,为你赢得了最负盛名的勋章之一<br>瞄准+2,装弹+2,冲刺+2",
	UI_trait_Undying = "势不可挡",
	UI_trait_UndyingDesc = "你是一个专注、承诺和意志坚定的人<br>即使在死亡的边缘,你也会找到继续前进的力量<br>当你的生命值接近耗尽时,你会释放愤怒并杀死你周围所有的人 - 并补充生命值<br>冷却时间适用于释放之间",
	UI_trait_UndyingLine1 = "他妈的试着带走我！",
	UI_trait_UndyingLine2 = "我不会像这样死在这里",
	UI_trait_UndyingLine3 = "我只是在热身.....",
	UI_trait_UndyingLine4 = "我不会让这些不死族搞定我的",
	UI_trait_UndyingLine5 = "我太老了,不适合做这些事",
	UI_trait_UndyingLine6 = "我没时间流血",
	UI_trait_UndyingLine7 = "啊啊啊！",
	UI_trait_UndyingLine8 = "我遇到过更糟糕的事情",
	UI_trait_UndyingLine9 = "现在不是我死的时候",
	UI_trait_UndyingLine10 = "啊……他妈的！",
	UI_trait_UndyingWeakLine1 = "我..我能做到.",
	UI_trait_UndyingWeakLine2 = "我..我猜..我不够强壮.",
	UI_trait_UndyingWeakLine3 = "所以..就是这样,不是吗..",
	UI_trait_UndyingWeakLine4 = "我..不够强..不够.",
	UI_trait_UndyingWeakLine5 = "我..我试过了..但是我..不能继续.",
	UI_trait_UndyingWeakLine6 = "*咳咳*我猜这就是结局.",
	UI_trait_UndyingWeakLine7 = "我知道我的时代来了.",
	UI_trait_UndyingWeakLine8 = "我..认为这是结束",
	UI_trait_UndyingWeakLine9 = "我...我尽力了",
	UI_trait_UndyingWeakLine10 = "这就是它的结局..？",
	UI_trait_Breacher = "破坏者",
	UI_trait_BreacherDesc = "无休止的破门训练使你成为蛮力击倒技术的专家<br>敌人在你奔跑时不幸挡在你的路上将被击倒",
	UI_trait_RunNGun = "奔跑吧！枪手",
	UI_trait_RunNGunDesc = "你擅长在 CQC 环境中瞄准<br>瞄准时你的移动没有惩罚",
	UI_trait_BloodFrenzy = "血狂",
	UI_trait_BloodFrenzyDesc = "经验告诉你,一次攻击通常是不够的<br>连续攻击造成更多伤害",
	UI_trait_LoadoutRifleman = "经验丰富步枪手",
	UI_trait_LoadoutRiflemanDesc = "这是我的步枪<br>虽然有很多类似的,但只有这一个是我的<br>你在整个军事生涯中都是一名敬业的步枪手<br>+1 装填<br>你开始：<br>M16 步枪/XM117步枪<br>6x 5.56 30发弹匣",
	UI_trait_LoadoutRiflemanDesc_BRITA_VERSION = "这是我的步枪<br>有很多类似的,但这一个是我的<br>你在整个军事生涯中都是一名敬业的步枪手<br>+1 装填<br>你开始：<br>XM117 步枪 <br>6x 5.56 30发弹匣",
	UI_trait_LoadoutRiflemanDesc_VFE_VERSION = "这是我的步枪<br>有很多类似的,但这一个是我的<br>你在整个军事生涯中都是一名敬业的步枪手<br>+1 装填<br>你开始：<br>CAR15 步枪 <br>6x 5.56 30发弹匣",
	UI_trait_LoadoutRiflemanDesc_FIREARMSB41_VERSION = "这是我的步枪<br>有很多类似的步枪,但这一支是我的<br>你在整个军事生涯中都是一名敬业的步枪手<br>+1 装填<br>你开始：<br>M16A2 步枪 <br>6x 5.56 30发弹匣",
	UI_trait_LoadoutMarksman = "经验丰富射手",
	UI_trait_LoadoutMarksmanDesc = "没有什么能逃过你的十字准线内<br>你在整个军事生涯中都是一名敬业的射手<br>瞄准+1<br>你开始使用：<br>M14步枪/PSG1步枪<br>8x.308 20发弹匣",
	UI_trait_LoadoutMarksmanDesc_BRITA_VERSION = "没有什么能逃过你的十字准线内<br>你在整个军事生涯中都是一名敬业的射手<br>+1 瞄准<br>你开始使用：<br>PSG1 步枪 <br>8x.308 20发弹匣",
	UI_trait_LoadoutMarksmanDesc_VFE_VERSION = "没有什么能逃过你的十字准线内<br>你在整个军事生涯中都是一名敬业的射手<br>+1 瞄准<br>你开始使用：<br>PSG1 步枪 <br>8x.308 20发弹匣",
	UI_trait_LoadoutMarksmanDesc_FIREARMSB41_VERSION = "没有什么能逃过你的十字准线内<br>你在整个军事生涯中都是一名敬业的射手<br>+1 瞄准<br>你开始使用：<br>M24 步枪<br>50x. 7.62弹药",
	UI_trait_LoadoutAssault = "经验丰富突击队员",
	UI_trait_LoadoutAssaultDesc = "'以死亡的速度奔跑！' 是你的座右铭<br>你在整个军事生涯中都是一名敬业的突击队员<br>你开始时：<br>装填+1<br>JS-2000霰弹枪/SPAS-12霰弹枪<br>8 盒霰弹<br>大锤",
	UI_trait_LoadoutAssaultDesc_BRITA_VERSION = "'以死亡的速度奔跑！' 是你的座右铭<br>你在整个军事生涯中都是一名敬业的突击队员<br>你开始时：<br>+1 装填<br>SPAS-12 霰弹枪<br>8 盒弹壳<br>大锤",
	UI_trait_LoadoutAssaultDesc_VFE_VERSION = "'以死亡的速度奔跑！' 是你的座右铭<br>你在整个军事生涯中都是一名敬业的突击队员<br>你开始时：<br>+1 装填<br>SPAS-12 霰弹枪<br>8 盒弹壳<br>大锤",
	UI_trait_LoadoutAssaultDesc_FIREARMSB41_VERSION = "'以死亡的速度奔跑！' 是你的座右铭<br>你在整个军事生涯中都是一名敬业的突击队员<br>你开始时：<br>+1 装填<br>SPAS-12 霰弹枪<br>8 盒弹壳<br>大锤",
	UI_trait_LoadoutMachinegunner = "经验丰富机枪手",
	UI_trait_LoadoutMachinegunnerDesc_BRITA_VERSION = "你有能力在战场上释放地狱之火<br>你在整个军事生涯中都是一名敬业的机枪手<br>你开始时：<br>+1 力量<br>M249 轻机枪<br> 2x 100Rd 5.56x45mm 盒式弹匣",
	UI_trait_LoadoutMachinegunnerDesc_VFE_VERSION = "你有能力在战场上释放地狱之火<br>你在整个军事生涯中都是一名敬业的机枪手<br>你开始时：<br>+1 力量<br>M60 机枪<br>2x 100Rd M60 弹匣",
	UI_trait_LoadoutMachinegunnerDesc_FIREARMSB41_VERSION = "你有能力在战场上释放地狱之火<br>你在整个军事生涯中都是一名敬业的机枪手<br>你开始时：<br>+1 力量<br>M60 机枪<br>2x 100Rd M60 弹匣",
	UI_trait_LoadoutRecon = "经验丰富侦察",
	UI_trait_LoadoutReconDesc_BRITA_VERSION = "敏捷、沉默、致命<br>你在整个军事生涯中都是一名敬业的侦察兵<br>你开始时：<br>+1 冲刺<br>MP5 冲锋枪<br>6x 9mm MP5 杂志",
	UI_trait_LoadoutReconDesc_VFE_VERSION = "敏捷、安静、致命<br>你在整个军事生涯中都是一名敬业的侦察兵<br>你开始时：<br>+1 冲刺<br>MP5 冲锋枪<br>6x 9mm MP5 弹匣",
	UI_trait_LoadoutReconDesc_FIREARMSB41_VERSION = "敏捷、沉默、致命<br>你在整个军事生涯中都是一名敬业的侦察兵<br>你开始时：<br>+1 冲刺<br>MP5 冲锋枪<br>6x 9mm MP5 杂志",
	UI_trait_LoadoutPistoleer = "经验丰富神枪手",
	UI_trait_LoadoutPistoleerDesc = "虽然你的手枪在战斗的许多方面都受过良好训练,但你的手枪从未让你失望<br>你致力于手枪的艺术<br>装填+1<br>默认9MM手枪<br>弹匣被替换为：<br>M1911手枪/格洛克手枪<br>4x.45 7发弹匣/4x.9mm 15发弹匣",
	UI_trait_LoadoutPistoleerDesc_BRITA_VERSION = "虽然你的手枪在战斗的许多方面都受过良好训练,但你的手枪从未让你失望过<br>你致力于手枪的艺术<br>+1 装填<br>默认9 毫米手枪和弹匣被替换为：<br>M1911 手枪<br>4x.45 7 发弹匣",
	UI_trait_LoadoutPistoleerDesc_VFE_VERSION = "尽管你的手枪在战斗的许多方面都受过良好训练,但你的手枪从未让你失望过<br>你致力于手枪的艺术<br>+1 装填<br>默认9 毫米手枪和弹匣被替换为：<br>M1911 手枪<br>4x.45 7 发弹匣",
	UI_trait_LoadoutPistoleerDesc_FIREARMSB41_VERSION = "尽管你的手枪在战斗的许多方面都受过高度训练,但你的手枪从未让你失望过<br>你致力于手枪的艺术<br>+1 装填<br>默认9 毫米手枪和弹匣被替换为：<br>M1911 手枪<br>4x.45 7 发弹匣",
	UI_trait_LoadoutGunslinger = "经验丰富枪手",
	UI_trait_LoadoutGunslingerDesc = "你无法击败左轮手枪的准确性、威力和可靠性<br>你致力于左轮手枪的老派艺术<br>+1 瞄准<br>默认9 毫米手枪和弹匣被替换为：<br>万能左轮手枪<br>30x .44弹药",
	UI_trait_LoadoutGunslingerDesc_BRITA_VERSION = "你无法击败左轮手枪的准确性、威力和可靠性<br>你致力于左轮手枪的老派艺术<br>+1 瞄准<br>默认9 毫米手枪和弹匣被替换为：<br>史密斯威森 29 型左轮手枪<br>30x .44弹药",
	UI_trait_LoadoutGunslingerDesc_VFE_VERSION = "你无法击败左轮手枪的准确性、威力和可靠性<br>你致力于左轮手枪的老派艺术<br>+1 瞄准<br>默认9 毫米手枪和弹匣被替换为：<br>柯尔特蟒蛇左轮手枪<br>30x .357弹药",
	UI_trait_LoadoutGunslingerDesc_FIREARMSB41_VERSION = "你无法击败左轮手枪的准确性、威力和可靠性<br>你致力于左轮手枪的老派艺术<br>+1 瞄准<br>默认9 毫米手枪和弹匣被替换为：<br>柯尔特蟒蛇左轮手枪<br>30x .44弹药",
	UI_trait_LoadoutOSP = "现场采购",
	UI_trait_LoadoutOSPDesc = "由于你任务的高度机密性,你决定在现场采购所有武器<br>叛乱分子一直认为你要么非常勇敢,要么就是疯了<br>开始时只用刀作为武器<br>其他特性的物品仍会生成<br>祝你好运,士兵",
	UI_trait_LoadoutExtraAmmo = "额外弹药",
	UI_trait_LoadoutExtraAmmoDesc = "过去的战场经验告诉你要时刻做好准备<br>所有初始装填弹药加倍",
	UI_trait_LoadoutLessAmmo = "更少弹药",
	UI_trait_LoadoutLessAmmoDesc = "你总是喜欢在战斗中保持轻便<br>所有初始装填弹药减半",
	UI_trait_LoadoutExplosives = "炸药",
	UI_trait_LoadoutExplosivesDesc = "你永远不会有足够的炸药,咔嘣<br>你开始：<br>3x 管道炸弹<br>3x 火焰炸弹<br>3x 烟雾弹",
	UI_trait_LoadoutExtraRations = "额外口粮",
	UI_trait_LoadoutExtraRationsDesc = "过去的任务给了你一个教训：为任何事情做好准备,尤其是食物<br>你永远不会有足够的口粮<br>拥有4 罐燕麦开始",
	UI_trait_LoadoutNoRations = "没有口粮",
	UI_trait_LoadoutNoRationsDesc = "你一直认为口粮是任务中的空间浪费<br>毕竟,这应该是一个例行的简单任务 - 对吗？<br>没有食物开始",
	UI_trait_CombatAnxiety = "战斗焦虑",
	UI_trait_CombatAnxietyDesc = "虽然你已经适应了战争,但你永远无法控制你的战场焦虑<br>压力会随着时间的推移被动增加,并在战斗中增加",
	UI_trait_NervesOfSteel = "钢铁神经",
	UI_trait_NervesOfSteelDesc = "多年的战斗经验让你适应了战争的混乱,证明了你钢铁般的意志<br>压力会随着时间的推移而被动地降低",
	UI_trait_Emotionless = "没有感情",
	UI_trait_EmotionlessDesc = "使命永远是第一位的<br>情绪只会成为你的阻碍<br>你几乎没有任何情绪,但可能会爆发",
	UI_trait_RoughLanding = "粗糙着陆",
	UI_trait_RoughLandingDesc = "不理想的天气条件导致非常粗糙的着陆,造成随机伤害<br>哎哟！屁股疼",
	
	-----The Engineer-----
	
	UI_profdesc_engineer = "可以组装一些基本设备、计时器、电线、触发器、陷阱和炸药",
	
	-----ExtraSauce Quality of Life-----
	
	UI_msqol42_default = "默认",
	UI_msqol42_make = "制作",
	UI_msqol42_from = "来自",
	UI_msqol42_use = "使用",
	UI_msqol42_selected = "已选择",
	UI_msqol42_critical = "暴击",
	UI_msqol42_hide = "隐藏",
	UI_msqol42_forAll = "对于所有",
	UI_msqol42_mats_cotton = "碎布",
	UI_msqol42_mats_denim = "牛仔布",
	UI_msqol42_mats_leather = "皮革",
	UI_msqol42_hide_vanilla = "隐藏原版",
	UI_msqol42_group_moreInfo = "更多信息",
	UI_msqol42_group_tweaks = "调整",
	UI_msqol42_group_scavenging = "清理",
	UI_msqol42_group_interface = "接口",
	UI_optionscreen_binding_msqol42CorpseMM = "尸体合并/移动",
	UI_optionscreen_binding_msqol42CorpseMMBind = "尸体移动：SHIFT +",
	UI_optionscreen_binding_msqol42CorpseMBind = "尸体合并：",
	UI_msqol42_discharge_battery = "电池放电",
	UI_msqol42_campfire_arrow = "营火之箭",
	UI_msqol42_ic_keep = "强制保留空项目",
	UI_msqol42_ic_env = "包括周围容器",
	UI_msqol42_ic_fill = "填补这个",
	UI_msqol42_ic_merge = "合并这个",
	UI_msqol42_ic_merge_all = "全部合并",
	UI_msqol42_sac_toggle = "切换快捷方式",
	UI_msqol42_sac_openall = "打开所有快捷方式",
	UI_msqol42_sac_closeall = "关闭所有快捷方式",
	UI_msqol42_sac_parent = "忽略父级容量",
	UI_msqol42_sac_dots = "装备点",
	UI_msqol42_sac_sort = "将子级排序在父级之下",
	UI_msqol42_sac_capacity = "显示容量",
	UI_msqol42_fastTravel = "快速旅行",
	UI_msqol42_fastTravel_makeStone = "制作营火石- %1 小时",
	UI_msqol42_fastTravel_useStone = "快速旅行消耗 %1 / %2 小时",
	UI_msqol42_fastTravel_infoDistance = "到营火的距离",
	UI_msqol42_fastTravel_infoFuel = "快速旅行燃料",
	UI_msqol42_fastTravel_errDistance = "这块石头的距离太远了",
	UI_msqol42_fastTravel_errCar = "不能在车里旅行",
	UI_msqol42_fastTravel_errRunning = "跑步时无法旅行",
	UI_msqol42_fastTravel_errZombies = "%1 丧尸：正在为你而来",
	UI_msqol42_wrecks_strip = "移除部件",
	UI_msqol42_zip = "打包",
	UI_msqol42_zip_use = "使用 %1 %2",
	UI_msqol42_unzip = "解压缩 %1",
	UI_msqol42_setZip = "设置默认命名",
	UI_msqol42_resetZip = "重置默认命名",
	UI_msqol42_bundler_set = "设置迭代",
	UI_msqol42_bundler_reset = "重置迭代",
	UI_optionscreen_binding_msqol42Sorter = "分类器",
	UI_optionscreen_binding_msqol42SortContainers = "排序容器：SHIFT +",
	UI_optionscreen_binding_msqol42SortInventory = "排序库存：",
	UI_msqol42_sorter_sort_selected = "排序选择",
	UI_msqol42_sorter_empty = "清空被掠夺的背包",
	UI_msqol42_sorter_speed = "排序时加速游戏",
	UI_msqol42_sorter_edit_item = "编辑此项",
	UI_msqol42_sorter_edit_type = "编辑任何项目",
	UI_msqol42_sorter_edit_category = "编辑类别",
	UI_msqol42_sorter_edit_rule = "编辑规则",
	UI_msqol42_sorter_edit_ignore = "编辑忽略",
	UI_msqol42_sorter_edit_order = "设置行李排序顺序",
	UI_msqol42_sorter_rule_hasMetal = "金属物品",
	UI_msqol42_sorter_rule_hasBlood = "血腥物品",
	UI_msqol42_sorter_rule_hasExpire = "腐烂",
	UI_msqol42_sorter_rule_isBroken = "忽略破损物品",
	UI_msqol42_sorter_rule_isRotten = "忽略腐烂食物",
	UI_msqol42_sorter_rule_isBookLearnt = "忽略红色/复式书籍",
	UI_msqol42_sorter_rule_isVHSViewed = "忽略查看/复式VHS",
	UI_msqol42_sorter_rule_isCDListened = "忽略收听/复式CD",
	UI_msqol42_catalog = "目录",
	UI_msqol42_catalog_this = "编目这个容器",
	UI_msqol42_catalog_loots = "目录所有战利品容器",
	UI_msqol42_catalog_erase = "清除目录条目",
	UI_msqol42_catalog_view = "查看目录条目",
	UI_msqol42_catalog_log1 = "来自 %1 的项目；编目 @ %2",
	UI_msqol42_catalog_log2 = "目录已清除 @ %2",
	UI_msqol42_catalog_sorting = "排序",
	UI_msqol42_catalogMedia = "媒体目录",
	UI_msqol42_infobar_editxy = "编辑 X:Y",
	UI_msqol42_infobar_lockxy = "锁定 X:Y",
	UI_msqol42_infobar_statList = "状态列表",
	UI_msqol42_infobar_text = "文本",
	UI_msqol42_infobar_textc = "文字颜色",
	UI_msqol42_infobar_barc = "栏",
	UI_msqol42_infobar_daylight = "日光栏",
	UI_msqol42_infobar_worldClock = "世界时钟",
	UI_msqol42_infobar_gameClock = "游戏时钟",
	UI_msqol42_infobar_zedchase = "丧尸追逐",
	UI_msqol42_infobar_zones = "区域",
	UI_msqol42_infobar_rain = "下雨",
	UI_msqol42_infobar_snow = "雪",
    UI_msqol42_infobar_autoequip = "自动装备",
    UI_msqol42_infobar_anyWeapons = "任何武器",
	UI_msqol42_infobar_icon2X = "大图标",
	UI_msqol42_infobar_weaponBag = "武器包",
	UI_msqol42_set_stripes = "设置条纹颜色",
	UI_msqol42_set_stripes_reset = "重置条纹颜色",
	UI_msqol42_car_maxspeed = "最大速度",
	UI_msqol42_car_towing = "牵引",
	UI_msqol42_car_offroad = "越野",
	UI_msqol42_padding = "填充物",
	UI_msqol42_foodsInfo_stats = "显示玩家数据",
	UI_msqol42_one_hand = "单手",
	UI_msqol42_both_hands = "双手",
	UI_msqol42_Durability = "耐久性",
	UI_msqol42_SwingTime = "攻击速度",
	UI_msqol42_MinRange = "最小范围",
	UI_msqol42_MaxRange = "最大范围",
	UI_msqol42_Accuracy = "准确性",
	UI_msqol42_AimingSpeed = "瞄准速度",
	UI_msqol42_Sound = "声音",
	UI_msqol42_Recoil = "后坐力",
	UI_msqol42_ReloadSpeed = "装填",
	UI_msqol42_HitCount = "命中数",
	
	-----True Actions. Act 4 - Talking-----
	
	UI_chat_set_animations = "说话动画",
	UI_chat_context_anim_disable = "禁用",
	UI_chat_context_anim_random = "随机",
	UI_chat_context_anim_nodding = "点头",
	UI_chat_context_anim_talking_1 = "说话 1",
	UI_chat_context_anim_talking_2 = "说话 2",
	UI_chat_context_anim_talking_3 = "说话 3",
	UI_chat_context_anim_talking_4 = "说话 4",
	UI_chat_context_anim_talking_5 = "说话 5",
	UI_chat_context_anim_yelling = "大喊大叫",
	UI_chat_context_anim_arguing_1 = "争论 1",
	UI_chat_context_anim_arguing_2 = "争论 2",
	
	-----Evolving Traits World-----
	
	UI_trait_AVClub = "影音俱乐部会员",
	UI_trait_AVClubDesc = "你是影音俱乐部的一员",
	UI_trait_AxeThrower = "斧头投掷者",
	UI_trait_AxeThrowerDesc = "你参加过投掷斧头比赛",
	UI_trait_BodyWorkEnthusiast = "车辆爱好者",
	UI_trait_BodyWorkEnthusiastDesc = "你喜欢修理和修复旧车的车身",
	UI_trait_FurnitureAssembler = "家具装配工",
	UI_trait_FurnitureAssemblerDesc = "你喜欢自己组装家具",
	UI_trait_GunEnthusiast = "枪支爱好者",
	UI_trait_GunEnthusiastDesc = "你喜欢使用枪支并在靶场射击以获得乐趣",
	UI_trait_GymRat = "健身鼠",
	UI_trait_GymRatDesc = "你花了很多时间在健身房锻炼身体",
	UI_trait_Hoarder = "囤积者",
	UI_trait_HoarderDesc = "你很难扔掉任何东西,而且往往随身携带很多东西<br>每级力量点都可以承受额外的负荷",
	UI_trait_HomeCook = "家庭厨师",
	UI_trait_HomeCookDesc = "你喜欢自己做饭,偶尔烤蛋糕",
	UI_trait_Homichlophile = "喜雾者",
	UI_trait_HomichlophileDesc = "你喜欢雾,它的某些东西让你感到舒适<br>在大雾天气外出时,您会变得更加平静<br>根据雾的强度,你会慢慢失去压力和恐慌",
	UI_trait_Homichlophobia = "讨雾者",
	UI_trait_HomichlophobiaDesc = "你讨厌雾,它会让你感到惊慌和压力<br>在大雾天气外出时,您会感到不安<br>根据雾的强度(上限为 50%),你会慢慢地感到压力和恐慌",
	UI_trait_Kenshi = "剑师",
	UI_trait_KenshiDesc = "气拳太一<br>我将追求思想、身体和剑统一",
	UI_trait_KnifeFighter = "刀战士",
	UI_trait_KnifeFighterDesc = "你已经练习了如何用刀战斗",
	UI_trait_LightStep = "轻步",
	UI_trait_LightStepDesc = "你天生脚步轻盈,几乎没有移动的声音",
	UI_trait_LowProfile = "低调",
	UI_trait_LowProfileDesc = "你是一个阴暗的角色,善于隐藏",
	UI_trait_Pluviophile = "嗜雨者",
	UI_trait_PluviophileDesc = "你喜欢下雨和待在雨下<br>在雨天外出时,会慢慢摆脱抑郁、压力和无聊<br>如果你在伞下,效果会减半",
	UI_trait_Pluviophobia = "雨水恐惧症",
	UI_trait_PluviophobiaDesc = "你讨厌下雨和待在雨下<br>在雨天外出时会慢慢变得抑郁、压力和无聊<br>如果你在伞下,效果会减半",
	UI_trait_RestorationExpert = "恢复专家",
	UI_trait_RestorationExpertDesc = "你知道如何将旧物品恢复到原始状态<br>你不会因多次维修而受到惩罚",
	UI_trait_Sojutsu = "长矛术",
	UI_trait_SojutsuDesc = "你经常练习矛术",
	UI_trait_StickFighter = "棍战士",
	UI_trait_StickFighterDesc = "你已经练习了格斗武术",
	UI_ETW_Options_GatherDebug = "收集调试数据",
	UI_ETW_Options_GatherDebug_tooltip = "允许输入console.txt<br>用于调试目的,还允许您查找有关内部计数的数据<br>Ctrl+F用于查找记录器",
	UI_ETW_Options_GatherDetailedDebug = "收集详细的调试数据",
	UI_ETW_Options_GatherDetailedDebug_tooltip = "在 console.txt 中启用额外的打印<br>仅用于调试目的,不显示有关计数器的任何额外数据,仅对错误报告有用或试图查明错误所在<br>在 console.txt 中添加大量不需要的信息,所以有时重新启动游戏以防止它变得太大,这样它就不会（可能）卡顿,<br>请用Ctrl+F 用于找到记录",
	UI_ETW_Options_EnableNotifications = "启用特征通知",
	UI_ETW_Options_EnableNotifications_tooltip = "每当你获得或失去特质时,在你的角色上方显示彩色箭头",
	UI_ETW_Options_EnableDelayedNotifications = "启用延迟特征通知",
	UI_ETW_Options_EnableDelayedNotifications_tooltip = "如果它已启用并且此选项已启用,当您有资格获得某个特征时,您会收到通知,并将其添加到延迟特征列表中",
	UI_ETW_DelayedNotificationsStringAdd = "有资格获得",
	UI_ETW_DelayedNotificationsStringRemove = "有资格失去",
	UI_ETW_DelayedNotificationsStringRemove_tooltip = " 与特征名称组合使用<br>例如：有资格获得 幸运 或 有资格失去 倒霉 这样",
	UI_ETW_Options_EnableBloodLustMoodle = "启用嗜血特性",
	UI_ETW_Options_EnableBloodLustMoodle_tooltip = "由于特性每小时更新一次,因此最多需要 1 个游戏小时来更新",
	UI_ETW_Options_EnableSleepHealthMoodle = "启用睡眠健康特性",
	UI_ETW_Options_EnableSleepHealthMoodle_tooltip = "显示你是否在最佳时间睡觉<br>仅在角色睡觉时激活",
	UI_ETW_Options_EnableSmokerMoodle = "启用吸烟特性",
	UI_ETW_Options_EnableSmokerMoodle_tooltip = "当你接近获得或失去吸烟特征时显示",
	UI_ETW_Options_SmokerMoodleVisibilityValue = "当吸烟特性出现时",
	UI_ETW_Options_SmokerMoodleVisibilityValue_tooltip = "这控制了特性何时出现<br>例如,将其设置为 20%,将使特性在你距离赚取或失去吸烟 20% 时出现<br>设置为 100 将使吸烟特性始终保持活跃状态<br>受沙盒限制设置,所以如果沙盒设置允许最大 40%,而你在这里设置 60%,它仍然只会显示 40%<br>但是,如果服务器有 70%,并且你希望显示得更少,你可以降低该值<br>比如降低到 20%",
	UI_trait_PainTolerance = "疼痛耐受性",
	UI_trait_PainToleranceDesc = "你对疼痛有抵抗力,你的疼痛程度永远不会超过特定百分比（默认为 60%）",
	UI_ETW_Options_UIWidth = "[UI] 字符页面宽度",
	UI_ETW_Options_UIWidth_tooltip = "字符页面的宽度,单位为像素<br>如果您使用英语玩游戏,默认值应该没问题,但如果使用其他语言,可能会很奇怪,所以如果您需要更多空间,请在此处增加",
	UI_ETW_Options_TraitColumns = "[UI] 特质栏",
	UI_ETW_Options_TraitColumns_tooltip = "角色页面用户界面的列数<br>如果您使用英语玩游戏,默认设置应该不错,但如果其他语言的文字重叠,您可能需要减少此值"
	UI_ETW_GainTooltip = "当条形图出现在此处时,您将获得该特质<br>（如果 延迟特质系统 已开启,且该特质在该系统中,则您有资格获得该特质）",
	UI_ETW_LooseTooltip = "当条形图出现在此处时,您将失去该特质<br>（如果 延迟特质系统 已开启,且该特质在该系统中,则您有资格失去该特质）",
	UI_ETW_GainLoseTooltip = "当条形图出现在此处时,您将获得/失去该特质<br>（如果 延迟特质系统 已开启,且该特质在该系统中,则符合获得/失去该特质的条件）",
	UI_ETW_ListOfDelayedTraits = "延迟特征列表： ",
	UI_ETW_Chance = "于",
	UI_ETW_Chance_tooltip = "此项 用于显示概率<br>例如 1/300 或 1/50300 等",
    UI_ETW_CurrentValue = "当前值: "
    UI_ETW_CurrentValue_tooltip = "当鼠标悬停在UI页面的渐变条上时,会在工具提示中显示",
	UI_ETW_ProgressPageDisabled = "沙盒设置中已禁用 ETW 页面",
	UI_ETW = "ETW进化特征",
	UI_optionscreen_binding_ETW_UI_Toggle = "切换进化特征世界UI",
	----
	UI_trait_PetTherapy = "宠物疗法",
	UI_trait_PetTherapyDesc = "你一直都爱宠物胜过爱人<br>抚摸动物可以让你心情愉悦：减少恐慌、无聊、不快乐和压力 <br>默认情况下每 5 分钟只能发生一次,可使心情愉悦 5%<br>可在沙盒设置中调整",
	UI_trait_PolearmFighter = "长柄战士",
	UI_trait_PolearmFighterDesc = "你已经掌握了使用长杆类武器战斗的技巧<br>从干草叉到长矛,你知道如何利用攻击范围和精准度来抵御威胁",
	UI_trait_BladeEnthusiast = "刀锋狂热者",
	UI_trait_BladeEnthusiastDesc = "深刻理解利器,并有纪律地有效使用它们<br>你磨练长剑技能,使得每一次攻击都能发挥作用",
	UI_ETW_Options_EnableSoundNotifications = "启用声音通知",
	UI_ETW_Options_EnableSoundNotifications_tooltip = "每当你获得/失去一个特质,或者在延迟特质系统中添加一个特质时播放声音",
	UI_ETW_Options_HideSmokerUI = "[UI] 隐藏吸烟",
	UI_ETW_Options_HideSmokerUI_tooltip = "从 ETW UI 隐藏吸烟者特质进度（例如,如果您没有吸烟者特质且不打算吸烟）<br>需要重新加载保存或重新加入服务器",
	UI_ETW_Options_HideReadMeUI = "[UI] 隐藏 UI 中的 阅读我 部分",
	UI_ETW_Options_HideReadMeUI_tooltip = "隐藏 UI 中的 自述文件 部分<br>需要重新加载保存或重新加入服务器",
	UI_ETW_Options_ReadMe = "------------ 请阅读我 (工具提示) ------------",
	UI_ETW_Options_ReadMe_tooltip = "请注意,此模组中既有沙盒设置,也有模组选项设置<br>在 99% 的情况下,您想要启用/禁用/更改的任何内容都可以更改<br>这包括声音通知、热键、此 UI 调整以及数百种其他设置。沙盒设置显然位于沙盒设置中<br>模组选项可在 Esc -> 选项 -> (Mods) -> Evolving Traits World 中找到<br>热键可在 Esc -> 选项 -> 键绑定中的键绑定中找到",
	
	-----Better Car Physics-----
	
	UI_optionscreen_binding_VehicleShiftUp = "升档",
	UI_optionscreen_binding_VehicleShiftDown = "降档",
	UI_optionscreen_binding_VehicleShiftReverse = "倒档",
	
	-----Weather Moodles-----

	UI_WeatherMoodles_EnableSeason = "启用季节",
	UI_WeatherMoodles_EnableSeason_Tooltip = "启用季节显示",
	UI_WeatherMoodles_SeasonIs = "季节是 ",
	UI_WeatherMoodles_EnableRain = "下雨心情",
	UI_WeatherMoodles_EnableRain_Tooltip = "开启下雨时心情显示",
	UI_WeatherMoodles_RainIs = "下雨心情"
	UI_WeatherMoodles_EnableSnow = "下雪心情",
	UI_WeatherMoodles_EnableSnow_Tooltip = "开启下雪时心情显示",
	UI_WeatherMoodles_SnowIs = "下雪心情"
	UI_WeatherMoodles_EnableCloud = "开启阴天心情",
	UI_WeatherMoodles_EnableCloud_Tooltip = "开启阴天时心情显示",
	UI_WeatherMoodles_CloudIs = "阴天心情"
	UI_WeatherMoodles_EnableWind = "开启刮风心情",
	UI_WeatherMoodles_EnableWind_Tooltip = "开启刮风时心情显示",
	UI_WeatherMoodles_WindIs = "刮风心情"
	UI_WeatherMoodles_EnableFog = "开启雾天心情",
	UI_WeatherMoodles_EnableFog_Tooltip = "开启雾天时心情显示",
	UI_WeatherMoodles_FogIs = "起雾心情"
	UI_WeatherMoodles_EnableSun = "开启晴天心情",
	UI_WeatherMoodles_EnableSun_Tooltip = "开启晴天时心情显示",
	UI_WeatherMoodles_SunIs = "晴天心情"
	UI_WeatherMoodles_IsAltTex = "自定义材质",
	UI_WeatherMoodles_IsAltTex_Tooltip = "启用自定义材质<br>(感谢 Laast 提供材质)",
	UI_WeatherMoodles_EnableExtreme = "启用极端天气",
	UI_WeatherMoodles_EnableExtreme_Tooltip = "启用极端天气时心情显示",
	UI_WeatherMoodles_IsCombine = "组合情绪",
	UI_WeatherMoodles_IsCombine_Tooltip = "如果发生极端天气事件,所有情绪都将被隐藏<br>(极端天气情绪和雾情绪除外)",
	UI_WeatherMoodles_ShowInside = "室内显示心情",
	UI_WeatherMoodles_ShowInside_Tooltip = "当玩家在室内时显示情绪",
	UI_WeatherMoodles_BGColor_Tooltip = "确定心情图标的背景颜色<br>正面 = 绿 | 负面 = 红",
	UI_WeatherMoodles_Good = "正面",
	UI_WeatherMoodles_Bad = "负面",
	UI_optionscreen_binding_KeyToggle = "天气心情切换",
	
	-----Injury Indicator-----
	
	UI_InjuryIndicator_Hand_L = "左手",
	UI_InjuryIndicator_Hand_R = "右手",
	UI_InjuryIndicator_ForeArm_L = "左前臂",
	UI_InjuryIndicator_ForeArm_R = "右前臂",
	UI_InjuryIndicator_UpperArm_L = "左上臂",
	UI_InjuryIndicator_UpperArm_R = "右上臂",
	UI_InjuryIndicator_Torso_Upper = "上躯干",
	UI_InjuryIndicator_Torso_Lower = "下躯干",
	UI_InjuryIndicator_Head = "头部",
	UI_InjuryIndicator_Neck = "颈部",
	UI_InjuryIndicator_Groin = "腹股沟",
	UI_InjuryIndicator_UpperLeg_L = "左大腿",
	UI_InjuryIndicator_UpperLeg_R = "右大腿",
	UI_InjuryIndicator_LowerLeg_L = "左胫骨",
	UI_InjuryIndicator_LowerLeg_R = "右胫",
	UI_InjuryIndicator_Foot_L = "左脚",
	UI_InjuryIndicator_Foot_R = "右脚",
	UI_InjuryIndicator_HurtSpeech0 = "哎哟",
	UI_InjuryIndicator_HurtSpeech1 = "哎呀",
	UI_InjuryIndicator_HurtSpeech2 = "糟糕",
	UI_InjuryIndicator_HurtSpeech3 = "啊",
	UI_InjuryIndicator_HurtSpeech4 = "哦不",
	UI_InjuryIndicator_SpeechSwitch = "使用语音文本",
	UI_InjuryIndicator_SpeechSwitch_Tooltip = "切换为使用语音文本<br>而不是技能提升文本",
	UI_InjuryIndicator_EnableHealNotify = "启用治疗弹窗",
	UI_InjuryIndicator_EnableHealNotify_Tooltip = "治疗时启用弹出文本<br>仅在技能提升弹出窗口中可用",

	-----MorePlushies!-----
	
	UI_Item_MishkaPlushie_Description = "一只可爱的小狗,想让你一直在她的视线中",
	
	-----Mining Mod2-----
	
	UI_trait_badminer = "单臂矿工",
	UI_trait_badminerdesc = "开采的原材料减少-1",
	UI_trait_goodminer = "矮人之魂",
	UI_trait_goodminerdesc = "开采的原材料增加+1",
	
	-----STALKER Functional Exoskeletons REFORGED-----
	
    UI_optionscreen_binding_ToggleExoTitle = "外骨骼装备",
    UI_optionscreen_binding_ToggleExo = "打开/关闭",
    UI_optionscreen_binding_TogglePowerUpdate = "电池状态",
	
	-----Even More Traits-----
	
	UI_EvenMoreTraits_Options_TooltipBehavior = "工具提示",
	UI_EvenMoreTraits_Options_TooltipBehavior_ToolTip = "此 mod 添加的工具提示的行为<br>替换：如果需要覆盖所有工具提示<br>合并：尝试将工具提示与现有工具提示组合(这会破坏许多预先存在的工具提示)<br>仅当为空时：仅放置 没有工具提示的项目",
	UI_EvenMoreTraits_Options_BerserkerTalk = "狂战士说话",
	UI_EvenMoreTraits_Options_BerserkerTalk_ToolTip = "战斗怒吼和饥饿意识<br>(禁用它不会关闭怒吼产生的噪音,参见沙盒选项)",
	UI_EvenMoreTraits_Options_BerserkerDisplayStreak = "狂战士显示当前连杀记录",
	UI_EvenMoreTraits_Options_BerserkerDisplayStreak_ToolTip = "显示狂战士的当前连杀记录",
	UI_EvenMoreTraits_Options_InsaneTalk = "疯狂说话",
	UI_EvenMoreTraits_Options_InsaneTalk_ToolTip = "狂躁的尖叫和情绪波动<br>(禁用它不会关闭尖叫产生的噪音,参见沙盒选项)",
	UI_EvenMoreTraits_Options_AddictTalk = "说话上瘾",
	UI_EvenMoreTraits_Options_AddictTalk_ToolTip = "定期谈论当前的成瘾程度,以及何时服用有效药物",
	UI_EvenMoreTraits_Options_JuggernautTwoHandedKnockbackHits = "剑圣：双手武器击退",
	UI_EvenMoreTraits_Options_JuggernautTwoHandedKnockbackHits_ToolTip = "用双手武器击中会使僵尸踉跄后退,类似于被推开<br>这会消除它们正常的击中眩晕效果",
	UI_Tooltip_BoostedBy = "增强于",
	UI_Tooltip_Damage = "伤害",
	UI_Tooltip_CritDamage = "暴击伤害",
	UI_Tooltip_CritChance = "暴击概率",
	UI_Tooltip_Durability = "耐用性",
	UI_Tooltip_MaxHits = "最大命中数",
	UI_Tooltip_DoorDamage = "门损坏",
	UI_Tooltip_EnduranceLoss = "耐力损失",
	UI_Tooltip_MinRange = "最小范围",
	UI_Tooltip_MaxRange = "最大范围",
	UI_Trait_Homebody = "居家",
	UI_Trait_HomebodyDesc = "在室内待一段时间后精神状态会慢慢恢复<br>在室内就不那么无聊了",
	UI_Trait_Juggernaut = "主宰",
	UI_Trait_JuggernautDesc = "大幅提高钝器和斧头的效率,但会增加它们的耐力消耗<br>推击范围更大,击打角度更宽<br>+2 力量<br>+1 长棍<br>+1 斧头",
	UI_Trait_Offroader = "越野车",
	UI_Trait_OffroaderDesc = "车辆越野性能更好",
	UI_Trait_PlotArmor = "免疫护甲",
	UI_Trait_PlotArmorDesc = "免疫你第一次感染丧尸病毒<br>当免疫激活后将失去这个特征",
	UI_Trait_Wanderer = "流浪者",
	UI_Trait_WandererDesc = "通过在外面的安全区域走动来慢慢恢复精神状态<br>在户外时不那么无聊",
	UI_Trait_Berserker = "狂战士",
	UI_Trait_BerserkerDesc = "杀死丧尸会恢复耐力<br>当拥有足够的流血之后进入狂暴",
	UI_Berserker_RageShout1 = "带上肉袋！",
	UI_Berserker_RageShout2 = "吃掉土蛆脑！",
	UI_Berserker_RageShout3 = "现在这是我的城镇了！",
	UI_Berserker_RageShout4 = "我才刚刚开始！",
	UI_Berserker_RageShout5 = "带上它！",
	UI_Berserker_RageShout6 = "弯曲！",
	UI_Berserker_RageShout7 = "你就只有这些？！",
	UI_Berserker_RageShout8 = "来点吧！",
	UI_Berserker_RageShout9 = "又一个被咬死了！",
	UI_Berserker_RageShout10 = "战俘！",
	UI_Berserker_RageShout11 = "妈呀！",
	UI_Berserker_RageShout12 = "啊啊啊啊！",
	UI_Berserker_RageShout13 = "耶耶啊啊啊啊！",
	UI_Berserker_RageShout14 = "耶啊啊啊啊啊啊！",
	UI_Berserker_RageShout15 = "哇偶!!!",
	UI_Berserker_RageAdrenaline1 = "啊啊啊啊!!!",
	UI_Berserker_RageAdrenaline2 = "我还没说完！",
	UI_Berserker_RageAdrenaline3 = "我还没完！",
	UI_Berserker_RageAdrenaline4 = "没有什么能阻止我！",
	UI_Berserker_RageAdrenaline5 = "粉碎一切哈哈哈哈哈哈",
	UI_Berserker_RageAdrenaline6 = "无尽的愤怒！",
	UI_Berserker_RageHungry1 = "好的..我很快就需要食物",
	UI_Berserker_RageHungry2 = "吃完这个肯定会饿",
	UI_Berserker_RageHungry3 = "我带了额外的食物吗？",
	UI_Berserker_RageHungry4 = "饿了..",
	UI_Berserker_RageHungry5 = "越来越虚弱..",
	UI_Berserker_RageHungry6 = "如果我要继续战斗,我需要更多食物",
	UI_Berserker_RageHungry7 = "越来越虚弱..需要食物",
	UI_Berserker_RageHungry8 = "饿了..",
	UI_Berserker_RageHungry9 = "我把零食放在哪里了？",
	UI_Berserker_BerserkerStreak = "狂战士条纹",
	UI_Berserker_BerserkerStreakShort = "连胜",
	UI_Berserker_AdrenalineEndurance = "肾上腺素：+25% 耐力",
	UI_Berserker_AdrenalineAttackSpeed ​​= "肾上腺素：+攻击速度",
	UI_Berserker_AdrenalineEnded = "狂战士肾上腺素已结束",
	UI_Trait_Psychopath = "精神病患者",
	UI_Trait_PsychopathDesc = "显着提高刀片武器的效率<br>杀死丧尸可以减少压力和抑郁<br>+1 短刀<br>+1 长刀",
	UI_Trait_NightWalker = "暗影视线",
	UI_Trait_NightWalkerDesc = "在黑暗中看得很清楚<br>（不影响视线角度）",
	UI_Trait_VitaminJunkie = "维生素迷",
	UI_Trait_VitaminJunkieDesc = "服用维生素可以立即增强耐力,并为耐力和运动技能 EXP （力量、体格、冲刺）带来叠加奖励",
	UI_Trait_SecondWind = "第二风",
	UI_Trait_SecondWindDesc = "在你最需要的时候获得能量爆发",
	UI_Trait_Quicksilver = "快银",
	UI_Trait_QuicksilverDesc = "敏捷 xp 增加 30%<br>与丧尸互动时此奖励会增加<br>+1 敏捷",
	UI_Trait_Cardio = "有氧运动",
	UI_Trait_CardioDesc = "始终减少 25% 的耐力并更快地恢复耐力速度 30%",
	UI_Trait_Composure = "镇静",
	UI_Trait_ComposureDesc = "根据恐慌程度获得最多 40% 的战斗经验<br>（恐慌越高意味着奖励越少）",
	UI_Trait_NaturalInsulation = "自然绝缘",
	UI_Trait_NaturalInsulationDesc = "比正常情况更好地自然调节体温",
	UI_Trait_Expeditious = "迅速之星",
	UI_Trait_ExpeditiousDesc = "跑步时耐力减少 30%,冲刺时耐力减少 75% <br>从冲刺中获得 4 倍冲刺经验 <br>+3 冲刺",
	UI_Trait_Ambitious = "雄心勃勃",
	UI_Trait_AmbitiousDesc = "制作技能 XP 增加 20% <br>任何制作技能每升一级,奖励就会增加 2%",
	UI_Trait_Spartan = "斯巴达战士",
	UI_Trait_SpartanDesc = "显着提高长矛效率<br>杀死丧尸可以减少恐慌<br>+2 体格<br>+2 长矛",
	UI_Trait_AnabolicBoost = "合成代谢增强",
	UI_Trait_AnabolicBoostDesc = "增加 50% 的力量和体能 XP <br>锻炼时减少 50% 的耐力<br>消耗过量的蛋白质来获得额外的力量 XP",
	UI_Trait_Anorexic = "厌食症",
	UI_Trait_AnorexicDesc = "从食物中获得的卡路里减少 30%<br>体重增加困难",
	UI_Trait_Bloat = "卡路里膨胀",
	UI_Trait_BloatDesc = "从食物中获得的卡路里增加 150%<br>减肥更困难",
	UI_Trait_Insanity = "精神错乱",
	UI_Trait_InsanityDesc = "患有极度精神错乱<br>遭受彻底的狂热和非理性行为的困扰",
	UI_Insanity_ManiaShout1 = "哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈",
	UI_Insanity_ManiaShout2 = "啊哈哈哈哈哈哈！！！",
	UI_Insanity_ManiaShout3 = "天哪那是什么",
	UI_Insanity_ManiaShout4 = "那是什么",
	UI_Insanity_ManiaShout5 = "啊哈哈哈哈哈哈",
	UI_Insanity_ManiaShout6 = "哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈",
	UI_Insanity_ManiaShout7 = "嘿嘿嘿嘿嘿嘿嘿哈哈哈哈哈哈！！",
	UI_Insanity_ManiaShout8 = "请稍等,不,不,不",
	UI_Insanity_ManiaShout9 = "救救我,救救我",
	UI_Insanity_ManiaShout10 = "停下！你已经违反了法律！向法庭缴纳罚款或服刑",
	UI_Insanity_ManiaShout11 = "你准备好迎接糟糕的时光了吗",
	UI_Insanity_ManiaShout12 = "啊呜呜呜呜呜！",
	UI_Insanity_ManiaShout13 = "额哈哈哈哈哈!!",
	UI_Insanity_ManiaShout14 = "啊哈哈嘻嘻嘻啦啦啦!!!",
	UI_Insanity_ManiaShout15 = "医疗兵,我需要医疗兵！！",
	UI_Insanity_ManiaShout16 = "嘎嘎嘎嘎嘎嘎啦啦",
	UI_Insanity_ManiaShout17 = "外面天气真好,朝我的脸开枪！！！朝我的脸开枪",
	UI_Insanity_ManiaShout18 = "哈拉 传说,哈啦啊啊 传说！！！",
	UI_Insanity_ManiaShout19 = "请帮助我,请帮助我！",
	UI_Insanity_ManiaShout20 = "他就在大街上滚了！",
	UI_Insanity_ManiaShout21 = "嘿你,是的,你真丑",
	UI_Insanity_ManiaShout22 = "你,是的,你来抓我！",
	UI_Insanity_ManiaShout23 = "啊哈,来吧,获取疯狂！",
	UI_Insanity_ManiaShout24 = "晚餐铃声响起！！！",
	UI_Insanity_ManiaShout25 = "该吃饭了！！！",
	UI_Insanity_ManiaShout26 = "呼呼呼,晚餐时间到了！",
	UI_Insanity_ManiaShout27 = "（尖叫）！",
	UI_Insanity_ManiaShout28 = "嘿嘿嘿呵呵呵",
	UI_Insanity_ManiaShout29 = "啊哈哈哈哈哈哈哈哈哈！！！",
	UI_Insanity_ManiaShout30 = "啊啊啊啊！！！",
	UI_Insanity_ManiaShout31 = "啊哈哈哈哈哈哈！！！",
	UI_Insanity_ManiaShout32 = "啊啊啊啊！！！",
	UI_Insanity_ManiaShout33 = "呜呜 啊呜 呜呜 啊呜",
	UI_Insanity_ManiaShout34 = "呜呜呜呜呜 噢噢噢 呜呜 喔喔喔喔喔喔",
	UI_Insanity_ManiaShout35 = "呀呀呀呀呀！！",
	UI_Insanity_ManiaShout36 = "搞砸了 可爱孩子",
	UI_Insanity_ManiaShout37 = "嘘！！",
	UI_Insanity_ManiaShout38 = "哎呀呀呀呀！！",
	UI_Insanity_ManiaShout39 = "啊哈哈哈哈哈哈！！",
	UI_Insanity_ManiaShout40 = "啊哈哈哈哈哈哈哈哈哈哈哈哈！",
	UI_Insanity_ManiaShout41 = "啊啊啊啊啊啊啊啊啊！！",
	UI_Insanity_ManiaShout42 = "谁来救救我！！！",
	UI_Insanity_ManiaShout43 = "请帮忙！！",
	UI_Insanity_ManiaShout44 = "啊哈哈哈哈哈哈哈哈哈！！",
	UI_Insanity_ManiaShout45 = "啊啊啊啊啊！！",
	UI_Insanity_ManiaShout46 = "不不不不！！",
	UI_Insanity_ManiaShout47 = "哦啦啦啦啦啦！！",
	UI_Insanity_ManiaShout48 = "哎呀！！",
	UI_Insanity_ManiaShout49 = "额！",
	UI_Insanity_ManiaShout50 = "啊啊！",
	UI_Insanity_ManiaShout51 = "哎呀！",
	UI_Insanity_ManiaShout52 = "啊哈哈哈！",
	UI_Insanity_ManiaShout53 = "转化吧！！",
	UI_Insanity_ManiaShout54 = "不哦哦哦哦",
	UI_Insanity_ManiaShout55 = "啊哈哈哈哈哈哈哈哈哈",
	UI_Insanity_ManiaDropHandItem1 = "太热太热",
	UI_Insanity_ManiaDropHandItem2 = "哇哇哇哇",
	UI_Insanity_ManiaDropHandItem3 = "糟糕,糟糕,扔掉它,扔掉它",
	UI_Insanity_ManiaDropHandItem4 = "把手放下,现在把手放下",
	UI_Insanity_ManiaDropHandItem5 = "放手,放手,放手",
	UI_Insanity_ManiaDropInventoryItem1 = "不再需要这些",
	UI_Insanity_ManiaDropInventoryItem2 = "我为什么要携带这个东西？！！",
	UI_Insanity_ManiaDropInventoryItem3 = "这是做什么的？！",
	UI_Insanity_ManiaDropInventoryItem4 = "嘎布尔德古克,滚吧",
	UI_Insanity_ManiaDropInventoryItem5 = "没用！",
	UI_Insanity_ManiaDropInventoryItem6 = "垃圾！",
	UI_Insanity_ManiaDropInventoryItem7 = "垃圾！",
	UI_Insanity_ManiaDropInventoryItem8 = "滚吧！",
	UI_Insanity_ManiaDropInventoryItem9 = "耶！",
	UI_Insanity_ManiaDropInventoryItem10 = "这是什么？！！",
	UI_Insanity_ManiaDropInventoryItem11 = "在地板上,你走！",
	UI_Insanity_ManiaDropInventoryItem12 = "我不再想要这个了！",
	UI_Insanity_ManiaDropInventoryItem13 = "毫无价值！",
	UI_Insanity_ManiaTripped1 = "我的腿",
	UI_Insanity_ManiaTripped2 = "可恶啊啊",
	UI_Insanity_ManiaTripped3 = "不要",
	UI_Insanity_ManiaTripped4 = "哇！",
	UI_Insanity_ManiaTripped5 = "啊小心",
	UI_Insanity_ManiaTripped6 = "唉呀",
	UI_Insanity_ManiaTripped7 = "#$@&",
	UI_Insanity_ManiaTripped8 = "*#$@",
	UI_Insanity_ManiaDillusion1 = "我不想",
	UI_Insanity_ManiaDillusion2 = "否",
	UI_Insanity_ManiaDillusion3 = "我不会那样做",
	UI_Insanity_ManiaDillusion4 = "我不想那样做",
	UI_Insanity_ManiaDillusion5 = "我拒绝这样做",
	UI_Insanity_ManiaDillusion6 = "我不会这么做",
	UI_Insanity_ManiaDillusion7 = "我需要跑步",
	UI_Insanity_ManiaDillusion8 = "我不想这么做",
	UI_Insanity_ManiaDillusion9 = "我做不到",
	UI_Insanity_ManiaDillusion10 = "我该如何再做一次？",
	UI_Insanity_ManiaDillusion11 = "我忘记了该怎么做",
	UI_Insanity_ManiaDillusion12 = "还能这么做吗？",
	UI_Insanity_ManiaDillusion13 = "我以前是怎么做到的",
	UI_Insanity_ManiaDillusion14 = "我忘了该怎么做",
	UI_Insanity_RejectionDropInitial1 = "为什么我又带着这个东西？",
	UI_Insanity_RejectionDropInitial2 = "这是做什么用的？",
	UI_Insanity_RejectionDropInitial3 = "我想我不再需要这个了",
	UI_Insanity_RejectionDropInitial4 = "我不再想要这个了",
	UI_Insanity_RejectionDropInitial5 = "这个已经失去了用处",
	UI_Insanity_RejectionDropInitial6 = "我还想要这个做什么？",
	UI_Insanity_RejectionDropRepeat1 = "否",
	UI_Insanity_RejectionDropRepeat2 = "这-呃",
	UI_Insanity_RejectionDropRepeat3 = "不碰它",
	UI_Insanity_RejectionDropRepeat4 = "我不想要",
	UI_Insanity_RejectionDropRepeat5 = "我不需要它",
	UI_Insanity_RejectionDropRepeat6 = "没有它我也很好",
	UI_Insanity_RejectionDropRepeat7 = "不",
	UI_Insanity_RejectionDropRepeat8 = "停止",
	UI_Insanity_RejectionDropRepeat9 = "停下来",
	UI_Insanity_RejectionDropRepeat10 = "我不会这么做",
	UI_Insanity_RejectionDropRepeat11 = "我不会这么做",
	UI_Insanity_RejectionDropRepeat12 = "退出",
	UI_Trait_Nyctophobic = "黑暗恐惧症",
	UI_Trait_NyctophobicDesc = "站在黑暗中会感到惊慌",
	UI_Trait_Photophobic = "阳光恐惧症",
	UI_Trait_PhotophobicDesc = "暴露阳光下会感到恐慌",
	UI_Trait_PTSD = "创伤应激障碍",
	UI_Trait_PTSDDesc = "减压效果降低 65%<br>高度惊慌时会增加压力<br>吸烟者特质增加压力的速度是原来的两倍",
	UI_Trait_StressEater = "压力应激饥饿",
	UI_Trait_StressEaterDesc = "有压力时会感到饥饿,饥饿时会感到压力<br>吃东西可以减轻压力",
	UI_Trait_Addict = "药物瘾君子",
	UI_Trait_AddictDesc = "对止痛药和安眠药等镇静剂上瘾<br>戒断反应很强烈,但如果戒断的话,戒断反应会随着时间的推移而消失",
	UI_Addict_PillsTaken1 = "啊...那就是票..",
	UI_Addict_PillsTaken2 = "嗯......好多了",
	UI_Addict_PillsTaken3 = "嗯..我们开始了..",
	UI_Addict_PillsTaken4 = "更好.. 好多了.. 更好",
	UI_Addict_PillsTaken5 = "好多了..更好了",
	UI_Addict_PillsTaken6 = "噢..是的..",
	UI_Addict_PillsTaken7 = "上帝...是的..",
	UI_Addict_PillsTaken8 = "嗯嗯...那很好..",
	UI_Addict_PillsTaken9 = "嗯嗯嗯嗯..是的..",
	UI_Addict_PillsTaken10 = "啊..非常..非常好",
	UI_Addict_PillsTaken11 = "就一点点..更多..",
	UI_Addict_WithdrawlsStarted1 = "药剂..",
	UI_Addict_WithdrawlsStarted2 = "我需要一些东西来缓解压力..",
	UI_Addict_WithdrawlsStarted3 = "药剂..止痛药..",
	UI_Addict_WithdrawlsStarted4 = "我需要药..",
	UI_Addict_WithdrawlsStarted5 = "啊..我还有药吗？",
	UI_Addict_WithdrawlsLight1 = "药剂..请..",
	UI_Addict_WithdrawlsLight2 = "我的头..我需要药..",
	UI_Addict_WithdrawlsLight3 = "费宁..需要药..",
	UI_Addict_WithdrawlsModerate1 = "天哪..我不能这样做..现在需要药物",
	UI_Addict_WithdrawlsModerate2 = "给...药剂..",
	UI_Addict_WithdrawlsModerate3 = "一切都很痛..我需要药剂",
	UI_Addict_WithdrawlsModerate4 = "我不能这样做..现在需要药剂",
	UI_Addict_WithdrawlsHeavy1 = "我快死了,不能接受这个",
	UI_Addict_WithdrawlsHeavy2 = "天啊,请给我毒品吧",
	UI_Addict_WithdrawlsHeavy3 = "我-也许我可以在药房找到一些？是的,我们现在就去",
	UI_Addict_WithdrawlsHeavy4 = "我-我要失去它了...拜托...",
	UI_Addict_WithdrawlsHeavy5 = "没有药剂我就活不下去,我需要它们",
	UI_Addict_WithdrawlsHeavy6 = "很痛..电子-一切都很痛..",
	UI_Addict_WithdrawlsRecoveryStarted1 = "一切仍然很痛..",
	UI_Addict_WithdrawlsRecoveryStarted2 = "请..让它停止..",
	UI_Addict_WithdrawlsRecoveryStarted3 = "我不能..我只是..需要它们...",
	UI_Addict_WithdrawlsRecoveryStarted4 = "我的头...我需要它们...对吧？",
	UI_Addict_WithdrawlsRecoveryStarted5 = "嗯...它正在好转..慢慢地...",
	UI_Addict_WithdrawlsRecoveryProgressing1 = "好吧..我可以做到这一点",
	UI_Addict_WithdrawlsRecoveryProgressing2 = "我不需要它们..我可以做到",
	UI_Addict_WithdrawlsRecoveryProgressing3 = "我感觉好多了..",
	UI_Addict_WithdrawlsRecoveryProgressing4 = "好吧..再等一会儿..",
	UI_Addict_WithdrawlsRecoveryProgressing5 = "我正在做..我完成了！",
	UI_Addict_WithdrawlsRecoveryProgressing6 = "我可以做到..我不需要它们..",
	UI_Addict_WithdrawlsRecoveryProgressing7 = "我没事..我会没事的..我不需要它们..",
	UI_Addict_RecoveredPillsTaken1 = "应该小心,不要服用太多这些..",
	UI_Addict_RecoveredPillsTaken2 = "小心..不想旧病复发..",
	UI_Addict_RecoveredPillsTaken3 = "可能不想服用太多",
	UI_Addict_RecoveredPillsTaken4 = "小心..",
	UI_Addict_RecoveredPillsTaken5 = "不要太多..",
	UI_Addict_RecoveredPillsTaken6 = "只有一些..",
	UI_Addict_RecoveredPillsTaken7 = "只有一个",
	UI_Addict_RecoveredPillsTaken8 = "我没有旧病复发吧？",
	UI_Addict_RecoveredPillsTaken9 = "你好老朋友..",
	UI_Addict_RecoveredPillsTaken10 = "只有一个...也许两个..",
	UI_Trait_Restrictive = "限制性",
	UI_Trait_RestrictiveDesc = "在受到高度保护时使用更多的耐力",
	UI_Restrictive_Lightweight1 = "轻则快,快则安全",
	UI_Restrictive_Lightweight2 = "如果他们抓不到我就不能咬我",
	UI_Restrictive_Lightweight3 = "更小、更轻、更快..",
	UI_Restrictive_Lightweight4 = "轻巧敏捷,这很有效",
	UI_Restrictive_Neutralweight1 = "这个..应该没问题",
	UI_Restrictive_Neutralweight2 = "较慢..但还不错",
	UI_Restrictive_Neutralweight3 = "我认为这样就可以了",
	UI_Restrictive_Heavyweight1 = "较重..较慢..危险..",
	UI_Restrictive_Heavyweight2 = "更难移动..有风险..",
	UI_Restrictive_Heavyweight3 = "打开这个很难移动..",
	UI_Restrictive_Massiveweight1 = "无法..呼吸..",
	UI_Restrictive_Massiveweight2 = "不能..移动..",
	UI_Restrictive_Massiveweight3 = "太多了..他们肯定会抓住我的",
	UI_Restrictive_Massiveweight4 = "这是一个糟糕的主意..我可以移动大麦",
	UI_Trait_Necrophobic = "恐尸症",
	UI_Trait_NecrophobicDesc = "害怕不死生物,被丧尸追赶时会惊慌<br>拒绝搬运尸体",
	UI_Necrophobic_RefuseCorpsePickup1 = "啊-这",
	UI_Necrophobic_RefuseCorpsePickup2 = "我不会碰那个",
	UI_Necrophobic_RefuseCorpsePickup3 = "我拒绝碰它",
	UI_Necrophobic_RefuseCorpsePickup4 = "我不会碰它",
	UI_Necrophobic_RefuseCorpsePickup5 = "不会发生",
	UI_Necrophobic_RefuseCorpsePickup6 = "我不会碰那个",
	UI_Necrophobic_RefuseCorpsePickup7 = "我不会碰那个",
	UI_Necrophobic_RefuseCorpsePickup8 = "我不会把手放在它附近的任何地方",
	UI_Necrophobic_RefuseCorpsePickup9 = "不,不碰它",
	UI_Trait_Sentimental = "情感遗物",
	UI_Trait_SentimentalDesc = "从一个随机的情感物品开始<br>如果它丢失或被摧毁,你会感到抑郁",
	UI_Sentimental_Tooltip = "情感物品"
	UI_Sentimental_Hat = "帽子",
	UI_Sentimental_Necklace = "项链",
	UI_Sentimental_CrossNecklace = "十字项链",
	UI_Sentimental_Beret = "贝雷帽",
	UI_Sentimental_Beany = "豆子",
	UI_Sentimental_DogTags = "标签",
	UI_Sentimental_Watch = "手表",
	UI_Sentimental_Sunglasses = "太阳镜",
	UI_Sentimental_Boonie = "奔尼帽",
	UI_Sentimental_RacoonHat = "浣熊帽",
	UI_Sentimental_Earrings = "耳环",
	UI_Sentimental_OwnershipSuffix = "是"
	UI_Sentimental_NamesMale1 = "杰夫",
	UI_Sentimental_NamesMale2 = "安德鲁",
	UI_Sentimental_NamesMale3 = "乔治",
	UI_Sentimental_NamesMale4 = "格雷格",
	UI_Sentimental_NamesMale5 = "亚历克斯",
	UI_Sentimental_NamesMale6 = "吉米",
	UI_Sentimental_NamesMale7 = "雅各布",
	UI_Sentimental_NamesMale8 = "约翰",
	UI_Sentimental_NamesMale9 = "特雷弗",
	UI_Sentimental_NamesMale10 = "罗伊",
	UI_Sentimental_NamesMale11 = "诺亚",
	UI_Sentimental_NamesMale12 = "奥利弗",
	UI_Sentimental_NamesMale13 = "威廉",
	UI_Sentimental_NamesMale14 = "比尔",
	UI_Sentimental_NamesMale15 = "本",
	UI_Sentimental_NamesMale16 = "卢克",
	UI_Sentimental_NamesMale17 = "亨利",
	UI_Sentimental_NamesMale18 = "雨衣",
	UI_Sentimental_NamesMale19 = "吉尔",
	UI_Sentimental_NamesMale20 = "杰克",
	UI_Sentimental_NamesMale21 = "卡梅伦",
	UI_Sentimental_NamesMale22 = "托德",
	UI_Sentimental_NamesMale23 = "帕特",
	UI_Sentimental_NamesMale24 = "艾瑞克",
	UI_Sentimental_NamesMale25 = "爸爸",
	UI_Sentimental_NamesMale26 = "爷爷",
	UI_Sentimental_NamesFemale1 = "杰西卡",
	UI_Sentimental_NamesFemale2 = "阿曼达",
	UI_Sentimental_NamesFemale3 = "玛丽",
	UI_Sentimental_NamesFemale4 = "丽莎",
	UI_Sentimental_NamesFemale5 = "信仰",
	UI_Sentimental_NamesFemale6 = "艾玛",
	UI_Sentimental_NamesFemale7 = "艾娃",
	UI_Sentimental_NamesFemale8 = "米娅",
	UI_Sentimental_NamesFemale9 = "莎拉",
	UI_Sentimental_NamesFemale10 = "苏菲",
	UI_Sentimental_NamesFemale11 = "夏娃",
	UI_Sentimental_NamesFemale12 = "黛丽拉",
	UI_Sentimental_NamesFemale13 = "妈妈",
	UI_Sentimental_NamesFemale14 = "奶奶",
	UI_Sentimental_EasterEggNursesMask = "护士面具",
	UI_Sentimental_EasterEggNursesMaskTooltip = "愿知识保护你,就像它保护我一样",
	UI_Sentimental_EasterEggLolasEars = "萝拉的耳朵",
	UI_Sentimental_EasterEggLolasEarsTooltip = "她有点古怪..",
	UI_Sentimental_EasterEggRicksTags = "瑞克的标签",
	UI_Sentimental_EasterEggRicksTagsTooltip = "你是好儿子,真的很好,甚至可能是最好的",
	UI_Sentimental_EasterEggJasonsMask = "杰森的面具",
	UI_Sentimental_EasterEggJasonsMaskTooltip = " 咔咔咔<br>嘛嘛嘛",
	UI_Sentimental_EasterEggLalaozsHat = "拉老兹最喜欢的帽子",
	UI_Sentimental_EasterEggLalaozsHatTooltip = "他以为自己可以用伐木斧对抗 30 个丧尸而死",
	UI_Sentimental_EasterEggWeskerGlasses = "阿尔伯特的太阳镜",
	UI_Sentimental_EasterEggWeskerGlassesTooltip = "我只能花 7 分钟来陪你玩了",
	UI_Sentimental_EasterEggNerdyGlasses = "书呆子眼镜",
	UI_Sentimental_EasterEggNerdyGlassesTooltip = "+1 智力,+20% XP <br>（不是真的）",
	UI_Sentimental_EasterEggLeesHat = "李的帽子",
	UI_Sentimental_EasterEggLeesHatTooltip = "还是....没有....被咬了",
	UI_Sentimental_EasterEggPickleKey = "泡菜钥匙",
	UI_Sentimental_EasterEggPickleKeyTooltip = "我猜你根本不需要那些撬锁工具",
	UI_Trait_ADHD = "多动症",
	UI_Trait_ADHDDesc = "容易变得无聊,高度无聊时无法专注于大多数任务<br>无聊增益受职业和技能水平的影响",
	UI_ADHD_Distracted1 = "我无法集中注意力",
	UI_ADHD_Distracted2 = "我现在无法专注于此",
	UI_ADHD_Distracted3 = "我现在太分心了",
	UI_ADHD_Distracted4 = "我太分心了",
	UI_ADHD_Distracted5 = "我需要做点别的事情",
	UI_ADHD_Distracted6 = "是时候做一些更有趣的事情了",
	UI_ADHD_Distracted7 = "我需要暂时做一些更有趣的事情",
	UI_Trait_WarmBodied = "温暖体质",
	UI_Trait_WarmBodiedDesc = "产生比正常情况更多的体温",
	UI_Trait_ColdBodied = "寒冷之身",
	UI_Trait_ColdBodiedDesc = "产生的体温比正常情况少",
	UI_Trait_Codependant = "相互依赖",
	UI_Trait_CodependantDesc = "长时间独处时会变得悲伤",
	UI_Trait_Betrayed = "背叛",
	UI_Trait_BetrayedDesc = "靠近活着的玩家时会产生压力<br>手无寸铁时也会产生压力",
	UI_Trait_Bushman = "布须曼人",
	UI_Trait_BushmanDesc = "获得更多 30% 的生存经验<br>离开城市环境的时间越长,奖励增加至 50% <br>钓鱼和采集可以减少压力和抑郁",
	
	-----Modified Backpacks-----
	
	UI_trait_forgenerd = "锻造呆子",
	UI_trait_forgenerddesc = "你熟悉基本的锻造技术<br>你知道如何锻造简单的近战武器<br>+1 金工",
	
	-----Mexiox's - Mexican Firearm Weapons-----
	
	UI_optionscreen_binding_Switch_Weapon_State = "切换武器使用键",
	UI_optionscreen_binding_mexioxfirearms= "墨西哥枪支",
	
	-----Insurgent - Airdropped LUV Add-on-----
	
	UI_trait_AirdroppedLUVJeep = "空投LUV/吉普",
	UI_traitdesc_AirdroppedLUVJeep = "部署了一辆空投轻型多功能车<br>小巧、紧凑、可靠<br>带有车辆机械工具和一个满油罐",
	UI_trait_AirdroppedLUVHumvee = "空投LUV/悍马",
	UI_traitdesc_AirdroppedLUVHumvee = "部署了一辆空投轻型多功能车<br>坚固、稳定、具有标志性<br>带有车辆机械工具和一个满油罐",
	UI_trait_AirdroppedLUVMRAP = "空投LUV/MRAP",
    UI_traitdesc_AirdroppedLUVMRAP = "部署了一辆空投轻型多功能车<br>巨大、笨重、宽敞<LINE>带有车辆机械工具和一个满油罐",
	UI_trait_AirdroppedLUVCustom = "空投LUV/自定义",
	UI_traitdesc_AirdroppedLUVCustom = "选择部署了一辆空投轻型多功能车<br>神秘的、俗气、有问题<br>在沙盒选项中在'车辆'下选择要生成的车辆<br>带有车辆机械工具和一个满油罐",

	-----Trash Talker----
	
	UI_optionscreen_binding_Trash Talker = "垃圾话客",
	UI_optionscreen_binding_TalkTrash = "对话",
	UI_optionscreen_binding_WhisperTrash = "喃喃自语",
	UI_optionscreen_binding_ShoutTrash = "战吼",
	
	-----Break Into Tears-----
	
    UI_trait_volatile = "崩溃眼泪",
    UI_trait_volatiledesc = "你比其他人更容易受到抑郁症的影响<br>有可能精神崩溃,并在高度抑郁时开始哭泣<br>在他/她哭完之前,你无法控制你的角色<br>哭泣会产生丧尸可以听到的噪音",
    UI_trait_crybaby = "爱哭眼泪",
    UI_trait_crybabydesc = "你经常哭<br>你的角色在情绪低落时会自动开始哭泣<br>当角色自动哭泣时,您将能够控制角色<br>哭泣会产生丧尸可以听到的噪音",

	-----Hemophilia Trait-----
	
	UI_trait_hemophilialite = "中度A型血友病",
	UI_trait_hemophiliadesclite = "<br>出血会持续很长时间<br>使用因子 VIII 能够加速愈合",
	UI_trait_hemophiliasevere = "严重A型血友病",
	UI_trait_hemophiliadescsevere = "A型严重血友病<br>必须使用因子VIII止血<br>否则出血将不会停止",

	-----Brutal Handwork-----
	
	UI_Init_BrtualHandwork = "你好：残酷之手",
    UI_optionscreen_binding_BrtualHandwork = "残酷之手",
	
	-----Fancy Handwork-----
	
    UI_Init_FancyHandwork = "你好,花式之手！",
    UI_optionscreen_binding_FancyHandwork = "花式之手",
    UI_optionscreen_binding_FHModifier = "修改键",
    UI_optionscreen_binding_FHSwapKey = "交换物品只需按键)",
    UI_optionscreen_binding_FHSwapKeyMod = "交换项目(mod + key)",
    UI_optionscreen_binding_FHDebugKey = "调试键(仅调试模式下使用)",
    UI_ModOptions_FHfixLHandRotation = "应用动画",
	
	-----The Only Cure - Dev-----
	
	UI_trait_Amputee_Hand = "左手被截肢",
	UI_trait_Amputee_Hand_desc = "你在灾难开始前就失去了你的左手",
	UI_trait_Amputee_LowerArm = "左前臂被截肢",
    UI_trait_Amputee_LowerArm_desc = "你在灾难开始前就失去了你的左前臂",
    UI_trait_Amputee_UpperArm = "整个左臂被截肢",
    UI_trait_Amputee_UpperArm_desc = "你在灾难之前就失去了整个左臂,祝你好运",
    UI_ContextMenu_Right_Hand = "右手",
    UI_ContextMenu_Right_LowerArm = "右前臂",
    UI_ContextMenu_Right_UpperArm = "右臂",
    UI_ContextMenu_Left_Hand = "左手",
    UI_ContextMenu_Left_LowerArm = "左前臂",
    UI_ContextMenu_Left_UpperArm = "左臂",
	
	-----Bitten Trait-----
	
	UI_trait_Bitten = "咬伤",
	UI_trait_Bittendesc = "你应该有解决方法？是吧？",
	
	-----STALKER Factions (Occupations and Traits)-----
	
	UI_prof_neutralstalkers = "自由潜行者",
	UI_profdesc_neutralstalkers = "一个由独行侠组成的中立派别,大部分是游牧性质的,除了一两个定居点外<br>自由潜行者派别的成员只是希望从区提供给他们的东西中生活<br>无论是用来寻求完全的新生活还是偿还家乡的债务",	
	UI_prof_military = "军事组织",
	UI_profdesc_military = "政府部队,正式的目的是遏制潜在危险的放射性文物的出口<br>实际上,他们经常为这种贸易提供便利,是其他跟踪者能够继续运作的主要原因",
	UI_prof_duty = "职责组织",
	UI_profdesc_duty = "这个派别将区的事件视为对所有人类生命的威胁,因此,希望遏制和摧毁它<br>他们是高度的团员,既遵循军事纪律和等级结构,即使他们不是以前公认的部队<br>自由的对手",
	UI_prof_freedom = "自由组织",
	UI_profdesc_freedom = "为自由进入区而战,自由是一个将区视为科学奇迹的部族,所有人都能从中受益<br>他们不像他们的竞争对手那样严格,而且更加自由",
	UI_prof_mercenaries = "雇佣兵",
	UI_profdesc_mercenaries = "西方私人军事承包商。他们有组织,受过训练,通常道德有问题,他们几乎可以做任何事情,从保护到暗杀<br>只要价格合适",	
	UI_prof_ecologists = "生态学家",
	UI_profdesc_ecologists = "致力于发现,生态学家是希望<br>揭开区所提供的许多秘密的科学家<br>他们是思想家,而不是战士<br>(搜索效率提高)",	
	UI_prof_clearsky = "晴空组织",
	UI_profdesc_clearsky = "一个主要是秘密的派别,晴空希望利用他们对区的研究来造福他人<br>主要是以前的研究人员、科学家和那些被雇佣来保护他们的人,他们利用他们所收集的经验造福<br>能够操作连接发电机",
	UI_prof_bandits = "强盗组织",
	UI_profdesc_bandits = "一个由来自不同背景的低生活和罪犯组成的派系；从小偷和暴徒到黑市交易商<br>这个派系中的大部分人以小团体或单独行动,为几个定居点提供备用<br>这个派别中最强大的人能够生存下来,获取他们所需要的东西来做到这一点",
	UI_prof_monolith = "巨石组织",
	UI_profdesc_monolith = "赞美巨石！<br>这个派别是一帮宗教狂热者,他们相信愿望实现者的力量,据传是位于区中心的一件外星神器<br>他们为 防止其他人接触到它",
	UI_trait_freedomdrink = "为自由而喝！",	
	UI_trait_freedomdrinkdesc = "酒精效果不强<br>当醉酒后减少不愉快和压力",
	UI_trait_genexpclearsky = "发电机知识",
	UI_trait_genexpclearskydesc = "能够操作连接发电机",
	UI_trait_onewithmonolith = "巨石精神",
	UI_trait_onewithmonolithdesc = "压力和抑郁随着时间的推移慢慢减少",
	
	-----Dreams-----

	UI_trait_Snoring = "古神的低语",
	UI_trait_SnoringDesc = "鼾声如雷<br>震耳欲聋<br>震天动地<br>声音怕是丧尸听了都会握紧拳头吧？",

	-----Medieval Armory-----

	UI_trait_forgeman = "锻造师",
    UI_trait_forgemandesc = "你有关于锻造武器的知识<br>金工+4",
	UI_trait_berserker = "狂热之魂",
    UI_trait_berserkerdesc = "你是一个坚定而熟练的狂战士<br>力量+4<br>体格+4<br>长刀+4<br>短刀+3<br>矛+3",
	UI_trait_crossbowman = "十字弓箭手",
    UI_trait_crossbowmandesc = "你是一个熟练使用十字弓的人,就像和枪一样<br>瞄准+2<br>装填+2",

	-----Mod Checker----
	
	UI_mod_checker_copied = "复制到剪贴板",
	UI_mod_checker_error_message_modname = "<TEXT>模组名称：",
	UI_mod_checker_error_message_modid = "Mod ID:",
	UI_mod_checker_error_message_path = "路径：",
	UI_mod_checker_error_message_unsub = " <RED> 取消订阅模组：",
	UI_mod_checker_error_message_sub = " <GREEN> 订阅原始模组：",
	UI_mod_checker_error_message_steamlink = "steamcommunity.com/sharedfiles/filedetails/?id",
	UI_mod_checker_error_message_start = " <H1> 注意！您正在使用非官方版本的 MODS！<BR>" ..
										 " <TEXT> <IMAGECENTRE:media/ui/mod_checker_warning.png> <LINE> <LINE> <LEFT> <SIZE:medium>"..
									 	 " 我们强烈建议您取消订阅以下模组并将它们从您的计算机中删除" ..
										 " 否则,列出的模组会导致错误和错误,这会破坏您的游戏体验<LINE> <LINE> <SIZE:small>",
	
	-----Immune-----
	
	UI_trait_Immune = "免疫力",
	UI_trait_Immunedesc = "认为你是主角还是什么？<br>(某求生丧钟里的男孩:阿～～丘～～～)",
    UI_trait_CommonBlood = "普通人",
    UI_trait_CommonBlooddesc = "没有什么特别的,你不能对病毒免疫",
	
	-----Dynamic Monologue-----
	
	UI_DM_NewGame_NotAware_General1Unemployed = "今天是多么美好的一天",
	UI_DM_NewGame_NotAware_General1NotUnemployed = "唉,我今天不想去上班",
	UI_DM_NewGame_NotAware_General2 = "我应该去",
	UI_DM_NewGame_NotAware_General2Var1 = "今天去见我的朋友",
	UI_DM_NewGame_NotAware_General2Var2 = "今天见我的家人",
	UI_DM_NewGame_NotAware_General2Var3 = "今天钓鱼",
	UI_DM_NewGame_NotAware_General2Var4 = "今天去健身房",
	UI_DM_NewGame_NotAware_General2Var5 = "去公园放松一下",
	UI_DM_NewGame_NotAware_General2Var6 = "和我的朋友去公园",
	UI_DM_NewGame_NotAware_General2Var7 = "和我的罗马人打保龄球",
	UI_DM_NewGame_NotAware_General2Var8 = "在城市里旅行",
	UI_DM_NewGame_NotAware_General2Var9 = "练习我的目标",
	UI_DM_NewGame_NotAware_General3 = "嗯......不知道今天做什么",
	UI_DM_NewGame_NotAware_General4 = "这是另一个",
	UI_DM_NewGame_NotAware_General4Var1 = "星期一...",
	UI_DM_NewGame_NotAware_General4Var2 = "星期二...",
	UI_DM_NewGame_NotAware_General4Var3 = "星期三...",
	UI_DM_NewGame_NotAware_General4Var4 = "星期四...",
	UI_DM_NewGame_NotAware_General4Var5 = "周五...",
	UI_DM_NewGame_NotAware_General4Var6 = "周六...",
	UI_DM_NewGame_NotAware_General4Var7 = "周日...",
	UI_DM_NewGame_NotAware_General5 = "我今天应该做什么？",
	UI_DM_NewGame_NotAware_Unemployed1 = "我应该去找一份工作...",
	UI_DM_NewGame_NotAware_Unemployed2 = "我应该去找一份工作...不,我很懒...",
	UI_DM_NewGame_NotAware_FireOfficer1 = "我们接到这么多电话,到底发生了什么...",
	UI_DM_NewGame_NotAware_FireOfficer2 = "外面到底发生了什么？",
	UI_DM_NewGame_NotAware_PoliceOfficer1 = "新的一天的文件工作的填充...",
	UI_DM_NewGame_NotAware_PoliceOfficer2 = "新一天的街道巡逻...",
	UI_DM_NewGame_Aware_General1 = "这到底是怎么回事？",
	UI_DM_NewGame_Aware_General2 = "我希望 %1 所说的是假的...",
	UI_DM_NewGame_Aware_General2TV = "电视机",
	UI_DM_NewGame_Aware_General2Radio = "收音机", 
	UI_DM_NewGame_Aware_General3 = "这是一场恶梦吗...",
	UI_DM_NewGame_Aware_General4 = "可以出去了吗？",
	UI_DM_NewGame_Aware_General4Agoraphobic1 = "等等,我在想什么？",
	UI_DM_NewGame_Aware_General4Agoraphobic2 = "我害怕外面,我为什么要出去？",
	UI_DM_NewGame_Aware_Unemployed1 = "好吧,还好我没有工作可丢",
	UI_DM_NewGame_Aware_Unemployed2 = "又多了一个呆在室内的理由,呵呵",
	UI_DM_NewGame_Aware_Unemployed2Claustrophobic = "我可能会害怕,但我不能冒险被人发现...",
	UI_DM_NewGame_Aware_FireOfficer1 = "这里没有人...",
	UI_DM_NewGame_Aware_FireOfficer2 = "我被抛弃了吗？",
	UI_DM_NewGame_Aware_PoliceOfficer1 = "备份到底在哪里！",
	UI_DM_NewGame_Aware_PoliceOfficer2 = "我需要去找幸存者！",
	UI_DM_NewGame_OccupationNoSense = "如果我害怕成为 %2 ,我为什么要成为一个%1？",
	UI_DM_NewGame_OccupationNoSenseInside = "在内部",
	UI_DM_NewGame_OccupationNoSenseOutside = "在外面",
	UI_DM_NewGame_SpecialName_MarkHunter = "让我们震撼一下吧！",
	UI_DM_NewGame_SpecialName_WalterWhite = "让我们打破坏的",
	UI_DM_NewGame_SpecialName_GrayStillPlays = "好了,我们又回到了唯一能让我们杀死丧尸的游戏：",
	UI_DM_NewGame_SpecialName_GrayStillPlaysContinuation1 = "这是僵尸毁灭工程",
	UI_DM_NewGame_SpecialName_GrayStillPlaysContinuation2 = "更多的杀丧尸,该死的！",
	UI_DM_NewGame_SpecialName_NikocadoAvocado = "我必须尽快去找鸡块！",
	UI_DM_NewGame_SpecialName_NikocadoAvocadoNotObese1 = "管他呢,我不肥胖！",
	UI_DM_NewGame_SpecialName_NikocadoAvocadoNotObese2 = "我需要尽快找到冰激凌！",
	UI_DM_NewGame_SpecialName_NikoBellic = "我应该和我的表弟马罗去打保龄球",
	UI_DM_NewGame_SpecialName_SpiffoSpiffo = "斯皮福",
	UI_DM_NewGame_SpecialName_CaillouAnderson1 = "外面发生了什么事？",
	UI_DM_NewGame_SpecialName_CaillouAnderson2 = "我不能出去,因为我被禁足了",
	UI_DM_NewGame_SpecialName_NatalieGrace1 = "昨天是他离我而去的日子,永远",
	UI_DM_NewGame_SpecialName_NatalieGrace2 = "这应该是我们婚礼的一个愉快和幸福的日子",
	UI_DM_NewGame_SpecialName_NatalieGrace3 = "然而,它并没有按计划结束",
	UI_DM_NewGame_SpecialName_NatalieGrace4 = "随着 感染者 的突破和对婚礼的破坏,事情变得疯狂",
	UI_DM_NewGame_SpecialName_NatalieGrace5 = "他在那里保护我",
	UI_DM_NewGame_SpecialName_NatalieGrace6 = "而且...",
	UI_DM_NewGame_SpecialName_NatalieGrace7 = "...",
	UI_DM_NewGame_SpecialName_NatalieGrace8 = "他为我而死",
	UI_DM_NewGame_SpecialName_NatalieGrace9 = "我仍然无法摆脱这种感觉和悲伤",
	UI_DM_NewGame_SpecialName_NatalieGrace10 = "我跑开了,眼里流着泪,心碎了",
	UI_DM_NewGame_SpecialName_NatalieGrace11 = "我不知道该做什么了",
	UI_DM_NewGame_SpecialName_NatalieGrace12 = "他为保护我而死",
	UI_DM_NewGame_SpecialName_NatalieGrace13 = "...",
	UI_DM_NewGame_SpecialName_NatalieGrace14 = "我是否需要继续这样生活下去？",
	UI_DM_NewGame_SpecialName_NatalieGrace15 = "对吗？",
	UI_DM_NewGame_SpecialName_NatalieGrace16 = "只是为了让他的牺牲值得",
	UI_DM_NewGame_SpecialName_NatalieGrace17 = "我需要活下来...",
	UI_DM_SpottedZombieFirst_General1 = "那是谁...",
	UI_DM_SpottedZombieFirst_General2 = "不可能,那是...？",
	UI_DM_SpottedZombieFirst_Brave1 = "退开",
	UI_DM_SpottedZombieFirst_Brave2 = "你最好回去,现在！",
	UI_DM_SpottedZombieFirst_FighterBrave1 = "嗯,你好！",
	UI_DM_SpottedZombieFirst_FighterLVL1Var1 = "那些功夫电影现在真的有回报了！",
	UI_DM_SpottedZombieFirst_FighterLVL1Var2 = "让我们把练习的课程用起来！",
	UI_DM_SpottedZombieFirst_Cowardly1 = "哦,该死的不!",
	UI_DM_SpottedZombieFirst_Cowardly2 = "这不是真实的！",
	UI_DM_SpottedZombieFirst_SlowLearner1 = "嗨！",
	UI_DM_SpottedZombieFirst_SlowLearner2 = "你好!",
	UI_DM_SpottedZombieFirst_SlowLearner3 = "今天是万圣节吗？",
	UI_DM_SpottedZombieFirst_SlowLearner4 = "你好！",
	UI_DM_SpottedZombieFirst_SlowLearner_ZombieClose = "等等...",
	UI_DM_SpottedZombieFirst_SlowLearnerClose = "嗯？",
	UI_DM_SpottedZombieFirst_Veteran1 = "嗯,那么...",
	UI_DM_SpottedZombieFirst_Veteran2 = "就像以前一样...",
	UI_DM_SpotsZombieAfterWakingUp_General1 = "救援应该随时会来...",
	UI_DM_SpotsZombieAfterWakingUp_General2 = "哦,那不是一场恶梦...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly1 = "...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly1Continuation1 = "不-不..., 这... 不可能...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly1Continuation2 = "来人啊! 求你了! 叫醒我!",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2 = "等等,为什么我还能看到他们...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation1 = "等等,所以它是真的吗？",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation2 = "...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation3 = "不！我拒绝相信它！",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation4 = "来人啊! 求你了! 叫醒我吧!",
	UI_DM_SpotsZombieAfterWakingUp_Veteran1 = "...",
	UI_DM_ZombieKills_1_NatalieGrace = "这是给我丈夫的...",
	UI_DM_ZombieKills_1_General1 = "这到底是什么？",
	UI_DM_ZombieKills_1_General2 = "我是不是...... 谋杀了某人吗？",
	UI_DM_ZombieKills_1_General3 = "哼,也许我可以活下来",
	UI_DM_ZombieKills_1_General4 = "天啊,我需要干掉多少个？",
	UI_DM_ZombieKills_1_Cowardly1 = "哦,我的上帝...",
	UI_DM_ZombieKills_1_Cowardly2 = "我刚刚是不是杀了人...",
	UI_DM_ZombieKills_1_Cowardly3 = "我刚刚做了什么...",
	UI_DM_ZombieKills_1_Cowardly4 = "为什么...",
	UI_DM_ZombieKills_1_CowardlySpecial = "我将为此而入狱...",
	UI_DM_ZombieKills_60_General1 = "这应该会让他们的人数减少...",
	UI_DM_ZombieHorde_5_General1 = "我想我可以对付他们",
	UI_DM_ZombieHorde_5_General1Continuation = "我是跑还是打？",
	UI_DM_ZombieHorde_5_General1Continuation100KillCount = "好吧,我想这个问题已经回答了",
	UI_DM_ZombieHorde_5_General1Continuation100KillCount2 = "我已经对付了足够多这样的丧尸群！",
	UI_DM_ZombieHorde_5_Cowardly1 = "我需要离开这里！",
	UI_DM_ZombieHorde_5_Cowardly1Continuation = "我无法对付他们！",
	UI_DM_ZombieHorde_5_General2 = "我不喜欢这样",
	UI_DM_ZombieHorde_15_General1 = "有这么多！",
	UI_DM_ZombieHorde_15_General1Continuation = "如果我想杀光他们,我必须要快",
	UI_DM_ZombieHorde_15_General1ContinuationNoWPN = "但是我没有任何武器,我应该直接跑！",
	UI_DM_ZombieHorde_15_General1ContinuationFirearm1 = "是时候把我的枪械课程用上了！",
	UI_DM_ZombieHorde_15_General1ContinuationFirearm2 = "是时候用古老的方式干掉他们了！",
	UI_DM_ZombieHorde_15_General1Continuation500KillCount = "但我已经处理了足够多的像这样的成群结队的人",
	UI_DM_ZombieHorde_15_General1ContinuationGoodWPNDMG = "幸运的是,这个 %1 对他们造成了沉重的打击",
	UI_DM_ZombieHorde_15_Cowardly1 = "他们继续过来！",
	UI_DM_ZombieHorde_15_Cowardly1Continuation = "我不能,我必须要跑,他们人太多了！",
	UI_DM_ZombieHorde_15_Cowardly1Continuation500KillCount1 = "但是,我已经对付过这样的成群结队了",
	UI_DM_ZombieHorde_15_Cowardly1Continuation500KillCount2 = "天启不会养活任何懦夫",
	UI_DM_ZombieHorde_15_Cowardly1Continuation500KillCount3 = "我已经厌倦了生活在恐惧之中！",
	UI_DM_ZombieHorde_50_General1 = "好吧,去死吧",
	UI_DM_ZombieHorde_50_General1Continuation1 = "如果我打算活着,我也许应该走了",
	UI_DM_ZombieHorde_50_General1Continuation2 = "如果我继续战斗,我最终只会筋疲力尽",
	UI_DM_ZombieHorde_50_General1ContinuationFirearm1 = "但那将是没有枪的情况下！",
	UI_DM_ZombieHorde_50_General1ContinuationFirearm2 = "我应该牢记我的弹药供应",
	UI_DM_ZombieHorde_50_General1ContinuationFirearm3 = "但如果我想杀了他们,这是我最好的东西了！",
	UI_DM_ZombieHit_HandsShove1 = "滚开！",
	UI_DM_ZombieHit_HandsShove2 = "离我远点！",
	UI_DM_ZombieHit_NoPanic_General1 = "拿着这个！",
	UI_DM_ZombieHit_NoPanic_General2 = "别再浪费我的时间了！",
	UI_DM_ZombieHit_NoPanic_General3 = "来吧,已经死了！",
	UI_DM_ZombieHit_NoPanic_BaseballBat1 = "疯子！",
	UI_DM_ZombieHit_NoPanic_BaseballBat2 = "本垒打！",
	UI_DM_ZombieHit_NoPanic_General4 = "来我这!",
	UI_DM_ZombieHit_NoPanic_Pacifist1 = "为什么会变成这样...",
	UI_DM_ZombieHit_NoPanic_Pacifist2 = "为什么我必须要和你战斗？",
	UI_DM_ZombieHit_NoPanic_Pacifist3 = "如果我不杀你,你会杀了我...",
	UI_DM_ZombieHit_NoPanic_Pacifist4 = "对不起,但我必须这样做...",
	UI_DM_ZombieHit_Panic_General1 = "死吧！",
	UI_DM_ZombieHit_Panic_General2 = "停止!",
	UI_DM_ZombieHit_Panic_General3 = "后退!",
	UI_DM_ZombieHit_Panic_General4 = "滚开！",
	UI_DM_ZombieHit_Panic_Pacifist1 = "死吧,这样我就可以不再痛苦了！",
	UI_DM_ZombieHit_Panic_Pacifist2 = "已经死了,求你了！",
	UI_DM_ZombieHit_Panic_Pacifist3 = "为什么我一定要这样做！",
	UI_DM_ZombieHit_Panic_Pacifist4 = "死吧,求你了...",
	UI_DM_NotifyAboutWeapon_General1 = "我真的需要得到一件武器...",
	UI_DM_NotifyAboutWeapon_General1Continuation = "我的腿被踩得痛死了！",
	UI_DM_NotifyAboutWeapon_General2 = "呸,我得去买个武器！",
	UI_DM_NotifyAboutWeapon_General2Continuation = "我身上的血太多了！",
	UI_DM_NotifyAboutWeapon_Pacifist1 = "每一次踩踏都在伤害我,我需要得到一件武器！",
	UI_DM_NotifyAboutWeapon_Pacifist2 = "我真的需要得到一件武器,我不能一直这样做！",
	UI_DM_WeaponObtained_BeforeNotify_General1 = "如果发生暴力事件,这个会很有用的",
	UI_DM_WeaponObtained_BeforeNotify_General2 = "这总比没有好",
	UI_DM_WeaponObtained_AfterNotify_General1 = "最后",
	UI_DM_WeaponObtained_AfterNotify_General2 = "终于,我可以不踩着他们了",
	UI_DM_WeaponObtained_BeforeNotify_Pacifist1 = "我真的不喜欢这个...",
	UI_DM_WeaponObtained_BeforeNotify_Pacifist2 = "我希望这是个噩梦...",
	UI_DM_WeaponObtained_AfterNotify_Pacifist1 = "好吧,这应该感觉不那么个人化...",
	UI_DM_WeaponObtained_AfterNotify_Pacifist2 = "我是一个和平主义者,但这比踩踏要好..",
	UI_DM_LootFound_BaseballPlayer1 = "哦！ 棒球棒！",
	UI_DM_LootFound_BaseballPlayer2 = "哦,这里有一只蝙蝠！",
	UI_DM_LootFound_BaseballPlayer3 = "咦,这里有一个棒球.这不会有什么帮助的...",
	UI_DM_LootFound_BaseballPlayer4 = "咦,这里有一个棒球。我很怀念过去的时光...",
	UI_DM_LootFound_AfterNotify_BaseballPlayer1 = "这根球棒应该可以用来保护自己",
	UI_DM_LootFound_AfterNotify_BaseballPlayer2 = "这根球棒应该对保护自己有帮助",
	UI_DM_HelicopterSpotted_General1 = "帮助在这里？",
	UI_DM_HelicopterSpotted_General2 = "哦哦哦哦,有人来救我们了！",
	UI_DM_HelicopterSpotted_Deaf = "那是一个...",
	UI_DM_HelicopterSpotted_Cowardly1 = "我有种不好的预感！",
	UI_DM_HelicopterSpotted_Cowardly2 = "哦,该死的！",
	UI_DM_HelicopterSpotted_PoliceOfficer1 = "我的小伙伴们在吗？",
	UI_DM_HelicopterSpotted_PoliceOfficer2 = "他们来救我了！",
	UI_DM_HelicopterSpotted_Reoccuring = "...",
	UI_DM_HelicopterSpotted_HardOfHearingInside1 = "那是什么？",
	UI_DM_HelicopterSpotted_HardOfHearingInside2 = "外面发生了什么？",
	UI_DM_HelicopterNotRescuing_General1 = "他们为什么不降落？",
	UI_DM_HelicopterNotRescuing_General2 = "他们为什么要呆在这么高的地方？",
	UI_DM_HelicopterNotRescuing_Cowardly1 = "我知道他们不会帮忙！",
	UI_DM_HelicopterNotRescuing_Cowardly2 = "在这里生存的人太多了！",
	UI_DM_HelicopterNotRescuing_PoliceOfficer1 = "他们为什么不帮我？",
	UI_DM_HelicopterNotRescuing_Desperate1 = "嘿! 快来救我!!",
	UI_DM_HelicopterNotRescuing_Desperate2 = "救救我！！",
	UI_DM_Actions_Barricading_General1 = "这应该能让他们休息一段时间",
	UI_DM_Actions_Barricading_General2 = "这应该给我一些准备时间",
	UI_DM_Actions_Barricading_General2Continuation1 = "当他们来的时候",
	UI_DM_Actions_Barricading_General2Continuation2 = "但我希望这不会发生",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1 = "是的,它可以工作！",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation1 = "我很高兴我拿了一本关于如何操作发电机的杂志",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation2 = "现在我可以冷藏我的食物了！",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation3 = "我确信我将会活下来",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation4 = "虽然,最终我需要去加油站加油",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation5 = "但是,嘿,我现在可以休息了",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation6 = "当之无愧的休息",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2 = "终于有动力了！",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation1 = "我很高兴我拿了一本关于如何操作发电机的杂志",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation2 = "现在我可以享受灯光和电视磁带的舒适了！",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation3 = "虽然,最终我还是需要去加油站把它加满",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation4 = "但这可以等待",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation5 = "现在,我要休息一下",
	UI_DM_Actions_ActivatingGeneratorFirstTime_Electrician1 = "很高兴我为这个学习",
	UI_DM_Actions_ActivatingGeneratorFirstTime_Electrician2 = "这些课程得到了回报,是时候了",
	UI_DM_Actions_ActivatingGenerator_General1 = "电力恢复了！",
	UI_DM_Actions_ActivatingGenerator_General2 = "灯亮了！",
	UI_DM_Actions_ActivatingGenerator_Electrician1 = "没有我处理不了的事情",
	UI_DM_Actions_ActivatingGenerator_Electrician2 = "这个学位现在真的有回报了",
	UI_DM_Actions_CoveringWindow_General1 = "这应该能帮我躲起来",
	UI_DM_Actions_CoveringWindow_General2 = "这应该能行",
	UI_DM_Actions_CoveringWindow_General3 = "少了一个他们可以看到我的视角",
	UI_DM_Actions_CoveringWindow_Cowardly1 = "他们看不到我！",
	UI_DM_Actions_CoveringWindow_Cowardly2 = "我希望他们没有看到我！",
	UI_DM_Actions_CoveringWindow_Cowardly3 = "我必须保持隐藏！",
	UI_DM_Actions_TakingGenerator_General1 = "让我们把它带到别的地方去",
	UI_DM_Actions_TakingGenerator_General2 = "我要把这个带到别的地方去",
	UI_DM_Actions_PluggingGenerator_On_General1 = "让我们把这个家伙插进去",
	UI_DM_Actions_PluggingGenerator_On_General2 = "让我们把它连接进去",
	UI_DM_Actions_PluggingGenerator_Off_General1 = "让我们断开它",
	UI_DM_Actions_PluggingGenerator_Off_General2 = "让我们把它拔下来",
	UI_DM_Actions_FillingGenerator_General1 = "让我们给这家伙加油",
	UI_DM_Actions_FillingGenerator_General2 = "让我们给它加油",
	UI_DM_Actions_GeneratorCarrying_Short_General1 = "这真快",
	UI_DM_Actions_GeneratorCarrying_Short_General2 = "那是一个小小的不便",
	UI_DM_Actions_GeneratorCarrying_Medium_General1 = "我的背有些疼",
	UI_DM_Actions_GeneratorCarrying_Medium_General2 = "这东西很重",
	UI_DM_Actions_GeneratorCarrying_Long_General1 = "我的背...",
	UI_DM_Actions_GeneratorCarrying_Long_General2 = "这东西比我拿过的任何东西都要重！",
	UI_DM_Actions_PickupGeneratorShortlyAfterDroppingIt_General1 = "算了吧,我不喜欢这里",
	UI_DM_Actions_PickupGeneratorShortlyAfterDroppingIt_General2 = "我应该重新定位一下",
	UI_DM_Actions_EatingFood_Cooked_BySelf_General1 = "这原来就是我所期望的样子！",
	UI_DM_Actions_EatingFood_Cooked_BySelf_General2 = "就是我想象中的味道！",
	UI_DM_Actions_EatingFood_Cooked_BySelf_Chef1 = "我确实很享受我的专业领域",
	UI_DM_Actions_EatingFood_Cooked_BySelf_Chef2 = "烹饪是一项愉快的运动",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_General1 = "这很好！",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_General2 = "好东西！",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_Chef1 = "这是非常美味的！",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_Chef2 = "做这个的人做得非常好！",
	UI_DM_Actions_EatingFood_Utensil_General1 = "很高兴我有这个器皿",
	UI_DM_Actions_EatingFood_Utensil_General1Continuation = "我可以吃得更好！",
	UI_DM_Actions_EatingFood_Utensil_General2 = "这个器皿很好用",
	UI_DM_Actions_EatingFood_Utensil_Chef1 = "一个厨房用具很方便！",
	UI_DM_Actions_EatingFood_Utensil_Chef2 = "厨具确实能让人吃得更好！",
	UI_DM_Actions_EatingFood_NoUtensil_General1 = "这应该是不错的",
	UI_DM_Actions_EatingFood_NoUtensil_General1Continuation = "这很好",
	UI_DM_Actions_EatingFood_NoUtensil_General2 = "让我们吃起来吧！",
	UI_DM_Actions_EatingFood_NoUtensil_Chef1 = "美味的一餐",
	UI_DM_Actions_EatingFood_NoUtensil_Chef2 = "一份精美的食物",
	UI_DM_Actions_EatingFood_NoUtensilAfterEatingWithBefore_General1 = "我应该拿回我的餐具",
	UI_DM_Actions_EatingFood_NoUtensilAfterEatingWithBefore_General2 = "这还不如用餐具好",
	UI_DM_Actions_CookingFood_Quantity1_General1 = "这将是好的！",
	UI_DM_Actions_CookingFood_Quantity1_General2 = "我对这个有好感",
	UI_DM_Actions_CookingFood_Quantity3_General1 = "好了,感觉完成了",
	UI_DM_Actions_CookingFood_Quantity3_General2 = "好了,可以开始了",
	UI_DM_Actions_CookingFood_Quantity4_General1 = "但再来一个也无妨",
	UI_DM_Actions_CookingFood_Quantity4_General2 = "再来点配料也无妨",
	UI_DM_Actions_CookingFood_Quantity1_Chef1 = "这将是一盘美味",
	UI_DM_Actions_CookingFood_Quantity1_Chef2 = "这将是一份美味的点心",
	UI_DM_Actions_CookingFood_Quantity3_Chef1 = "这顿饭完成了",
	UI_DM_Actions_CookingFood_Quantity3_Chef2 = "看来已经完成了",
	UI_DM_Actions_CookingFood_Quantity4_Chef1 = "然而,另一种成分不会伤害它",
	UI_DM_Actions_CookingFood_Quantity4_Chef2 = "但这并不意味着我不能添加更多的东西",
	UI_DM_Actions_CookingFood_IngredientName_General1 = "这个 %1 放在这里会很好！",
	UI_DM_Actions_CookingFood_IngredientName_General2 = "%1 会使这个更好！",
	UI_DM_Actions_CookingFood_IngredientName_Chef1 = "%1 会让这顿饭更美味",
	UI_DM_Actions_CookingFood_IngredientName_Chef2 = "%1 在这里会很有味道",
	UI_DM_Hunger_3B1 = "原来这就是饥饿的感觉...",
	UI_DM_Hunger_3B2 = "我已经很久没有吃东西了...",
	UI_DM_Hunger_2B1 = "我真的需要得到食物...",
	UI_DM_Hunger_2B2 = "我快要饿死了...",
	UI_DM_Hunger_1B1 = "我太饿了...",
	UI_DM_Hunger_1B2 = "我需要吃点东西...",
	UI_DM_Hunger_PerfectTime1 = "我感觉有点饿,我们吃点东西吧！",
	UI_DM_Hunger_PerfectTime2 = "我应该去吃点东西",
	UI_DM_Hunger_1L1 = "我一会儿要吃东西",
	UI_DM_Hunger_1L2 = "我需要保存我的食物",
	UI_DM_Hunger_2L1 = "我需要配给我的食物",
	UI_DM_Hunger_2L2 = "我明天要吃饭",
	UI_DM_Hunger_3L1 = "我正在吃最后一块食物",
	UI_DM_Hunger_3L2 = "我吃不起了",
	UI_DM_WakingUp_FirstDay_NatalieGrace = "我想你...",
	UI_DM_WakingUp_FirstDay_General1 = "坚持住,救援随时会到来...",
	UI_DM_WakingUp_FirstDay_General2 = "这感觉不真实...",
	UI_DM_WakingUp_SecondDay_General1 = "我安全地醒来了,我可能有机会活下来！",
	UI_DM_WakingUp_SecondDay_General2 = "我安全地醒来了,我希望帮助很快就会到来！",
	UI_DM_WakingUp_FirstDay_Cowardly1 = "咦...我还醒着吗？",
	UI_DM_WakingUp_FirstDay_Cowardly2 = "嗯...这不是一个噩梦吗？",
	UI_DM_WakingUp_SecondDay_Cowardly1 = "我想这就是我生活的现实...",
	UI_DM_WakingUp_SecondDay_Cowardly1Continuation = "我很幸运,我不是他们中的一员...",
	UI_DM_WakingUp_General1 = "又是地狱的一天...",
	UI_DM_WakingUp_General2 = "又活了一天！",
	UI_DM_WakingUp_General3 = "我不应该浪费任何时间...",
	UI_DM_WakingUp_General4 = "拖延了不可避免的事情...",
	UI_DM_WakingUp_General5 = "活着...",
	UI_DM_RainStartInside_LowLike1 = "没下雨...",
	UI_DM_RainStartInside_LowLike2 = "又下雨了...",
	UI_DM_RainStartInside_LowLike2_1 = "我会被淋湿,我会感冒...",
	UI_DM_RainStartInside_LowLike2_2 = "也许我应该呆在屋里...",
	UI_DM_RainStartInside_MediumLike1 = "哦,看,下雨了...",
	UI_DM_RainStartInside_MediumLike2 = "我应该带把伞",
	UI_DM_RainStartInside_HighLike1 = "哦,下雨了！",
	UI_DM_RainStartInside_HighLike1_1 = "终于下雨了！",
	UI_DM_RainStartInside_HighLike2 = "下雨了！",
	UI_DM_RainStartInside_ExtraordinaryLike1 = "下雨了！",
	UI_DM_RainStartInside_ExtraordinaryLike2 = "下雨了！",
	UI_DM_RainStartOutside_LowLike1 = "没下雨...",
	UI_DM_RainStartOutside_LowLike2 = "下雨了...",
	UI_DM_RainStartOutside_LowLike2_1 = "我会被淋湿,我会感冒...",
	UI_DM_RainStartOutside_LowLike2_2 = "我现在需要去找个避雨的地方...",
	UI_DM_RainStartOutside_MediumLike1 = "哦,看,下雨了...",
	UI_DM_RainStartOutside_MediumLike2 = "应该带把伞...",
	UI_DM_RainStartOutside_HighLike1 = "哦,下雨了！",
	UI_DM_RainStartOutside_HighLike1_1 = "终于！",
	UI_DM_RainStartOutside_HighLike2 = "下雨了！",
	UI_DM_RainStartOutside_ExtraordinaryLike1 = "下雨了！",
	UI_DM_RainStartOutside_ExtraordinaryLike2 = "下雨了！",
	UI_DM_ThunderstormStartInside_LowLike1 = "不仅下雨了......",
	UI_DM_ThunderstormStartInside_LowLike1_1 = "还下着雷雨......",
	UI_DM_ThunderstormStartInside_LowLike1_2 = "我应该呆在室内......",
	UI_DM_ThunderstormStartInside_LowLike2 = "太好了......一场雷雨......",
	UI_DM_ThunderstormStartInside_MediumLike1 = "看起来雷暴即将来临",
	UI_DM_ThunderstormStartInside_MediumLike2 = "雷暴即将来临",
	UI_DM_ThunderstormStartInside_MediumLike2_1 = "我可能应该呆在室内",
	UI_DM_ThunderstormStartInside_MediumLike2_2 = "除非我有更好的事情要做",
	UI_DM_ThunderstormStartInside_HighLike1 = "哦,雷暴来了！",
	UI_DM_ThunderstormStartInside_HighLike2 = "雷暴来了！",
	UI_DM_ThunderstormStartInside_ExtraordinaryLike1 = "雷暴来了！",
	UI_DM_ThunderstormStartInside_ExtraordinaryLike2 = "雷暴来了！",
	UI_DM_ThunderstormStartInside_ExtraordinaryLike2_1 = "我需要出去！",
	UI_DM_ThunderstormStartOutside_LowLike1 = "不仅下着雨...",
	UI_DM_ThunderstormStartOutside_LowLike1_1 = "雷雨即将来临...",
	UI_DM_ThunderstormStartOutside_LowLike1_2 = "我需要去找个避难所...",
	UI_DM_ThunderstormStartOutside_LowLike2 = "好像情况不会变得更糟...",
	UI_DM_ThunderstormStartOutside_MediumLike1 = "看起来雷雨即将来临...",
	UI_DM_ThunderstormStartOutside_MediumLike2 = "雷雨即将来临...",
	UI_DM_ThunderstormStartOutside_MediumLike2_1 = "我应该找一栋建筑,",
	UI_DM_ThunderstormStartOutside_MediumLike2_2 = "等待它结束",
	UI_DM_ThunderstormStartOutside_HighLike1 = "哦,雷雨来了！",
	UI_DM_ThunderstormStartOutside_HighLike2 = "雷雨来了！",
	UI_DM_ThunderstormStartOutside_ExtraordinaryLike1 = "雷雨来了！",
	UI_DM_ThunderstormStartOutside_ExtraordinaryLike2 = "雷雨来了！",
	UI_DM_ThunderstormStartOutside_ExtraordinaryLike2_1 = "这正是我所需要的！",
	UI_DM_RainTolerate_LowLike1 = "我会慢慢习惯的......",
	UI_DM_RainTolerate_LowLike2 = "我讨厌被淋湿......",
	UI_DM_RainTolerate_MediumLike1 = "雨没那么糟糕......",
	UI_DM_RainTolerate_MediumLike2 = "现在,我讨厌被淋湿,但是......",
	UI_DM_RainTolerate_MediumLike2_1 = "雨似乎没那么糟糕......",
	UI_DM_RainTolerate_HighLike1 = "我喜欢在雨中",
	UI_DM_RainTolerate_HighLike2 = "雨让我平静",
	UI_DM_RainTolerate_ExtraordinaryLike1 = "我喜欢在雨中待在户外！",
	UI_DM_RainTolerate_ExtraordinaryLike2 = "我喜欢雨的声音！",
	UI_DM_ThunderstormTolerate_LowLike1 = "我不能呆在室内吗？",
	UI_DM_ThunderstormTolerate_LowLike2 = "雷声吓到我了......",
	UI_DM_ThunderstormTolerate_MediumLike1 = "正在下雨,暴风雨即将来临......",
	UI_DM_ThunderstormTolerate_MediumLike1_1 = "我应该尽快寻找庇护所！",
	UI_DM_ThunderstormTolerate_MediumLike2 = "我已经习惯了",
	UI_DM_ThunderstormTolerate_HighLike1 = "我喜欢雷雨",
	UI_DM_ThunderstormTolerate_HighLike2 = "虽然不是理想的天气,但我可以接受",
	UI_DM_ThunderstormTolerate_ExtraordinaryLike1 = "我喜欢雷雨",
	UI_DM_ThunderstormTolerate_ExtraordinaryLike2 = "雷雨让我平静下来",
	UI_DM_RainStayInside_LowLike1 = "什么时候雨才会停？",
	UI_DM_RainStayInside_LowLike2 = "这场雨能停下来吗？",
	UI_DM_RainStayInside_LowLike2_1 = "我讨厌它......",
	UI_DM_RainStayInside_MediumLike1 = "我不喜欢下雨......",
	UI_DM_RainStayInside_MediumLike1_1 = "但我也不讨厌它",
	UI_DM_RainStayInside_MediumLike2 = "正在下雨......",
	UI_DM_RainStayInside_MediumLike2_1 = "但我有事要处理",
	UI_DM_RainStayInside_HighLike1 = "我喜欢下雨",
	UI_DM_RainStayInside_HighLike1_1 = "也许我应该去外面？",
	UI_DM_RainStayInside_HighLike1_2 = "我觉得我不需要...",
	UI_DM_RainStayInside_HighLike2 = "我应该到外面去",
	UI_DM_RainStayInside_ExtraordinaryLike1 = "我需要到外面去！",
	UI_DM_RainStayInside_ExtraordinaryLike2 = "下雨了,我应该到外面去！",
	UI_DM_ThunderstormStayInside_LowLike1 = "雷雨什么时候结束？",
	UI_DM_ThunderstormStayInside_LowLike2 = "我讨厌打雷...",
	UI_DM_ThunderstormStayInside_LowLike2_1 = "它们的声音让我害怕...",
	UI_DM_ThunderstormStayInside_MediumLike1 = "我不喜欢打雷...",
	UI_DM_ThunderstormStayInside_MediumLike1_1 = "但我也不讨厌它",
	UI_DM_ThunderstormStayInside_MediumLike2 = "最好希望雷雨尽快结束",
	UI_DM_ThunderstormStayInside_HighLike1 = "我应该出去",
	UI_DM_ThunderstormStayInside_HighLike1_1 = "雷雨看起来很不错",
	UI_DM_ThunderstormStayInside_HighLike2 = "我应该在外面",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike1 = "我喜欢雷雨！",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike1_1 = "我需要出去！",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike2 = "我为什么要呆在屋里？",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike2_1 = "我喜欢这种天气！",
	UI_DM_FoggyStart_LowTolerance1 = "天哪,雾来了！",
	UI_DM_FoggyStart_LowTolerance2 = "雾来了...",
	UI_DM_FoggyStart_LowTolerance2_1 = "我需要找个地方躲起来！",
	UI_DM_FoggyStart_MidTolerance1 = "雾来了",
	UI_DM_FoggyStart_MidTolerance2 = "雾越来越大了",
	UI_DM_FoggyStart_HighTolerance1 = "一点雾不会伤害任何人",
	UI_DM_FoggyStart_HighTolerance2 = "很难看清",
	UI_DM_FoggyStartInFight_LowTolerance1 = "雾",
	UI_DM_FoggyStartInFight_LowTolerance1_1 = "我现在就要跑！",
	UI_DM_FoggyStartInFight_LowTolerance2 = "大雾...",
	UI_DM_FoggyStartInFight_LowTolerance2_1 = "为什么是现在！？",
	UI_DM_FoggyStartInFight_LowTolerance2_2 = "我需要逃走！",
	UI_DM_FoggyStartInFight_MidTolerance1 = "大雾来了...",
	UI_DM_FoggyStartInFight_MidTolerance1_1 = "我需要时刻注意周围的环境！",
	UI_DM_FoggyStartInFight_MidTolerance2 = "大雾来了...",
	UI_DM_FoggyStartInFight_MidTolerance2_1 = "我需要时刻注意僵尸！",
	UI_DM_FoggyStartInFight_HighTolerance1 = "大雾即将来临",
	UI_DM_FoggyStartInFight_HighTolerance1_1 = "请保持警惕",
	UI_DM_FoggyStartInFight_HighTolerance2 = "大雾即将来临",
	UI_DM_FoggyStartInFight_HighTolerance2_1 = "保持警惕",
	UI_DM_FoggyStartInFight_HighTolerance2_2 = "不要移开视线",
	UI_DM_FoggyStartInFight_HighTolerance2_3 = "一切都会过去的",
	UI_DM_FoggyStartInFight_HighTolerance2_4 = "如果情况变得糟糕,开始奔跑",
	UI_DM_FoggyStartInFight_HighTolerance2_5 = "但不要迷失方向",
	UI_DM_FoggyStartInFight_HighTolerance2_6 = "它们总能捕食你",
	UI_DM_FoggyStartInFight_HighTolerance2_7 = "雾蒙蒙的,它们骗不了",
	UI_DM_IntenseFog_LowTolerance1 = "越来越难看清了...",
	UI_DM_IntenseFog_LowTolerance2 = "越来越难看清了...",
	UI_DM_IntenseFog_MidTolerance1 = "时刻警惕...",
	UI_DM_IntenseFog_MidTolerance2 = "警惕任何僵尸...",
	UI_DM_IntenseFog_HighTolerance1 = "雾越来越浓了",
	UI_DM_IntenseFog_HighTolerance2 = "保持警惕",
	UI_DM_IntenseFogInFight_LowTolerance1 = "我需要离开这里！",
	UI_DM_IntenseFogInFight_LowTolerance1_1 = "越来越难看清了！",
	UI_DM_IntenseFogInFight_LowTolerance1_2 = "我不想死！",
	UI_DM_IntenseFogInFight_LowTolerance1_3 = "不要这样！",
	UI_DM_IntenseFogInFight_LowTolerance2 = "天啊！",
	UI_DM_IntenseFogInFight_LowTolerance2_1 = "雾越来越重了！",
	UI_DM_IntenseFogInFight_LowTolerance2_2 = "我需要跑",
	UI_DM_IntenseFogInFight_LowTolerance2_3 = "现在！",
	UI_DM_IntenseFogInFight_MidTolerance1 = "越来越难看清...",
	UI_DM_IntenseFogInFight_MidTolerance1_1 = "我需要结束这场战斗",
	UI_DM_IntenseFogInFight_MidTolerance1_2 = "或者开始逃跑",
	UI_DM_IntenseFogInFight_MidTolerance1_3 = "在有人从我的视线中溜走之前",
	UI_DM_IntenseFogInFight_MidTolerance2 = "雾越来越浓了",
	UI_DM_IntenseFogInFight_MidTolerance2_1 = "我不应该在这场战斗中呆太久",
	UI_DM_IntenseFogInFight_HighTolerance1 = "坚持住",
	UI_DM_IntenseFogInFight_HighTolerance1_1 = "你的眼睛",
	UI_DM_IntenseFogInFight_HighTolerance1_2 = "关于僵尸",
	UI_DM_IntenseFogInFight_HighTolerance2 = "保持警惕",
	UI_DM_IntenseFogInFight_HighTolerance2_1 = "保持警惕",
	UI_DM_IntenseFogInFight_HighTolerance2_2 = "可能很难看清",
	UI_DM_IntenseFogInFight_HighTolerance2_3 = "但不要迷失方向",
	UI_DM_IntenseFogInFight_HighTolerance2_4 = "小心你的背后",
	UI_DM_IntenseFogInFight_HighTolerance2_5 = "要知道,那些怪物是不会被愚弄的",
	UI_DM_FogEnding_LowTolerance1 = "雾正在消散！",
	UI_DM_FogEnding_LowTolerance2 = "雾散了！",
	UI_DM_FogEnding_MidTolerance1 = "它散了",
	UI_DM_FogEnding_MidTolerance1_1 = "我终于能看见了",
	UI_DM_FogEnding_MidTolerance2 = "雾散了",
	UI_DM_FogEnding_HighTolerance1 = "雾散了",
	UI_DM_FogEndingInFight_LowTolerance1 = "雾散了！",
	UI_DM_FogEndingInFight_LowTolerance1_1 = "现在,我还没有完全安全,但是......",
	UI_DM_FogEndingInFight_LowTolerance1_2 = "我至少恢复了视力",
	UI_DM_FogEndingInFight_LowTolerance2 = "雾散了！",
	UI_DM_FogEndingInFight_LowTolerance2_1 = "是时候了！",
	UI_DM_FogEndingInFight_MidTolerance1 = "我现在能看见了",
	UI_DM_FogEndingInFight_MidTolerance1_1 = "该结束这场战斗了",
	UI_DM_FogEndingInFight_MidTolerance2 = "雾终于散了",
	UI_DM_FogEndingInFight_HighTolerance1 = "雾散了",
	UI_DM_HelicopterSpotted1 = "救援来了？",
	UI_DM_HelicopterSpotted2 = "哦,我们走吧！",
	UI_DM_HelicopterSpotted2_1 = "救援已经到了！"
	UI_DM_HelicopterSpottedDeaf_1 = "那是...",
	UI_DM_HelicopterSpottedCowardly_1 = "我有一种不祥的预感！",
	UI_DM_HelicopterSpottedCowardly_2 = "哦,天哪！",
	UI_DM_HelicopterSpottedpoliceofficer_1 = "那是军队吗？",
	UI_DM_HelicopterSpottedpoliceofficer_1_1 = "希望他们真的来帮忙...",
	UI_DM_HelicopterSpottedpoliceofficer_2 = "他们来救我们了！",
	UI_DM_HelicopterSpotted_Reoccuring = "...",
	UI_DM_HelicopterSpottedHardOfHearing_1 = "那是什么？",
	UI_DM_HelicopterSpottedHardOfHearing_2 = "那是什么声音？",
	UI_DM_HelicopterSpottedKeenHearing_1 = "直升机？",
	UI_DM_HelicopterSpottedKeenHearing_1_1 = "他们是来救我们的吗？",
	UI_DM_HelicopterSpottedKeenHearing_2 = "有直升机吗？",
	UI_DM_HelicopterSpottedKeenHearing_2_1 = "我认为他们是来救我们的！",
	UI_DM_HelicopterNotRescuing1 = "他们为什么不降落？",
	UI_DM_HelicopterNotRescuing2 = "他们为什么待在这么高的地方？",
	UI_DM_HelicopterNotRescuingCowardly_1 = "我就知道他们不会帮忙！",
	UI_DM_HelicopterNotRescuingCowardly_1_1 = "他们所做的只是带来更多麻烦！",
	UI_DM_HelicopterNotRescuingCowardly_2 = "在这里生存下来已经够难的了！",
	UI_DM_HelicopterNotRescuingCowardly_2_1 = "他们所做的只是引起更多关注！",
	UI_DM_HelicopterNotRescuingpoliceofficer_1 = "他们为什么不帮忙？",
	UI_DM_WakingUp_Day1_nataliegrace_1 = "我想你...",
	UI_DM_WakingUp_Day1_1 = "坚持住,救援随时都会到来...",
	UI_DM_WakingUp_Day1_1_2 = "这感觉不真实...",
	UI_DM_WakingUp_Day2_1 = "我安全醒来,我可能有机会活下来！",
	UI_DM_WakingUp_Day2_2 = "我安全醒来,我希望救援很快就会到来！",
	UI_DM_WakingUp_Day1_Cowardly_1 = "啊...我还醒着吗？",
	UI_DM_WakingUp_Day1_Cowardly_2 = "啊...这不是一场噩梦吗？",
	UI_DM_WakingUp_Day2_Cowardly_1 = "我想这就是我生活的现实...",
	UI_DM_WakingUp_Day2_Cowardly_1_1 = "我很幸运不是他们中的一员...",
	UI_DM_WakingUp_Day30_1 = "我熬过了一个月！",
	UI_DM_WakingUp_Day30_1_1 = "这是一个巨大的成就！",
	UI_DM_WakingUp_Day30_1_2 = "我只需要坚持下去...",
	UI_DM_WakingUp_Day30_2 = "一个月过去了...",
	UI_DM_WakingUp_Day30_2_1 = "嗯...",
	UI_DM_WakingUp_Day30_2_2 = "不知道我是否应该以某种方式庆祝一下...",
	UI_DM_WakingUp_Day30_Cowardly_1 = "一个月已经过去了...",
	UI_DM_WakingUp_Day30_Cowardly_1_1 = "军队？",
	UI_DM_WakingUp_Day30_Cowardly_1_2 = "拜托,有人在吗...",
	UI_DM_WakingUp_Day30_Cowardly_1_3 = "我不相信其他人都死了...",
	UI_DM_WakingUp_Day30_Cowardly_1_4 = "一定有人,一定有事发生",
	UI_DM_WakingUp_Day30_Cowardly_2 = "一个月过去了",
	UI_DM_WakingUp_Day30_Cowardly_2_1 = "但援助还没有到来",
	UI_DM_WakingUp_Day30_Cowardly_2_2 = "呵呵",
	UI_DM_WakingUp_Day30_Cowardly_2_3 = "他们肯定只是在忙着准备装备...",
	UI_DM_WakingUp_1 = "又是地狱般的一天...",
	UI_DM_WakingUp_2 = "又熬过了一天！",
	UI_DM_WakingUp_3 = "我不应该浪费任何时间...",
	UI_DM_WakingUp_4 = "推迟不可避免的事情...",
	UI_DM_WakingUp_5 = "活着...",
	UI_DM_WakingUp_NeedsLessSleep_1 = "今天早上很美好！",
	UI_DM_WakingUp_NeedsLessSleep_1_1 = "至少就目前的情况而言...",
	UI_DM_WakingUp_NeedsLessSleep_2 = "我感觉精力充沛！",
	UI_DM_WakingUp_NeedsLessSleep_3 = "晚安！",
	UI_DM_WakingUp_NeedsLessSleep_4 = "梦很美...",
	UI_DM_WakingUp_NeedsLessSleep_4_1 = "希望我能回到他们身边...",
	UI_DM_WakingUp_NeedsLessSleep_5 = "我今天已经准备好了！",
	UI_DM_WakingUp_NeedsMoreSleep_1 = "嗯...",
	UI_DM_WakingUp_NeedsMoreSleep_2 = "我应该呆在床上...",
	UI_DM_WakingUp_NeedsMoreSleep_3 = "我还没休息好...",
	UI_DM_WakingUp_NeedsMoreSleep_4 = "太累了...",
	UI_DM_WakingUp_NeedsMoreSleep_5 = "精力不足...",
	UI_DM_WakingUp_Insomniac_1 = "太累了",
	UI_DM_WakingUp_Insomniac_2 = "我需要去睡觉...",
	UI_DM_WakingUp_Insomniac_3 = "还是很累...",
	UI_DM_WakingUp_Insomniac_4 = "我感觉不到任何能量...",
	UI_DM_WakingUp_Insomniac_5 = "我为什么这么累...？",
	UI_DM_Hunger_3B_1 = "原来挨饿是这种感觉...",
	UI_DM_Hunger_3B_2 = "我好久没吃东西了...",
	UI_DM_Hunger_2B_1 = "我真的需要吃点东西...",
	UI_DM_Hunger_2B_2 = "我要饿死了...",
	UI_DM_Hunger_1B_1 = "我好饿...",
	UI_DM_Hunger_1B_2 = "我需要吃点东西...",
	UI_DM_Hunger_PerfectTime_1 = "我有点饿了,我们吃点东西吧！",
	UI_DM_Hunger_PerfectTime_2 = "我该去吃点东西了",
	UI_DM_Hunger_1L_1 = "我待会儿再吃",
	UI_DM_Hunger_1L_2 = "我需要保存我的食物",
	UI_DM_Hunger_2L_1 = "我需要定量分配食物",
	UI_DM_Hunger_2L_2 = "我明天要吃饭",
	UI_DM_Hunger_3L_1 = "我只剩最后一块食物了",
	UI_DM_Hunger_3L_2 = "我吃不起饭",
	UI_DM_Thirst_3B_1 = "我...",
	UI_DM_Thirst_3B_1_1 = "需要...",
	UI_DM_Thirst_3B_1_2 = "",
	UI_DM_Thirst_3B_1_3 = "水...",
	UI_DM_Thirst_3B_2 = "我...",
	UI_DM_Thirst_3B_2_1 = "需要...",
	UI_DM_Thirst_3B_2_2 = "喝...",
	UI_DM_Thirst_3B_2_3 = "某物...",
	UI_DM_Thirst_2B_1 = "我需要...",
	UI_DM_Thirst_2B_1_1 = "一杯饮料...",
	UI_DM_Thirst_2B_2 = "水...",
	UI_DM_Thirst_1B_1 = "我需要喝点东西",
	UI_DM_Thirst_1B_2 = "我的水瓶在哪里？",
	UI_DM_Thirst_PerfectTime_1 = "我需要喝点东西",
	UI_DM_Thirst_PerfectTime_2 = "我的汽水罐在哪里？",
	UI_DM_Thirst_1L_1 = "我现在不需要喝水",
	UI_DM_Thirst_1L_2 = "我可以稍后再喝",
	UI_DM_Thirst_2L_1 = "我需要节约我的水资源",
	UI_DM_Thirst_2L_2 = "现在不能喝水",
	UI_DM_Thirst_3L_1 = "我现在不能喝水",
	UI_DM_Thirst_3L_1_1 = "水极其重要",
	UI_DM_Thirst_3L_2 = "你是怎么看到这条信息的？",
	UI_DM_Thirst_3L_2_1 = "抱歉打破了第四面墙,但是",
	UI_DM_Thirst_3L_2_2 = "如果你大部分时间都快渴死了,就会触发这条消息",
	UI_DM_Thirst_3L_2_3 = "你怎么还活着？",
	UI_DM_Stress_1B_1 = "我....",
	UI_DM_Stress_1B_1_1 = "压力很大....",
	UI_DM_Stress_1B_1_2 = "嘿...",
	UI_DM_Stress_1B_2 = "我是",
	UI_DM_Stress_1B_2_1 = "感觉有点不安全...",
	UI_DM_Stress_2B_1 = "我很紧张",
	UI_DM_Stress_2B_1_1 = "我真的需要找个地方放松一下...",
	UI_DM_Stress_2B_2 = "这种疯狂何时才能结束",
	UI_DM_Stress_2B_2_1 = "这种疯狂何时才能结束",
	UI_DM_Stress_2B_2_2 = "这种疯狂何时才能结束",
	UI_DM_Stress_2B_2_3 = "这种疯狂何时才能结束。结束",
	UI_DM_Stress_3B_1 = "这种压力正在折磨我",
	UI_DM_Stress_3B_2 = "我就是这样",
	UI_DM_Stress_3B_2_1 = "我快要崩溃了",
	UI_DM_Stress_3B_2_2 = "什么时候才能结束？！！",
	UI_DM_Stress_4B_1 = "好的,冷静下来",
	UI_DM_Stress_4B_1_1 = "我无法冷静",
	UI_DM_Stress_4B_1_2 = "这些怪物夺走了一切",
	UI_DM_Stress_4B_1_3 = "没关系。现在冷静下来",
	UI_DM_Stress_4B_1_4 = "我--我不能",
	UI_DM_Stress_4B_1_5 = "他们偷走了你拥有的所有人",
	UI_DM_Stress 4B_1_6 = "让他们为所受的苦难付出代价",
	UI_DM_Stress_4B_1_7 = "他们太多了！",
	UI_DM_Stress_4B_1_8 = "让他们付出代价",
	UI_DM_Stress_4B_1 = "放松",
	UI_DM_Stress_4B_1_1 = "我无法放松",
	UI_DM_Stress_4B_1_2 = "现在不能放松",
	UI_DM_Stress_4B_1_3 = "没关系..现在冷静下来",
	UI_DM_Stress_4B_1_4 = "我-我不能",
	UI_DM_Stress_4B_1_5 = "他们偷走了你拥有的所有人",
	UI_DM_Stress 4B_1_6 = "让他们为所受的苦难付出代价",
	UI_DM_Stress_4B_1_7 = "他们太多了---！",
	UI_DM_Stress_4B_1_8 = "让他们付钱",
	UI_DM_Bored_1B_1 = "我需要出去走走",
	UI_DM_Bored_1B_1_1 = "我感觉很无聊",
	UI_DM_Bored_1B_2 = "我需要找本书",
	UI_DM_Bored_1B_2_1 = "这太无聊了",
	UI_DM_Bored_2B_1 = "我就是无聊",
	UI_DM_Bored_2B_1_1 = "太无聊了",
	UI_DM_Bored_2B_1_2 = "我无法形容我有多无聊",
	UI_DM_Bored_2B_1_3 = "最无聊的人的头号奖项",
	UI_DM_Bored_2B_1_4 = "属于我",
	UI_DM_Bored_2B_2 = "太无聊了！！！",
	UI_DM_Bored_3B_1 = "我好无聊",
	UI_DM_Bored_3B_1_1 = "我无聊的时候会觉得很无聊",
	UI_DM_Bored_3B_2 = "谁会知道即使在这种时候",
	UI_DM_Bored_3B_2_1 = "人类的思想仍然会非常无聊",
	UI_DM_Bored_4B_1 = "我需要出去走走",
	UI_DM_Bored_4B_1_1 = "找本书",
	UI_DM_Bored_4B_1_2 = "杀几个僵尸",
	UI_DM_Bored_4B_1_3 = "看电视",
	UI_DM_Bored_4B_1_4 = "随便什么都行",
	UI_DM_Bored_4B_2 = "这种无聊真是无聊",
	UI_DM_Endurance_1L_1 = "我需要休息一下",
	UI_DM_Endurance_1L_2 = "我快喘不过气来了",
	UI_DM_Endurance_1L_2_1 = "（这个双关语一点也不好笑）",
	UI_DM_Endurance_2L_1 = "我需要......",
	UI_DM_Endurance_2L_1_1 = "找个地方......",
	UI_DM_Endurance_2L_1_2 = "休息一下......",
	UI_DM_Endurance_2L_2 = "我需要......",
	UI_DM_Endurance_2L_2_1 = "休息一下......",
	UI_DM_Endurance_3L_1 = "我的肺开始疼了......",
	UI_DM_Endurance_3L_2 = "我现在需要休息一下",
	UI_DM_Endurance_4L_1 = "完全没有力气...",
	UI_DM_Endurance_4L_2 = "我需要找个地方坐下来...",
	UI_DM_Fatigue_1B_1 = "我需要找个地方休息",
	UI_DM_Fatigue_1B_2 = "*打哈欠*",
	UI_DM_Fatigue_2B_1 = "我需要找个地方休息",
	UI_DM_Fatigue_2B_2 = "我的床在哪儿？",
	UI_DM_Fatigue_3B_1 = "我的眼睛越来越沉重...",
	UI_DM_Fatigue_3B_2 = "需要...",
	UI_DM_Fatigue_3B_2_1 = "*打哈欠*",
	UI_DM_Fatigue_3B_2_2 = "现在小睡一会儿...",
	UI_DM_Fatigue_4B_1 = "*打哈欠*",
	UI_DM_Fatigue_4B_1_1 = "*打哈欠*",
	UI_DM_Fatigue_4B_1_2 = "我的*打哈欠*我的床在哪里...",
	UI_DM_Fatigue_4B_2 = "我快要昏过去了...",
	UI_DM_Fatigue_4B_2_1 = "我需要找个房间...",
	UI_DM_Fatigue_4B_2_2 = "然后*打哈欠*",
	UI_DM_Fatigue_4B_2_3 = "睡过去",
	UI_DM_Injured_1L_1 = "我的背好痛",
	UI_DM_Injured_1L_2 = "感觉不舒服",
	UI_DM_Injured_2L_1 = "肯定有什么地方不对劲...",
	UI_DM_Injured_2L_1_1 = "我的身体...",
	UI_DM_Injured_2L_2 = "我感觉很受伤",
	UI_DM_Injured_3L_1 = "我的身体",
	UI_DM_Injured_3L_1_1 = "很疼。太糟糕了",
	UI_DM_Injured_3L_2 = "我觉得我快死了",
	UI_DM_Injured_4L_1 = "大家晚安",
	UI_DM_Injured_4L_1_1 = "我想我活不下去了。",
	UI_DM_Injured_4L_2 = "我想就是这样了。",
	UI_DM_Injured_4L_2_1 = "对不起大家",
	UI_DM_Injured_4L_2_2 = "让你们失望了",
	UI_DM_LootFound_BaseballBat_1 = "",
	UI_DM_LootFound_BaseballBat_BaseballPlayer_1 = "哦！棒球棒！",
	UI_DM_LootFound_BaseballBat_BaseballPlayer_2 = "哦,这里有一个棒球棒",
	UI_DM_LootFound_AfterNotify_BaseballBat_1 = "",
	UI_DM_LootFound_AfterNotify_BaseballBat_BaseballPlayer_1 = "这根棒球棒应该可以派上用场来保护自己",
	UI_DM_LootFound_AfterNotify_BaseballBat_BaseballPlayer_2 = "这根棒球棒应该可以派上用场来保护自己",
	UI_DM_LootFound_Baseball_1 = "",
	UI_DM_LootFound_Baseball_BaseballPlayer1 = "咦,这里有一个棒球",
	UI_DM_LootFound_Baseball_BaseballPlayer1_1 = "这没什么用",
	UI_DM_LootFound_Baseball_BaseballPlayer2 = "咦,这里有一个棒球",
	UI_DM_LootFound_Baseball_BaseballPlayer2_1 = "我怀念过去的时光...",
	UI_DM_LootFound_Hammer_1 = "",
	UI_DM_LootFound_Hammer_carpenter_1 = "哦,这里有一把锤子",
	UI_DM_LootFound_Hammer_carpenter_1_1 = "我应该把它拿走",
	UI_DM_LootFound_Hammer_carpenter_1_2 = "以防有任何建筑计划",
	UI_DM_LootFound_Hammer_carpenter_2 = "这里有一把锤子！",
	UI_DM_LootFound_Hammer_carpenter_2_1 = "这对建筑很有帮助！",
	UI_DM_LootFound_Hammer_Handy_1 = "现在是用锤子的时候了",
	UI_DM_LootFound_Hammer_Handy_2 = "哟,一把锤子！",
	UI_DM_LootFound_Hammer_constructionworker_1 = "这把锤子...",
	UI_DM_LootFound_Hammer_constructionworker_1_1 = "用来做建筑用很合适",
	UI_DM_LootFound_Hammer_constructionworker_1_2 = "我可能应该拿走它",
	UI_DM_LootFound_Hammer_constructionworker_2 = "一把锤子...",
	UI_DM_LootFound_Hammer_constructionworker_2_1 = "可能会派上用场",
	UI_DM_LootFound_Hammer_constructionworker_2_2 = "我应该拿走它,以防万一",
	UI_DM_LootFound_Sledgehammer_1 = "这里有一把大锤！",
	UI_DM_LootFound_Sledgehammer_2 = "一把大锤！",
	UI_DM_LootFound_Sledgehammer_carpenter_1 = "一把大锤...",
	UI_DM_LootFound_Sledgehammer_carpenter_1_1 = "如果我找到楼梯,就把绳子绑在楼上...",
	UI_DM_LootFound_Sledgehammer_carpenter_1_2 = "我可以用它来砸坏楼梯...",
	UI_DM_LootFound_Sledgehammer_carpenter_1_3 = "它会让一个区域变得完全安全！",
	UI_DM_LootFound_Sledgehammer_carpenter_1_4 = "我是个天才！",
	UI_DM_LootFound_Sledgehammer_carpenter_2 = "一把大锤！",
	UI_DM_LootFound_Sledgehammer_carpenter_2_1 = "我可以用它砸坏任何我想砸坏的东西！",
	UI_DM_LootFound_Sledgehammer_constructionworker_1 = "一把大锤...",
	UI_DM_LootFound_Sledgehammer_constructionworker_1_1 = "这不是我第一次看到,哈哈...",
	UI_DM_LootFound_Sledgehammer_constructionworker_2 = "哦,一把大锤...",
	UI_DM_LootFound_Sledgehammer_constructionworker_2_1 = "嗯,我没看到任何需要它的项目...",
	UI_DM_LootFound_Sledgehammer_constructionworker_2_2 = "但我应该拿它来做我自己的项目...",
	UI_DM_LootFound_Antibiotics_1 = "这些对病毒没有帮助...",
	UI_DM_LootFound_Antibiotics_2 = "这些抗生素没有帮助...",
	UI_DM_LootFound_Antibiotics_Resilient_1 = "我不需要任何药物！",
	UI_DM_LootFound_Antibiotics_Resilient_2 = "这些药物是不需要的！",
	UI_DM_LootFound_Antibiotics_doctor_1 = "抗生素......",
	UI_DM_LootFound_Antibiotics_doctor_1_1 = "如果这些能治愈病毒......",
	UI_DM_LootFound_Antibiotics_doctor_1_2 = "就不会有病毒了",
	UI_DM_LootFound_Antibiotics_doctor_1_3 = "我不需要它们",
	UI_DM_LootFound_Antibiotics_doctor_1_4 = "它们不会有帮助",
	UI_DM_LootFound_Antibiotics_doctor_Resilient_1 = "这些抗生素完全没用！",
	UI_DM_LootFound_Antibiotics_doctor_Resilient_2 = "这些抗生素根本没用",
	UI_DM_LootFound_Antibiotics_doctor_Resilient_2_1 = "如果没有其他人幸存下来......",
	UI_DM_LootFound_Antibiotics_doctor_Resilient_2_2 = "我怀疑这些根本没用",
	UI_DM_LootFound_Antibiotics_nurse_1 = "哦,抗生素！",
	UI_DM_LootFound_Antibiotics_nurse_1_1 = "我希望它能抵抗病毒！",
	UI_DM_LootFound_Antibiotics_nurse_2 = "抗生素来了！",
	UI_DM_LootFound_Antibiotics_nurse_2_1 = "如果我感觉不舒服,我需要尽快服用它们！",
	UI_DM_LootFound_Antibiotics_nurse_Resilient_1 = "抗生素！",
	UI_DM_LootFound_Antibiotics_nurse_Resilient_1_1 = "有了它们,病毒就无法阻止我！",
	UI_DM_LootFound_Antibiotics_nurse_Resilient_2 = "抗生素！",
	UI_DM_LootFound_Antibiotics_nurse_Resilient_2_1 = "我以后会需要它们！",
	UI_DM_LootFound_Antibiotics_nurse_Resilient_2_2 = "以防我被感染",
	UI_DM_LootFound_Antibiotics_ProneToIllness_1 = "抗生素",
	UI_DM_LootFound_Antibiotics_ProneToIllness_1_1 = "没有这些,我现在还在床上",
	UI_DM_LootFound_Antibiotics_ProneToIllness_1_2 = "我应该拿上它们,以防万一",
	UI_DM_LootFound_Antibiotics_ProneToIllness_2 = "抗生素！",
	UI_DM_LootFound_Antibiotics_ProneToIllness_2_1 = "万一我生病了,我就需要它们！",
	UI_DM_LootFound_Antibiotics_doctor_ProneToIllness_1 = "抗生素",
	UI_DM_LootFound_Antibiotics_doctor_ProneToIllness_1_1 = "它们有助于抵抗一般感染",
	UI_DM_LootFound_Antibiotics_doctor_ProneToIllness_1_2 = "但它们对这种疾病没有帮助",
	UI_DM_LootFound_Antibiotics_doctor_ProneToIllness_1_3 = "我应该拿一些,以防我生病。",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_1 = "抗生素！！",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_1_1 = "我需要它们！",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_1_2 = "以防我生病！",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_2 = "抗生素！",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_2_1 = "如果我生病了,它们应该会很有帮助！",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_2_2 = "我应该吃它们！",
	UI_DM_LootFound_PillsBeta_1 = "",
	UI_DM_LootFound_PillsBeta_Cowardly_1 = "一包β受体阻滞剂！",
	UI_DM_LootFound_PillsBeta_Cowardly_1_1 = "我需要这些！",
	UI_DM_LootFound_PillsBeta_Cowardly_2 = "β受体阻滞剂！",
	UI_DM_LootFound_PillsBeta_Cowardly_2_1 = "我需要服用这些！",
	UI_DM_LootFound_PillsBeta_Cowardly_2_2 = "在这场末日中,我太胆小了",
	UI_DM_LootFound_PillsBeta_Cowardly_2_3 = "这些将帮助我生存！",
	UI_DM_LootFound_PillsBeta_Brave_1 = "一包β受体阻滞剂",
	UI_DM_LootFound_PillsBeta_Brave_1_1 = "哈！好像！“,
	UI_DM_LootFound_PillsBeta_Brave_1_2 = "我可不是那种害怕的吉娃娃,需要它们！",
	UI_DM_LootFound_PillsBeta_Brave_1_3 = "我是这场末日之王！",
	UI_DM_LootFound_PillsBeta_Brave_2 = "β受体阻滞剂..",
	UI_DM_LootFound_PillsBeta_Brave_2_1 = "我不需要那些！",
	UI_DM_LootFound_PillsBeta_Brave_2_2 = "我可以征服这个世界",
	UI_DM_LootFound_PillsBeta_Brave_2_3 = "并取得胜利！",
	UI_DM_LootFound_PillsBeta_veteran_1 = "药丸",
	UI_DM_LootFound_PillsBeta_veteran_1_1 = "不需要它们",
	UI_DM_LootFound_PillsBeta_veteran_1_2 = "太习惯这种恐怖了",
	UI_DM_LootFound_PillsBeta_veteran_1_3 = "这不算什么",
	UI_DM_LootFound_PillsBeta_veteran_2 = "一些药丸",
	UI_DM_LootFound_PillsBeta_veteran_2_1 = "我已经习惯了",
	UI_DM_LootFound_PillsBeta_veteran_2_2 = "不需要它们",
	UI_DM_LootFound_PillsBeta_Agoraphobic_1 = "BETABLOCKERS!!",
	UI_DM_LootFound_PillsBeta_Agoraphobic_1_1 = "哦,谢谢你！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_1_2 = "我终于可以走出户外了！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_1_3 = "没有任何感觉！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_1_4 = "哦,我现在就需要它们！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_2 = "是药丸！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_2_1 = "这应该可以帮助我克服对户外的恐惧！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_2_2 = "快点！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_2_3 = "给我！",
	UI_DM_LootFound_PillsBeta_Claustophobic_1 = "β受体阻滞剂！",
	UI_DM_LootFound_PillsBeta_Claustophobic_1_1 = "我现在需要服用它们！",
	UI_DM_LootFound_PillsBeta_Claustophobic_2 = "β受体阻滞剂！",
	UI_DM_LootFound_PillsBeta_Claustophobic_2_1 = "我现在需要它们！",
	UI_DM_LootFound_PillsBeta_AdrenalineJunkie_1 = "不！",
	UI_DM_LootFound_PillsBeta_AdrenalineJunkie_1_1 = "不需要那些β受体阻滞剂！",
	UI_DM_LootFound_PillsBeta_AdrenalineJunkie_2 = "不需要那些β受体阻滞剂！",
	UI_DM_LootFound_PillsBeta_policeofficer_1 = "这些β受体阻滞剂...",
	UI_DM_LootFound_PillsBeta_policeofficer_1_1 = "当我决定击落这些敌人时,它们可能会派上用场",
	UI_DM_LootFound_PillsBeta_policeofficer_1_2 = "让我保持稳定的瞄准",
	UI_DM_LootFound_PillsBeta_policeofficer_1_3 = "这些药丸再好不过了",
	UI_DM_LootFound_PillsBeta_policeofficer_2 = "那些β受体阻滞剂...",
	UI_DM_LootFound_PillsBeta_policeofficer_2_1 = "它们可以帮助我击落成群的敌人",
	UI_DM_LootFound_PillsBeta_policeofficer_2_2 = "让我保持瞄准稳定",
	UI_DM_LootFound_Pills_1 = "这里有一些止痛药...",
	UI_DM_LootFound_Pills_2 = "这里有止痛药...",
	UI_DM_LootFound_Bandage_1 = "绷带可能派上用场",
	UI_DM_LootFound_Bandage_1_1 = "永远不够！",
	UI_DM_LootFound_Bandage_1_2 = "即使我有足够的绷带覆盖我的整个身体...",
	UI_DM_LootFound_Bandage_1_3 = "我仍然需要更多！",
	UI_DM_LootFound_Bandage_2 = "这里有绷带......",
	UI_DM_LootFound_Bandage_2_1 = "我还是应该带上它,以防万一",
	UI_DM_LootFound_BandageDirty_1 = "那绷带没用......",
	UI_DM_LootFound_BandageDirty_2 = "把那脏绷带拿开！",
	UI_DM_LootFound_Bag_ALICEpack_1 = "这个包包实在是太大了！",
	UI_DM_LootFound_Bag_ALICEpack_2 = "这个背包好大！",
	UI_DM_LootFound_Bag_ALICEpack_Army_1 = "一个军用包！",
	UI_DM_LootFound_Bag_ALICEpack_Army_2 = "这里有一个军用背包！",
	UI_DM_LootFound_Bag_ALICEpack_Army_2_1 = "它太大了,什么都能装！",
	UI_DM_RecipeBookFound_NotKnown_HerbalistMag_1 = "哦,有一本草药杂志！",
	UI_DM_RecipeBookFound_NotKnown_HerbalistMag_2 = "一本草药杂志,我需要读一读！",
	UI_DM_RecipeBookFound_Known_HerbalistMag_1 = "哇,这毫无价值！",
	UI_DM_RecipeBookFound_Known_HerbalistMag_1_1 = "我已经知道所有不同的蘑菇类型！",
	UI_DM_RecipeBookFound_Known_HerbalistMag_2 = "哇,这本杂志毫无价值！",
	UI_DM_RecipeBookFound_Known_HerbalistMag_2_1 = "我已经知道这里写的所有东西了！",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_1 = "哇",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_1_1 = "我真的花了那么多时间学习不同的蘑菇和浆果类型",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_1_2 = "只为将所有内容都包含在这本书中",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_1_3 = "这是什么鬼？",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2 = "哇,太棒了",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_1 = "这本杂志...",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_2 = "包含了我所知道的一切",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_3 = "没什么新东西,都是我已经知道的",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_4 = "这只是",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_5 = "伙计",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_6 = "浪费了那么多学习时间",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_7 = "我很失望",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_1 = "发电机杂志！！",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_1_1 = "我找到了！",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_2 = "YOO!!!",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_2_1 = "发电机杂志！！",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_2_2 = "我终于可以使用发电机了！",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_2_3 = "我需要这个！",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_1 = "嗯,发电机杂志",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_1_1 = "可惜我已经知道如何操作发电机了...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_1_2 = "但知道它在这里很有用...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_2 = "发电机杂志...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_2_1 = "现在对我没什么用了,因为我找到了另一个...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_1 = "发电机杂志...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_1_1 = "嘿,发电机不是我操作过的最难的东西！...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_1_2 = "希望其他幸存者能偶然发现这一点",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_1_3 = "我不需要它",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_2 = "发电机杂志",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_2_1 = "不过我已经知道如何操作发电机了",
	UI_DM_SkillBookFound_General_Read_1 = "我已经读过这本书了",
	UI_DM_SkillBookFound_General_Read_2 = "我看过这本书",
	UI_DM_SkillBookFound_General_Read_3 = "这本书,嗯......",
	UI_DM_SkillBookFound_General_Read_3_1 = "这么说吧,它不会给我比我已经拥有的更多的知识",
	UI_DM_SkillBookFound_General_Read_4 = "我读过这本书",
	UI_DM_SkillBookFound_General_Read_5 = "我从这本书中获得了足够的信息",
	UI_DM_SkillBookFound_General_HigherLVL_1 = "这本书对我来说太简单了",
	UI_DM_SkillBookFound_General_HigherLVL_2 = "这本书没什么用",
	UI_DM_SkillBookFound_General_HigherLVL_3 = "这本书里学不到任何新东西",
	UI_DM_SkillBookFound_General_HigherLVL_4 = "这本书包含的信息适合受教育程度较低的人",
	UI_DM_SkillBookFound_General_HigherLVL_4_1 = "对我没什么用",
	UI_DM_SkillBookFound_General_HigherLVL_5 = "这本书对我没什么用",
	UI_DM_SkillBookFound_General_LowerLVL_1 = "..什么？",
	UI_DM_SkillBookFound_General_LowerLVL_1_1 = "这本书里有什么？",
	UI_DM_SkillBookFound_General_LowerLVL_1_2 = "我什么都看不懂...",
	UI_DM_SkillBookFound_General_LowerLVL_1_3 = "这本书对我来说太复杂了...",
	UI_DM_SkillBookFound_General_LowerLVL_2 = "这本书对我来说太复杂了...",
	UI_DM_SkillBookFound_General_LowerLVL_3 = "这是什么书...",
	UI_DM_SkillBookFound_General_LowerLVL_3_1 = "我不知道这里写的是什么...",
	UI_DM_SkillBookFound_General_LowerLVL_3_2 = "这对我没什么用...",
	UI_DM_SkillBookFound_General_LowerLVL_4 = "这本书...",
	UI_DM_SkillBookFound_General_LowerLVL_4_1 = "太。。。太复杂了...",
	UI_DM_SkillBookFound_General_LowerLVL_4_2 = "对我没什么用",
	UI_DM_SkillBookFound_General_LowerLVL_4_3 = "以后再说吧",
	UI_DM_SkillBookFound_General_LowerLVL_5 = "这本书太复杂了",
	UI_DM_SkillBookFound_General_NotFinishedReading_1 = "我已经看过这本书了",
	UI_DM_SkillBookFound_General_NotFinishedReading_1_1 = "我应该拿这个吗？",
	UI_DM_SkillBookFound_General_NotFinishedReading_1_2 = "它有相同的信息",
	UI_DM_SkillBookFound_General_NotFinishedReading_2 = "这本书是我正在读的另一本书的复制品",
	UI_DM_SkillBookFound_General_NotFinishedReading_3 = "已经看过这本了,但是我还没读完",
	UI_DM_SkillBookFound_General_NotFinishedReading_4 = "还没读完这本书",
	UI_DM_SkillBookFound_General_NotFinishedReading_5 = "哇,一本一模一样的书！",
	UI_DM_SkillBookFound_General_NotRead_1 = "这本书看起来很有用",
	UI_DM_SkillBookFound_General_NotRead_2 = "这本书看起来很有用",
	UI_DM_SkillBookFound_General_NotRead_3 = "嗯,这本书......",
	UI_DM_SkillBookFound_General_NotRead_3_1 = "这本书看起来包含一些有用的知识",
	UI_DM_SkillBookFound_General_NotRead_3_2 = "也许我应该看看",
	UI_DM_SkillBookFound_General_NotRead_4 = "这本书涵盖了我需要的确切内容",
	UI_DM_SkillBookFound_General_NotRead_4_1 = "应该拿去读一读",
	UI_DM_SkillBookFound_General_NotRead_5 = "这本书......",
	UI_DM_SkillBookFound_General_NotRead_5_1 = "我想我可以从中学到一些东西",


	-----Custom Starting Vehicle Trait-----
	
	UI_trait_StartingVehicle = "启动车辆",
    UI_traitdesc_StartingVehicle = "需使用'车辆'下的模组沙盒选项,才能拥有你的车辆<br>您必须在外的出生点,载具才能刷新",

	-----Equipment UI - Tarkov Style Interface-----
	
	UI_optionscreen_binding_EquipmentUI = "装备界面"
	UI_optionscreen_binding_equipment_toggle_window = "打开装备窗口",
	UI_equipment_options_scale = "装备界面比例",
	UI_equipment_options_hide_equipped_items = "隐藏装备",
	UI_equipment_options_toggle_ui_controller_bind = "打开装备窗口游戏手柄",
	UI_equipment_equipment = "装备",
	UI_equipment_hotbar = "快捷栏",
	UI_equipment_head = "头部",
	UI_equipment_face = "脸部",
	UI_equipment_torso = "躯干",
	UI_equipment_vest = "背心",
	UI_equipment_back = "背部",
	UI_equipment_waist = "腰部",
	UI_equipment_left_hand = "左手",
	UI_equipment_right_hand = "右手",
	UI_equipment_jewelry = "珠宝",
	UI_equipment_legs = "腿部",
	UI_equipment_feet = "脚部",

	-----Health Plus-----
	
	UI_trait_Sick1 = "慢性头痛",
	UI_trait_Sick2 = "冻伤",
	UI_trait_Sick3 = "冻伤(治疗)",
	UI_trait_Sick4 = "心律失常",
	UI_trait_Sick5 = "抱负",
	UI_trait_Sick6 = "急性肾损伤",
	UI_trait_Sick7 = "急性肾损伤(治疗)",
	UI_trait_Sick8 = "胃溃疡",
	UI_trait_Sick9 = "胃溃疡(治疗)",
	UI_trait_Sick10 = "伤痕累累",
	UI_trait_Sick11 = "伤痕累累(治疗)",
	UI_trait_Sick12 = "流感",
	UI_trait_Sick13 = "流感(治疗)",
	UI_trait_SpoonAlcoholic = "酒鬼",
	UI_trait_SpoonAlcoholicdesc = "喝酒是一种生活方式！",
	UI_trait_SpoonCrazy = "疯子",
	UI_trait_SpoonCrazydesc = "由于各种原因导致有点疯狂",
	
	-----Server Tweaker-----
	
	UI_mapspawn_SafehouseDescription = "安全屋 <LINE> <LINE> 在你的安全屋中重生",

	-----Inspect Weapon-----
	
	UI_optionscreen_binding_OPTION_INSPECT_WEAPON = "检查武器",
	UI_optionscreen_binding_OPTION_INSPECT_CURRENT_WEAPON = "检查当前武器",

	-----Electromancer Trait-----
	
    UI_optionscreen_binding_ElectromancerBindings = "电气控制",
    UI_optionscreen_binding_ElectromancerBindings_Cast = "施法（瞄准）",
    UI_optionscreen_binding_ElectromancerBindings_Cloak = "切换隐匿（不瞄准）",
	
	-----Blackouts-----
	
    UI_trait_HandTorch = "持有手电",
    UI_trait_HandTorchdesc = "拥有手电筒",
	
	-----Small Town First Responders-----
	
	UI_ClothingType_DutyBelt = "工作皮带",
	UI_ClothingType_ChestWalkie = "胸口附件",
	UI_ClothingType_Neck2 = "项链徽章",

	-----Infected Player-----
	
    UI_InfectedPanel = "感染调试工具",
    UI_Infected = "感染",
	
	-----Mysterious Stranger-----
	
	UI_trait_MystStranger = "神秘陌生人",
     UI_trait_MystStrangerDesc = "在你受到丧尸威胁时提供帮助",
     UI_trait_MystStrangerDescFull = "在你受到丧尸威胁时提供帮助<br>需 %1 后可使用",
	
	-----Dirtiness Sickness-----
	
	UI_trait_AT_BeastOfBurden = "搬运兽",
     UI_trait_AT_BeastOfBurden_desc = "你的身体结构非常适合承载重量"
     UI_trait_AT_Bug-o-ssieur = "食虫",
     UI_trait_AT_Bug-o-ssieur_desc = "吃虫子不会让你感到抑郁",
     UI_trait_AT_BullRush = "公牛冲刺",
     UI_trait_AT_BullRush_desc = "冲刺时,消耗耐力为代价可击倒丧尸",
     UI_trait_AT_Carnivore = "食肉动物",
     UI_trait_AT_Carnivore_desc = "肉类食物属性高,植物类食物则反之<br>可能让你食物恶心的肉类不会生效（腐烂的食物除外）",
     UI_trait_AT_Carpenter = "本能木匠",
     UI_trait_AT_Carpenter_desc = "木工+1",
     UI_trait_AT_CarrionEater = "食腐者",
     UI_trait_AT_CarrionEater_desc = "腐肉食物属性高,而且不会让你生病",
     UI_trait_AT_Digitigrade = "趾行动物",
     UI_trait_AT_Digitigrade_desc = "你的腿不直,使你的跺脚力量更强<br>+1 冲刺",
     UI_trait_AT_Exclaimer = "感叹",
     UI_trait_AT_Exclaimer_desc = "当惊慌失措时,你很有机会表达出你的恐惧",
     UI_trait_AT_FeralBody = "野性身体",
     UI_trait_AT_FeralBody_desc = "像野性动物一样,你更强壮,但身体素质较差",
     UI_trait_AT_FeralDigestion = "野性消化",
     UI_trait_AT_FeralDigestion_desc = "葡萄、洋葱、巧克力、口香糖、酒精和咖啡因会让你中毒<br>（并非现实生活中的详尽清单,请小心喂宠物的食物！）",
     UI_trait_AT_FoodMotivated = "食物驱动",
     UI_trait_AT_FoodMotivated_desc = "食物会让你稍微不那么抑郁和无聊<br>狗粮不会让你抑郁",
     UI_trait_AT_Herbivore = "草食动物",
     UI_trait_AT_Herbivore_desc = "植物类食物属性高,肉类食物则反之<br>可能使你生病的植物不会生效（腐烂的食物除外）",
     UI_trait_AT_Hooves = "足蹄",
     UI_trait_AT_Hooves_desc = "你有足蹄,你的脚不会被抓伤、撕裂或咬伤<br>+1 敏捷",
     UI_trait_AT_Immunity = "人类免疫",
     UI_trait_AT_Immunity_desc = "诺克斯感染非常罕见,即使是被咬伤也是如此",
     UI_trait_AT_Lonely = "孤独",
     UI_trait_AT_Lonely_desc = "你需要一个团体,远离他人会让你抑郁",
     UI_trait_AT_NaturalTumbler = "自然不倒翁",
     UI_trait_AT_NaturalTumbler_desc = "你的跌倒造成的伤害和严重程度都会降低",
     UI_trait_AT_Paws = "爪",
     UI_trait_AT_Paws_desc = "你有脚爪,这让你的移动更加隐秘<br>+1 潜行<br>+1 轻巧",
     UI_trait_AT_Slinky = "弹性",
     UI_trait_AT_Slinky_desc = "穿过入口通道、越过栅栏,更快地打开和关闭容器",
     UI_trait_AT_Stinky = "狐臭",
     UI_trait_AT_Stinky_desc = "你很臭,僵尸会更被你吸引,其他玩家可能会评论你的气味",
     UI_trait_AT_Tail = "尾巴",
     UI_trait_AT_Tail_desc = "你的尾巴可以让你奔跑时更加平衡,减少绊倒的机会",
     UI_trait_AT_Torpor = "休眠",
     UI_trait_AT_Torpor_desc = "仍然受到冬季的影响,你在寒冷的月份里的耐力较低",
     UI_trait_AT_UnwieldyHands = "笨拙之手",
     UI_trait_AT_UnwieldyHands_desc = "需要精细运动控制的动作会变慢",
     UI_trait_AT_VestigialWings = "残留之翼",
     UI_trait_AT_VestigialWings_desc = "你有祖先翅膀,不会受到坠落伤害",
	
	-----Mortars-----
	
	UI_ContextMenu_Mort_OperateMortar = "操作迫击炮",
	UI_MortPanel_Shoot = "射击",
	UI_MortPanel_Reload = "重新装载",
	UI_MortPanel_SetSpotter = "设置观测器",
	UI_MortPanel_SwitchMode = "切换模式",
	UI_MortPanel_Close = "关闭",
	UI_MortPanel_Tooltip_Deaf = "您是聋子！您不能使用点模式",
	UI_MortPanel_Tooltip_SetSpotter = "选择一名观测员<br>他们必须与您属于同一派别",
	UI_MortPanel_Tooltip_OperatorNoRadio = "您没有无线电可以与观测员联系",
	UI_MortPanel_Tooltip_NoSpotter = "您没有设置观测员",
	UI_MortPanel_Tooltip_NotReady = "观测手未准备好或迫击炮中没有炮弹",
	UI_MortPanel_Tooltip_SoloMode = "单人模式",
	UI_MortPanel_Tooltip_SpotMode = "聚光模式",
	UI_MortPanel_Tooltip_CurrentlyReloading = "当前正在重新加载",
	UI_MortPanel_Tooltip_NoShellsLeft = " <RED> 你已经没有炮弹了！",
	UI_MortPanel_Tooltip_ShellInMortar = " <GREEN> 一枚炮弹在迫击炮中",
	
	-----Strike From Above-----
	
	UI_optionscreen_binding_StrikeFromAbove_Key = "空袭",

	-----Minimal Player Stats-----
	
	UI_optionscreen_binding_OPTION_MINIMAL_PLAYER_STATS = "最小玩家统计",
	UI_optionscreen_binding_OPTION_MINIMAL_PLAYER_STATS_KEY = "切换模式键",
	
	-----Amputations RP-----
	
	UI_ClothingType_Amputation_RL = "截肢(右腿)",
	UI_ClothingType_Amputation_LL = "截肢(左腿)",
	UI_ClothingType_Amputation_LA = "截肢(左臂)",
	UI_ClothingType_Amputation_RA = "截肢(右臂)",
	UI_ClothingType_Amputation_BA = "截肢(双臂)",
	UI_ClothingType_Prosthetic_LA = "假肢(左臂)",
	UI_ClothingType_Prosthetic_RA = "假肢(右臂)",
	UI_ClothingType_Prosthetic_LL = "假肢(左腿)",
	UI_ClothingType_Prosthetic_RL = "假肢(右腿)",
	UI_ClothingType_AmpWheelchair = "轮椅",
	
	-----Mod Comparer-----
	
	UI_ButtonLoadSaveTooltip = "从 %1 列加载模块",
	UI_ButtonUpdateFromEnabledTooltip = "从 %1 列加载mod并更新 %2",
	UI_ButtonUpdateFromSaveTooltip = "从 %1 列加载mod并更新 %2",
	UI_ButtonLoadEnabledTooltip = "从 %1 列加载模块",
	UI_ButtonCondensedViewOffTooltip = "全面视图（所有MOD）",
	UI_ButtonCondensedViewOnTooltip = "压缩视图（仅限添加/删除）",
	
	-----Antibodies-----

	UI_Antibodies_Infection_Stage_0 = "无",
	UI_Antibodies_Infection_Stage_1 = "潜伏期",
	UI_Antibodies_Infection_Stage_2 = "前驱期",
	UI_Antibodies_Infection_Stage_3 = "疾病",
	UI_Antibodies_Infection_Stage_4 = "末期",
	UI_Antibodies_Infection_Stage_5 = "衰退",
	UI_Antibodies_Infection_Stage_6 = "康复",
	UI_Antibodies_Infection_Stage_Unknown = "未知",
	UI_Antibodies_BodyParts_Hand_L = "左手 (%1)",
	UI_Antibodies_BodyParts_Hand_R = "右手 (%1)",
	UI_Antibodies_BodyParts_ForeArm_L = "左前臂 (%1)",
	UI_Antibodies_BodyParts_ForeArm_R = "右前臂 (%1)",
	UI_Antibodies_BodyParts_UpperArm_L = "左上臂 (%1)",
	UI_Antibodies_BodyParts_UpperArm_R = "右上臂 (%1)",
	UI_Antibodies_BodyParts_Torso_Upper = "上躯干 (%1)",
	UI_Antibodies_BodyParts_Torso_Lower = "下躯干 (%1)",
	UI_Antibodies_BodyParts_Head = "头部 (%1)",
	UI_Antibodies_BodyParts_Neck = "颈部 (%1)",
	UI_Antibodies_BodyParts_Groin = "腹股沟 (%1)",
	UI_Antibodies_BodyParts_UpperLeg_L = "左大腿 (%1)",
	UI_Antibodies_BodyParts_UpperLeg_R = "右大腿 (%1)",
	UI_Antibodies_BodyParts_LowerLeg_L = "左小腿 (%1)",
	UI_Antibodies_BodyParts_LowerLeg_R = "右胫骨 (%1)",
	UI_Antibodies_BodyParts_Foot_L = "左脚 (%1)",
	UI_Antibodies_BodyParts_Foot_R = "右脚 (%1)",
	UI_Antibodies_Condition_thirst = "口渴 (%1)",
	UI_Antibodies_Condition_drunkness = "醉酒 (%1)",
	UI_Antibodies_Condition_hunger = "饥饿 (%1)",
	UI_Antibodies_Condition_weight = "体重 (%1)",
	UI_Antibodies_Condition_carbohydrates = "碳水化合物 (%1)",
	UI_Antibodies_Condition_lipids = "脂质 (%1)",
	UI_Antibodies_Condition_proteins = "蛋白质 (%1)",
	UI_Antibodies_Condition_sickness = "疾病 (%1)",
	UI_Antibodies_Condition_foodSickness = "食物不适 (%1)",
	UI_Antibodies_Condition_fitness = "健康状况 (%1)",
	UI_Antibodies_Condition_strength = "力量 (%1)",
	UI_Antibodies_Condition_fatigue = "疲劳 (%1)",
	UI_Antibodies_Condition_endurance = "耐力 (%1)",
	UI_Antibodies_Condition_temperature = "温度 (%1)",
	UI_Antibodies_Condition_pain = "疼痛 (%1)",
	UI_Antibodies_Condition_stress = "压力 (%1)",
	UI_Antibodies_Condition_stressSmoker = "吸烟者压力 (%1)",
	UI_Antibodies_Condition_unhappiness = "不快乐 (%1)",
	UI_Antibodies_Condition_boredom = "无聊 (%1)",
	UI_Antibodies_Condition_panic = "恐慌 (%1)",
	UI_Antibodies_Condition_sanity = "理智 (%1)",
	UI_Antibodies_Condition_anger = "愤怒 (%1)",
	UI_Antibodies_Condition_fear = "恐惧 (%1)",
	UI_Antibodies_KnoxInfection_TitleSelf = "病毒感染",
	UI_Antibodies_KnoxInfection_TitleOther = "%1 的病毒感染",
	UI_Antibodies_KnoxInfection_Button = "病毒感染",
	UI_Antibodies_KnoxInfection_Virus = "病毒： %1% (%2)",
	UI_Antibodies_KnoxInfection_Antibodies = "抗体: %1% (%2)",
	UI_Antibodies_KnoxInfection_Stage = "STAGE",
	UI_Antibodies_KnoxInfection_ConditionEffects = "条件效应",
	UI_Antibodies_KnoxInfection_WoundEffects = "伤口影响",
	UI_Antibodies_KnoxInfection_InfectionEffects = "感染影响",
	UI_Antibodies_KnoxInfection_HygieneEffects = "卫生效应",
	UI_Antibodies_KnoxInfection_NoEffect = "无作用效果",
	UI_Antibodies_Wounds_bitten = "被咬伤（%1）",
	UI_Antibodies_Wounds_bandaged = "已包扎（%1）",
	UI_Antibodies_Wounds_cleanBandage = "清洁绷带 (%1)",
	UI_Antibodies_Wounds_sterilizedBandage = "灭菌绷带 (%1)",
	UI_Antibodies_Wounds_sterilizedWound = "已消毒伤口 (%1)",
	UI_Antibodies_Wounds_plantain = "车前草膏药 (%1)",
	UI_Antibodies_Wounds_garlic = "大蒜膏药 (%1)",
	UI_Antibodies_Wounds_comfrey = "紫草膏药 (%1)",
	UI_Antibodies_Wounds_deepWounded = "深度伤口 (%1)",
	UI_Antibodies_Wounds_bleeding = "出血 (%1)",
	UI_Antibodies_Wounds_cut = "撕裂伤 (%1)",
	UI_Antibodies_Wounds_scratched = "划伤 (%1)",
	UI_Antibodies_Wounds_burnt = "烧伤 (%1)",
	UI_Antibodies_Wounds_needBurnWash = "烧伤需要清洗 (%1)",
	UI_Antibodies_Wounds_stiched = "刺伤 (%1)",
	UI_Antibodies_Wounds_haveBullet = "藏匿的子弹 (%1)",
	UI_Antibodies_Wounds_haveGlass = "嵌入的玻璃 (%1)",
	UI_Antibodies_Infections_regular = "感染 (%1)",
	UI_Antibodies_Infections_virus = "病毒 (%1)",
	UI_Antibodies_Infections_virusScratch = "病毒划痕 (%1)",
	UI_Antibodies_Infections_virusCut = "病毒切割 (%1)",
	UI_Antibodies_Infections_virusBite = "病毒咬伤 (%1)",
	UI_Antibodies_Hygiene = "卫生",
	UI_Antibodies_Hygiene_Info = " <CENTRE> <SIZE:medium> 这是卫生面板 <LINE> <LINE> <LEFT> 适当的卫生可以确保您的角色保持健康、避免感染并有效恢复 <LINE> <LINE> 及时注意伤口并采用正确的伤口护理技术可以暂时减轻不良卫生习惯的影响",

	-----Guns of 93-----
	
    UI_optionscreen_binding_BayonetUse = "枪支九三之刃",
    UI_optionscreen_binding_UseBayonet_Toggle = "射击/刺刀切换",

	-----Decoholic-----
	
	UI_P4Decoholic_Select = "选择",
	UI_P4Decoholic_Default = "放弃",
	UI_P4Decoholic_Rotate = "* 默认更改旋转（R）将清除当前值",
	
	-----Pump Pury-----

	UI_P4PumpPury_Options_SoundVolumeInflate_Name = "音量（充气）",
	UI_P4PumpPury_Options_SoundVolumeInflate_Tooltip = "在给鞋充气时,您可以调整音量",
	UI_P4PumpPury_Options_SoundVolumeDeflate_Name = "音量（放气）",
	UI_P4PumpPury_Options_SoundVolumeDeflate_Tooltip = "在给鞋放气时,您可以调整音量",

	-----MoodleFramework-----

    UI_options_MFColor_Title = "Moodle框架",
    UI_options_MFColor_grayPicker = "背景参考色",
    UI_options_MFColor_grayPicker_tooltip = "适用于原版和改动 <LINE> 设置为白色以便于区分颜色 <LINE> 默认值=白色 <LINE> 原版=灰色",
    UI_options_MFColor_BGColor = "计算颜色",
    UI_options_MFColor_BGColor_tooltip = "原版色覆盖需要 <LINE> 禁用某些mods兼容性 <LINE> 默认值 = 开",
    UI_options_MFColor_background = "绘制背景",
    UI_options_MFColor_background_tooltip = "仅适用于改装的Moodle <LINE> 默认值 = 开",
    UI_options_MFColor_border = "绘制边框",
    UI_options_MFColor_border_tooltip = "仅适用于改装的Moodle <LINE> 默认值 = 开",

	-----Ladders!-----
	
	UI_Ladders_Climb = "爬梯"
	
	-----Ammocraft-----

	UI_options_Ammocraft_spawnCasing = "弹壳掉落",
	UI_options_Ammocraft_spawnCasing_tooltip = "弹壳是掉在地上还是玩家的物品栏中",

	-----Firearms-----
	
	UI_options_Firearms_keyBind_FireMode = "改变射击模式",
	UI_options_Firearms_keyBind_FireMode_tooltip = "如果有可用的替代射击模式,则改变所装备枪支的射击模式",
	UI_options_Firearms_keyBind_StockMode = "延长/缩短枪托",
	UI_options_Firearms_keyBind_StockMode_tooltip = "延长/缩短所装备枪支的枪托",

	-----My So-Called Snack-----
	
	UI_P4MySoCalledSnack_Messages_AngelMarkSilver1 = "对！有一个银色天使！",
	UI_P4MySoCalledSnack_Messages_AngelMarkSilver2 = "哇，银色天使！这太棒了！",
	UI_P4MySoCalledSnack_Messages_AngelMarkSilver3 = "银色天使！今天感觉很幸运！",
	UI_P4MySoCalledSnack_Messages_AngelMarkGold1 = "难以置信!金天使出现了！",
	UI_P4MySoCalledSnack_Messages_AngelMarkGold2 = "不行！金天使！太神奇了！",
	UI_P4MySoCalledSnack_Messages_AngelMarkGold3 = "金天使！运气在我这边！",

	-----ExtraSauce AmmoCheck-----

    UI_ess_ac_color1    = "动态文本颜色",
    UI_ess_ac_color1_tp = "基于弹药量的文本颜色",
    UI_ess_ac_color2    = "文本颜色",
    UI_ess_ac_color2_tp = "文本颜色静态",
    UI_ess_ac_colorBG    = "隐藏背景",
    UI_ess_ac_colorBG_tp = "隐藏背景",
    UI_ess_ac_colorShadow    = "文本阴影",
    UI_ess_ac_colorShadow_tp = "绘制文本阴影",
    UI_ess_ac_halo    = "光轮信息",
    UI_ess_ac_halo_tp = "绘制光轮信息",
    UI_ess_ac_pos      = "文本位置",
    UI_ess_ac_pos_tp   = "文本位置",
    UI_ess_ac_pos_opt1 = "玩家",
    UI_ess_ac_pos_opt2 = "底部",
    UI_ess_ac_pos_opt3 = "鼠标",
    UI_ess_ac_pos_opt4 = "关闭",

	-----Vehicle Repair Overhaul-----
	
	UI_VRO_Options_Title = "车辆维修大修",
	UI_VRO_ELR_Options = "启用原版灯条修复选项",
	UI_VRO_ELR_Options_Tooltip = "启用原版灯条修复选项<br>如果您有其他添加到上下文菜单的模组,则很有用",
	




	
	
	------More Traits-----
	
	UI_trait_preparedcoordination = "充分准备：地图",
    UI_trait_preparedcoordinationdesc = "你几天前去肯塔基州旅游,带走了所有需要的物品<br>你有主要城市的所有地图、一支铅笔和一块电子手表",
    UI_trait_noodlelegs = "面条脚",
    UI_trait_noodlelegsdesc = "外出晨跑时,你经常被绊倒<br>在跑步和冲刺时有可能被绊倒<br>根据你的冲刺和灵活等级减少绊倒概率",
    UI_trait_secondwind = "压榨潜能",
	UI_trait_secondwinddesc = "当你处于疲惫时感知到危险,你将会爆发身体潜能<br>在您筋疲力尽或非常疲倦时,当附近有3个丧尸时<br>你将完全恢复耐力与疲劳<br>冷却时间14天<br>+1体格",
	UI_trait_motionsickness = "晕车病",
	UI_trait_motionsicknessdesc = "你在驾驶时会生病<br>生病的程度取决于车辆的速度",
	UI_MoreTraits_Options_VagabondAnnounce = "流浪者",
	UI_MoreTraits_Options_VagabondAnnounce_Tooltip = "当你在垃圾桶里找到食物时就,你会收到通知",
    UI_trait_superimmunewon = "超级免疫消除病毒",
    UI_trait_superimmunefullheal = "超级免疫完全治愈",
	UI_trait_secondwindcooldown = "*第二次不在处于冷却*",
	UI_trait_restfulsleeper = "睡眠安静者",
	UI_trait_restfulsleeperdesc = "睡觉时能够快速恢复能量",
	UI_trait_noxpshooter = "爱好：射手",
	UI_trait_noxpshooterdesc = "你在空闲时间会去射击场<br>+2 瞄准<br>你不会通过这个特性获得 XP 乘数<br>额外的瞄准等级不会显示在角色菜单中",
	UI_trait_noxpsneaky = "爱好：隐藏",
	UI_trait_noxpsneakydesc = "你在与朋友一起玩捉迷藏一直是冠军<br>+2 潜行<br>+1 轻巧<br>此特性不会获得 XP 乘数<br>额外潜行和轻巧等级不显示在角色菜单中",
	UI_trait_noxpfirstaid = "学生：急救",
	UI_trait_noxpfirstaiddesc = "你参加了急救课程,希望能挽救他人的生命<br>+3 急救<br>此特性不会使你获得 XP 乘数<br>额外急救等级不会显示在角色制作菜单中",
	UI_trait_noxptechnician = "爱好：技术",
	UI_trait_noxptechniciandesc = "你一生都对技术事物感兴趣<br>+1 技工<br>+2 电工<br>此特性不会获得 XP 乘数<br>额外的技工和电工等级不显示在角色菜单中",
	UI_trait_noxpmaintenance = "学生：维护",
	UI_trait_noxpmaintenancedesc = "你参加了维护课程能够延长工具的使用寿命<br>+1 维护<br>此特性不会获得 XP 乘数<br>奖励维护等级不会显示在角色菜单中",
	UI_trait_noxpaxe = "爱好：伐木",
	UI_trait_noxpaxedesc = "你不时会去森林里砍伐一些树木<br>+2 斧头<br>+1 木工<br>此特性不会获得 XP 乘数<br>奖励斧和木工等级不会显示在角色菜单",
	UI_MoreTraits_Options_HardyNotifier = "硬汉耐力通知",
	UI_MoreTraits_Options_HardyNotifier_ToolTip = "如果您具有硬汉特质,您将被告知您还剩下多少的耐力",
	UI_trait_hardyendurance = "剩余耐力",
	UI_trait_terminator = "终结者渗透型",
	UI_trait_terminatordesc = "我是人类,不是机械<br>我会手握枪械保护人类,不会成为被你所控制的的杀戮机械<br>再见了,天网<br>增加25%枪械的额外伤害<br>三倍瞄准速度, 增加射程,持枪时持续减少恐慌和压力<br>+3 瞄准<br>+2 装弹<br>+1 灵活<br>此特性不会获得 XP 乘数<br>奖励等级不会显示在角色制作菜单中",
	UI_MoreTraits_Options_DrinkNotifier = "酗酒提醒",
	UI_MoreTraits_Options_DrinkNotifier_ToolTip = "如果你有酗酒特质,并且目前需要喝酒,游戏内每个小时都会提醒你",
	UI_progunammo = "擅长：枪械特性 阻止你使用你的弹药！",
	UI_MoreTraits_Options_ProwessGunsAmmo = "枪械节省弹药",
	UI_MoreTraits_Options_ProwessGunsAmmo_ToolTip = "如果您拥有擅长：枪械特性,当该特性阻止您使用弹药时,会弹出一条通知",
	UI_trait_quickrestdesc = "你坐着时的耐力恢复是双倍<br>如果你坐着时耐力到达最大会提示",
	UI_quickrestfullendurance = "你的耐力已满",
	UI_trait_hardyrest = "继续休息",
	------------------------
	
	UI_trait_SpeedDemonDesc = "开得非常快<br>换档速度+100%<br>速度上限+15%<br>倒车时发动机的响度+200%",
	UI_trait_outdoorsmandesc = "不受恶劣天气条件的影响<br>感冒概率-90%<br>穿过树木时被划伤/撕裂概率-99%<br>钻孔木板更快地点燃营火",
	UI_trait_DexterousDesc = "转移物品时更迅速<br>物品转移时间-50%",
	UI_trait_LessSleepDesc = "较少的睡眠需求<br>所需睡眠-30%",
	UI_trait_NightVisionDesc = "在夜晚有着更好的视野<br>夜间亮度+20%",
	UI_trait_FastReaderDesc = "读书花的时间更短<br>阅读速度+30%",
	UI_trait_IronGutDesc = "吃坏肚子的概率更低<br>食物中毒率-50%<br>中毒时间更短(-55%)",
	UI_trait_luckydesc = "有时候,事情随你所愿<br>稀有战利品率+10% <br>不影响感染率",
	UI_trait_bravedesc = "不太容易变得惊慌失措<br>恐慌-70%<br>夜惊和恐惧症除外",
	UI_trait_InconspicuousDesc = "不太可能被丧尸发现<br>被发现率-50%",
	UI_trait_gracefuldesc = "移动时会发出更少噪音<br>脚步声半径-40%<br>奔跑/冲刺时被丧尸/栅栏绊倒率-10%",
	UI_trait_lighteaterdesc = "只需要更少的食物<br>饥饿速度-25%",
	UI_trait_resilientdesc = "不易生病<br>丧尸化的速度较慢<br>丧尸化速度-25%<br>感冒概率-55%<br>寒冷度-20%<br>寒冷速度-50%",
	UI_trait_PackmuleDesc = "增加背包/容器的容量<br>容器容量+30%",
	UI_trait_keenhearingdesc = "感知半径较大<br>感知半径+100%<br>从后面接近的丧尸会更早地被看到",
	UI_trait_FastLearnerDesc = "增加获得的经验<br>技能经验获取+30%",
	UI_trait_LowThirstDesc = "只需更少的水即可生存<br>口渴速度-50%",
	UI_trait_FastHealerDesc = "从伤害和疾病中恢复得更快<br>伤势恢复速度+20%",
	UI_trait_thickskinneddesc = "减少划伤或咬伤破皮的概率<br>受伤概率-30%<br>穿过树林1/13概率划破服装",
	UI_trait_AdrenalineJunkieDesc = "在非常恐慌的时候移动会变得更快<br>最大恐慌且无骨折或深伤口时<br>非常恐慌时移动速度+20%<br>极度恐慌时移动速度+25%",
	UI_trait_athleticdesc = "更快的跑步速度<br>可以跑更长时间而不疲劳<br>跑步速度+20%<br>耐力消耗-60%",
	UI_trait_strongdesc = "近战武器有额外击退效果<br>增加携带重量<br>近战伤害+40%",
	UI_trait_SundayDriverDesc = "开得非常慢<br>车辆加速-40%<br>最高时速为30km/h",
	UI_trait_clumsydesc = "移动时会发出更多噪音<br>脚步半径声音+20%<br>奔跑/冲刺时被丧尸/栅栏绊倒率+10%",
	UI_trait_cowardlydesc = "特别容易变得惊慌失措<br>恐慌+100%<br>夜惊与恐惧症除外",
	UI_trait_AllThumbsDesc = "转移物品时更缓慢<br>物品转移时间-300%",
	UI_trait_SlowReaderDesc = "读书花的时间更长<br>阅读速度-30%",
	UI_trait_WeakStomachDesc = "吃坏肚子的概率更高<br>食物中毒率+100%<br>中毒时间更长",
	UI_trait_ConspicuousDesc = "更有可能被丧尸发现<br>被发现率+100%",
	UI_trait_unluckydesc = "对你来说可能不好的事情,经常会发生<br>稀有战利品率-10%<br>维修失败率+5%<br>不影响感染率",
	UI_trait_hardheardesc = "感知半径较小<br>听力范围较小<br>减小感知半径<br>听觉部分音效消音",
	UI_trait_PacifistDesc = "不擅长使用武器<br>武器经验获取-25%",
	UI_trait_SmokerDesc = "吸烟后会减少抑郁和压力,不烟抽会导致抑郁<br>压力会持续缓慢提升<br>吸烟可以缓解紧张和忧郁",
	UI_trait_pronetoillnessdesc = "更容易生病<br>丧尸化的速度更快<br>丧尸化速度+25%<br>感冒概率+70%<br>寒冷度+20%<br>寒冷速度+50%",
	UI_trait_MoreSleepDesc = "需要更频繁的去睡觉<br>所需睡眠+30%",
	UI_trait_DisorganizedDesc = "减少背包/容器的容量<br>容器容量-30%",
	UI_trait_heartyappetitedesc = "需要更频繁的进食<br>饥饿速度+50%",
	UI_trait_AsthmaticDesc = "更快的耐力消耗<br>跑步耐力消耗+40%<br>挥动武器耐力消耗+30%",
	UI_trait_veryunderweightdesc = "力量很低,耐力很差且容易受伤<br>初始体重60<br>近战伤害-40%<br>奔跑/冲刺时被丧尸/栅栏绊倒率+20%<br>攀爬围墙失败+25%<br>坠落伤害+10",
	UI_trait_underweightdesc = "力量低,耐力差且容易受伤<br>初始体重70<br>近战伤害-20%<br>奔跑/冲刺时被丧尸/栅栏绊倒率+10%<br>攀爬围墙失败+15%",
	UI_trait_overweightdesc = "跑步速度减慢,耐力低并容易受伤<br>初始体重90<br>耐力消耗+100%<br>翻越围墙失败概率+15%<br>耐力再生 -30%<br>奔跑/冲刺时被丧尸/栅栏绊倒率+10%<br>攀爬围墙失败+15%",
	UI_trait_InsomniacDesc = "减慢睡觉时疲劳的恢复<br>睡眠质量低<br>睡眠时疲劳恢复更慢<br>睡眠时间减少",
	UI_trait_SlowLearnerDesc = "减少经验的获得<br>技能经验获取-30%",
	UI_trait_HighThirstDesc = "需要更多的水才可生存<br>口渴速度+100%",
	UI_trait_SlowHealerDesc = "从伤害和疾病中恢复较为缓慢<br>伤口和疾病治愈更慢<br>受伤程度+20%",
	UI_trait_ThinSkinnedDesc = "增加划伤或咬伤破皮的概率<br>+27%受伤概率<br>穿过树林1/3概率划破服装",
	UI_trait_IlliterateDesc = "无法看书<br>无法阅读所有书籍或杂志",
	UI_trait_obesedesc = "跑步速度减慢,耐力极低并容易受伤<br>初始体重105<br>跳过栅栏时被绊倒的概率增加+20%<br>被丧尸绊倒概率+10%<br>翻越围墙失败概率+25%<br>耐力恢复-60%<br>坠落伤害+20",
	UI_trait_handydesc = "更快更坚固的建造<br>所有建筑+100HP(围墙除外)<br>建筑速度+11%",
	UI_trait_deafdesc = "听不到声音<br>非常小的感知半径和听觉范围<br>可以看电视",
	UI_trait_weakdesc = "近战武器的击退效果更少<br>减少携带重量<br>近战伤害-40%",
	UI_trait_axemandesc = "砍树木更熟练<br>斧头挥动速度更快<br>对树木挥舞速度+25%<br>对丧尸挥舞速度+5%",
	UI_trait_nightowldesc = "只需要很少的睡眠<br>即使在睡觉的时候也保持高度警惕<br>但在达到0疲劳后保持一定睡眠状态",
	UI_trait_claustrodesc = "在室内时会感到恐慌<br>不是大于70格室内,室内越小恐慌越快",
	UI_trait_emaciateddesc = "力量低,耐力差且容易受伤<br>近战伤害-60%<br>跑步/短跑跨栏绊倒概率+20%<br>在被冲锋的僵尸袭击后绊倒+10%<br>撞到僵尸/幸存者时摔倒概率+10&<br>增加攀登大围栏时受伤的概率<br>-70%耐力恢复<br>+40%跌倒造成的伤害<br>以及跌倒时骨折/深度受伤的风险增加<br>无法获得健身经验",

	
	
	
	
	
	
	
	

}
